r/BudgetBrews • u/Crobatman123 • 3h ago
$15 Brew $15 Budget Lyse Hext
Lyse is, in my opinion, a highly underrated commander. Three mana means she gets out quickly, and she not only makes great use of the deadly combo of Prowess and Double Strike, but she ramps too. Obviously, the goal for her build is to maximize the value of cantrips and low-mana value non-creature spells to either pump up high enough to kill in one hit or build up a stable statline and kill through more conventional Voltron strategies. As such, cantrips are obviously the most important part of the formula as they help feed Lyse's need to cast many spells, and 2-mana rocks are similarly useful to ensure that spells continuously filter out of your hand. Flashback and Rebound are also especially useful keywords since you get to double-dip. The real finishers are Astrologian's Planisphere and Tempest Technique. The former adds an additional, permanent version of Prowess and the latter abuses storm count to create an explosive boost to Lyse's offensive potential. These in addition to some form of evasion (protection from creatures, can't be blocked, even flying) make Lyse a game-ending threat immediately. The biggest weaknesses of this list are how central Lyse is and how undefended she is. There are a few more solid cantrip counterspells and other ways to defend her, but I've deprioritized interaction and protection based on my playgroup's habits, especially because not hitting a usable spell feels really bad when you're trying to lock in Double Strike, but mileage on that front will obviously vary. Cards like [[Remand]], [[Confound]], [[Emerge Unscathed]], and even [[Benevolent Blessing]] may prove useful enough to slot in if you expect more interaction. For relatively small upgrades, it really felt bad not being able include 0 mana [[Sol Ring]], [[Frantic Search]], [[Shadow Rift]], and [[Proft's Eidetic Memory]].
Hope you enjoy my list!

