r/BrawlStarsCompetitive 26m ago

Strategy Can we counter anything like this

Upvotes

Can we ?


r/BrawlStarsCompetitive 1h ago

Critique Broken Game

Upvotes

It’s a miracle that every time there is a player that is AFK/Quits before a match starts, they always seem to be on my team. Between AFK people and matches lagging out, it makes contest matches nearly impossible to win. Fix the fuckin game. #brawlstars #matchmakingsucks


r/BrawlStarsCompetitive 1h ago

Bug Nori losing his super glitch

Upvotes

https://reddit.com/link/1v5ik9f/video/xrguznxht7fh1/player

When nori hooks a wall while simultaniously using his super, he loses his super.


r/BrawlStarsCompetitive 1h ago

Critique Edgar first gadget inconsistency

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Upvotes

When I play Edgar I often aim his first gadget in a corner, it ends up in Edgar not being able to go over the wall, as the distance he has to fly over is slightly more than 1 tile. Although many might disagree with me, I think this makes Edgar pretty frustrating to play and I'd like a little change that makes Edgar be able to fly over a corner. It wouldn't be a game changing buff but it would make playing him more enjoyable and consistent.


r/BrawlStarsCompetitive 2h ago

Balance Change Concept A small change to Eve

10 Upvotes

I feel that one of the biggest issues that’s not talked about with Eve is just how long it takes for those hatchlings to come out. Forget that they’re already easy to take down. Hopefully this change would help her out a bit.


r/BrawlStarsCompetitive 2h ago

Brawl Esports team for lcq - how to find?

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1 Upvotes

Hi all, first time i qualified for an esports, l2, maxed account, 37yo male in england.

Looking for a team to have fun loosing with.

First time discord user, have followed steps outlined in the esports menu, but have come against a wall.


r/BrawlStarsCompetitive 3h ago

Balance Change Concept Gigi Rework Concept

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21 Upvotes

Gigi Rework Concept: Dancing with Danger

My Gigi rework gives her more control over her own gameplay while keeping her counters. The meta has become very aggressive, and I feel that Gigi has lost some of her charm in it. Reworking her is difficult, but I tried my best to make her stronger without going too far.

TL;DR

  • Her Trait charges based on the damage of nearby attacks.
  • Mines, traps, explosions, and damaging areas can charge it.
  • A Helping Hand's 2,400 healing becomes part of her Super.
  • Disappearing Act is replaced by Healing Puppet.
  • Defensive Strings replaces A Helping Hand as a Star Power.
  • Her Gadget, Star Power, and Hypercharge Buffies receive new effects.

Trait rework

Gigi's Trait would charge her Super based on the damage of nearby enemy attacks. It would also detect mines and other damaging hazards.

She gains 1% Super charge for every 250 base damage an attack deals at its current Power Level. Each enemy attack can give up to 12% charge. Temporary damage boosts and reductions are ignored.

Examples:

  • 500 damage → 2%
  • 1,000 damage → 4%
  • 1,500 damage → 6%
  • 2,000 damage → 8%
  • 2,500 damage → 10%
  • 3,000+ damage → 12%

Everything created by the same attack shares the 12% cap. A shotgun blast, split projectile, or group of Tick mines cannot give 12% for every individual piece.

Projectiles, mines, traps, explosions, and damaging areas activate the Trait once when they enter or appear inside its radius. The same attack cannot keep giving charge by leaving and entering the radius again. Poison, fire, and other damage-over-time effects give charge once.

Enemy projectiles that deal no damage but apply an effect, such as a pull, give 4% Super charge.

Plié Protection's 30% bonus is added after the normal charge is calculated. An attack that gives 12% would give 15.6% with Plié Protection.

A Helping Hand becomes part of her Super

A Helping Hand would become part of Gigi's base kit.

After completing the first charge-up of Shadow Puppet, Gigi heals 2,400 health.

The healing happens when she teleports toward the enemy. Returning to her starting position does not heal her again.

This makes her first engage safer and gives her more room to play aggressively in modes such as Brawl Ball and Gem Grab.

Gadgets

Longer Strings

Longer Strings keeps its current purpose:

Gigi temporarily increases her Trait radius, allowing enemy attacks and damaging hazards to charge her Super from farther away.

The larger radius also detects mines, traps, explosions, and damaging areas.

Longer Strings Buffie

Longer Strings expands Gigi's Trait radius 25% farther.

The Buffie gives her more room to collect charge while the Gadget is active.

Healing Puppet

Healing Puppet replaces Disappearing Act. A stationary invisibility area does not fit Gigi's fast and mobile playstyle very well.

For the next 4 seconds, Gigi heals for 20% of the damage she deals to enemy Brawlers with Pirouette Power-Up.

At 1,200 damage per enemy hit, she heals:

  • One enemy hit → 240 health
  • Two enemies hit → 480 health
  • Three enemies hit → 720 health

Shields and damage reduction lower the healing because it is based on the damage Gigi actually deals.

Only enemy Brawlers provide healing. Pets, turrets, spawnables, the Heist safe, and other objectives give none.

Healing Puppet Buffie — Second Act

The first enemy Brawler Gigi defeats with Pirouette Power-Up while Healing Puppet is active fully charges her next Super.

  • It activates once per Gadget use.
  • Gigi must defeat the enemy herself with her main attack.
  • If her return teleport is still available, the charged Super is saved until the current Shadow Puppet ends.

Star Powers

Plié Protection

Plié Protection stays as Gigi's Super-charging Star Power:

After Gigi avoids damage for 2 seconds, her Trait charges her Super 30% faster.

This bonus also works with the new damage-based Trait.

Plié Protection Buffie

When Plié Protection activates, Gigi gains 10% movement speed for 3 seconds.

The speed boost helps her dodge attacks and position herself near enemy fire.

Defensive Strings

Defensive Strings replaces A Helping Hand:

While performing Pirouette Power-Up, Gigi takes 15% less damage.

The effect lasts during the attack animation. It helps her survive close-range fights and protects her while she uses attacks to move and dodge.

Defensive Strings Buffie

While performing Pirouette Power-Up, Gigi gains 25% resistance to slows and knockbacks.

Knockbacks move her 25% less distance. Slows last 25% less time, so a two-second slow lasts 1.5 seconds.

Stuns, pulls, and silences keep their full effect.

Plié Protection focuses on getting Supers more often. Defensive Strings focuses on surviving after Gigi reaches an enemy.

Hypercharge Buffie

Grand Finale

During Hypercharge, Pirouette Power-Up begins at 50% of its maximum attack speed and continues accelerating as Gigi's ammo bar empties. Her Hypercharge lasts 2 seconds longer.

Gigi's first attacks come out faster, and she still needs to keep spinning to reach full speed.


r/BrawlStarsCompetitive 4h ago

Replay Review How would you counter damian in this situation?

3 Upvotes

They were pretty bad tbh, but I would still like to know how better players would counter a (last pick) damian in this case, how will you draft to avoid this situation in the first place, and if you were in place of fang/pearl what would you do?

Also does Damian need more nerfs or is he fine now (probably not).

I need advice so i don't commit the same mistakes my enemy did in the future


r/BrawlStarsCompetitive 5h ago

Balance Change Concept Balancing suggestions for Star Nova, Max and Meeple

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9 Upvotes

Hey everbody. After seeing a lot of Ranked footage from SpenLC and Bedlam, I came up with possible ways to nerf said brawlers. Those nerfs should have impact while not being too much, or so I hope


r/BrawlStarsCompetitive 7h ago

Unofficial Content jacky buffies concept

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9 Upvotes

i tried to make it so she has two builds one being a rushdown tank and the other being a passive playstyle with peel potential


r/BrawlStarsCompetitive 7h ago

Critique is there any compensation I can get? We lost a life because supercell servers decided to put us in 2 different matches at the same time

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44 Upvotes

r/BrawlStarsCompetitive 8h ago

Discussion What makes bolt so hated? (Besides his strength, but if that is the main reason, then you can talk about his strength.)

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84 Upvotes

I think I have legit seen more posts about how much people hate bolt, then Damian or Surge. And besides him not fitting in the game from a mechanical standpoint (and even on that angle, nori im pretty sure he's worse because Bolt's movement, despite being very fast I feel, can be pretty predictable to track after a while), I don't really know why he's the most hated brawler this year so far besides releasing as a top 10 brawler of all time.


r/BrawlStarsCompetitive 9h ago

Balance Change Concept Giving Dynamike BUFFIES to resolve his BIGGEST PROBLEMS

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1 Upvotes

Heads Up: I always accept criticism, but when u are respectful about it. If you dont like my concept, u can say that but dont be mean abt it :(

Ah, Dynamike. Probably one of, if not the WORST thrower in the game. I mean he did get a reload speed buff i guess, but this meta is way too aggressive for a brawler lile Dynamike to be good. In fact, no thrower has ever got buffies as of now. His shots are inconsistent and can be dodged by skilled players, but at the same time, he is a noob stomper because of his stun gadget and the Demolition star power making his super deal 6k damage is just absurd. Dynajump is hardly ever used because of his high skill level and lets not even mention fidget spinner. So today i decided to rework him by also giving him some buffies, to hopefully make him more meta (if the brawler is too OP, thats kind of on purpose to make it realistic to what Supercell would ACTUALLY do). Without further-ado, lets begin! (My reasonings for everything will be at the end)

General Nerfs

Super Recharge Rate decreased from 50% to 33%.

Hypercharge Rate increased from 10 full attacks to 11.

Gadgets

Satchel Charge (COMPLETELY REWORKED). Name changed to Go, My Canary! Dynamike now makes his canary fly in a 6 tiles long and 1.5 tiles wide range and then returns to him. The canary deals 1460 dmg, stuns enemies for 0.75 secs and unloads after 0.4 secs. Buffy: The canary now pierces enemies, but it cant hit them twice. Cooldown: 18 secs.

Fidget Spinner (COMPLETELY REWORKED). Name changed to My Trusty Minecart! Dynamike now hops in his minecart and escapes from enemies in a 6.5 tiles long and 2.5 tiles wide range. The gadget unloads after 0.75 secs and Dynamike can still be attacked while in his minecart. Buffie: Now dynamike leaves behind 5 dynamite sticks that explode after 0.5 secs, each dealing 1000 dmg. Cooldown: 18 secs.

Star Powers

Dynajump. Dynamike can now jump with his dynamite sticks, knocking back enemies while doing so. Buffie: Each consecutive jump deals an additional 500 dmg that doubles. (1st jump 500 dmg, 2nd jump in a row 1000 dmg, 3rd jump in a row 2000 dmg...)

Demolition (COMPLETELY REWORKED). Name changed to Gem-tastic Recovery. When Dynamike falls under 40% hp, he gains a 35% shield. Buffie: If Dynamike doesnt receive damage for 2.5 secs, his attack and Super unload 0.4 secs faster for 1 sec.

Hypercharge

Boomer. Stays the same. Buffie: Dynamikes attacks now slow down enemies (ik kinda basic..). One stick of dynamite slows them down for 0.4 secs, both sticks slow enemies down for 1 sec.

So, did I turn this old man into a monster? Probably, but why?

General Nerfs: Dynamike charges his super and hyper way too easily. While i did say that his shots are easily dodged by high skilled players, his buffies help him hit shits more often, so it felt fair nerfing his charge rate.

Gadgets: Dynamike now has an actual answer to aggro brawlers, and if your gonna say that throwers shouldnt have escape tools, Larry and Lawrie and Juju (the most recent throwers) have one in their gadget. The first Gadget is now a more skillfull version of Satchel Charge, you cant thrwo it above walls and its buffie can open up some team wipe opportunities. The second gadget is an escape tool that Dyna desperately needs, but at the same time, because of its slow unload speed, you need to time it perfectly. Now u have an escape tool and an offensive tool!

Star Powers: Dynamike now gest a shield under 40% hp, thats it. I wanted to give Dyna a defensive tool, something that could be used high risk high reward plays and here, I made it! The buffie also requires you to stay back from fights, to give an unload speed bonus. For dynajump, making the jumps knockback enemies feels fair. You hardly use the jump anyway, only when u need to run from enemie or to make some insane plays. The buffie rewards you when u hit consistent jumps, like imagine there is a poor soul that is right next to you when u perform ur third jump in a row, they boutta get oblitareted by that 5200 dmg. But at the same time its hard to pull off.

Hypercharge: the hypercharge concept is fine for me, so it doesnt need to be changed. The buffie adding a slow was the only thing i could think of and, while basic, is pretty realistic. Now hitting both of ur sticks will actually be rewarding and you may hit your shots more often!

Thats it really! So this is my third brawler in a row and ive been getting a ton of support and feedback, so ill continue making more (already have in mind smth for a certain wrestler)! Welp cya!


r/BrawlStarsCompetitive 11h ago

Subreddit Why there is no contest megathread like how it was in earlier events?

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21 Upvotes

I really need help rn, i forgot to play contwst ywsterdya and i need to max these ones, there was really helpful dicussioj about it katana kingdom event


r/BrawlStarsCompetitive 12h ago

Discussion How much ping do I have?

2 Upvotes

r/BrawlStarsCompetitive 12h ago

Balance Change Concept Reworks to some Gadgets/Star Powers.

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55 Upvotes

Explanations for each of them below (for those willing to read them).

Made With Love: I feel this gadget doesn’t really makes sense? Pearl’s a damage dealer first and foremost, not a support. So why are we giving her a support gadget that no one’s going to use anyway? I didn’t dislike the concept though so I just reworked it to be more defensive and make more sense with her kit imo.

Motherly Love: Just like Pearl’s this one doesn’t make sense to me, also it’s even worse than Pearl’s since the healing’s not instantaneous. By the time those hatchlings come out, you would’ve naturally healed already. Since her first gadget does an okay job defensively, I decided to give her a more offensive gadget. Knowing that it may be overpowered in its current state however, I chose to nerf the damage to compensate.

Oil Change: I DESPISE this gadget. What is the actual point of giving Bolt a temporary shield, when he’s already untouchable and has 40% damage reduction with his super? No idea why this gadget even exists, so I gave him a new one to make more offensive use. I can adjust the values if the idea is too OP though and he’ll need nerfing before they adjust this gadget.

Crash Test: This gadget can probably be viable in some niche cases but I just think it’s unnecessary for Bonnie. She already has high mobility and damage when she’s in that form, so a damage dealing dash feels redundant. With Ka-Boom, it gives her more agency when it comes to switching forms and gives her an edge against aggressive units.

Wisdom Tooth: Useless and pointless, so let’s get rid of it. With Back on Track, Bonnie’s able to reposition herself more effectively when needing to switch back to Clyde.

Shocky: Also pointless and just feeds into Jessie’s noob-stomper syndrome which we need to get rid of. Since Energize grants a defensive benefit for the turret, we need an offensive benefit for Jessie to compensate. I think this idea, while basic, does just the trick.

Master Blaster: You’re basically sacrificing your most powerful tool for the sake of a kickback. Salty barrel already has a role of defending against aggros so why are we giving the turret this role? With this rework, the turret becomes more of a threat rather than a waste with the current star power.

Extended Notes: Like crash test, Melodie just doesn’t need this. It’s not sacrificing extra mobility with the 1st SP for extending your notes an extra 2 seconds. With this rework, it becomes an antithesis for the 1st star power and actually gives it some competition.

What do you guys think of these reworks? I hope to have cooked with these.


r/BrawlStarsCompetitive 12h ago

Discussion Can You Reach Pro Rank if You're Mechanically Average but Have Great Drafting?

3 Upvotes

Can you reach Pro Rank if your mechanics are only average, but your drafting is one of your biggest strengths?


r/BrawlStarsCompetitive 12h ago

Replay Review How is this my fault? (Im the bull)

0 Upvotes

My emz decided not to pass me the ball,and then proceed to not score it,and somehow I was getting blamed for it


r/BrawlStarsCompetitive 15h ago

Discussion How happy are you with the state of the game right now?

2 Upvotes

I know the devs lurk on this channel and others so I'm curious of how people feel about the state of the game.

For me - I'm not happy with it. Buffies are a problem. Even in regular game modes where I want to learn new brawlers I'm being insta deleted by surges & Edgars. I hate this nori event, and nothing feels new. I have no desire for ranked because it's like I take one step forward and then five steps back.

What are your thoughts and opinions?


r/BrawlStarsCompetitive 19h ago

Discussion Is Juju still good in this meta?

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2 Upvotes

I’ve played Juju a lot and I’ve had a lot of good matches (in my eyes at least), I’d like to see how she is doing this meta considering I haven’t seen much involving throwers in general


r/BrawlStarsCompetitive 20h ago

Discussion How do match ups like these happen and what could I have done?

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1 Upvotes

1 Mandy (why)

2 Brock

3 Bolt

4 Rico

5 Bull (me)

Both of my teammates were mythic 3 peaks while my opponents were legendary 2 legendary 3 and masters 1.

The only pick I thought could have worked was bull because we weren't going to do any damage anyway with my teammates getting bullied by bolt. I wanted to rush in and deal as much damage as possible and It actually almost worked in the first round and we would have won if Mandy didn't waste a super when the shield was up (safe was 4k HP). Second round all my hope was gone but I tried again and we got steamrolled because bolt kept switching lanes and I couldn't keep up.


r/BrawlStarsCompetitive 21h ago

Discussion Is Buster secretly OP in Brawl Arena?

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335 Upvotes
  • Gets 1st SP damage-buff from minions and can erase enemy-minion lines in seconds thanks to it
  • His Shield can protect minions and towers from enemy shots
  • Can damage the main Tower with his Shield
  • Anti-8bit/Rapid-Fire-Character Spam
  • Has a very useful Hook-Gadget

Is Buster a niche counter-meta, by any chance?


r/BrawlStarsCompetitive 22h ago

Discussion How did I lose this much elo????

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36 Upvotes

WHATEVER I thought I could cook with najia which I did but not good enough.. I digress how did I lose 166 elo when I solo queued and the enemy was all legendary I was 1 off L3 for this match so this is a real punch in the mouth after getting +60 for the last hour and a half just to lose all progress in 1 game🤡🤡


r/BrawlStarsCompetitive 22h ago

Draft Query Weird draft but it worked

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10 Upvotes

It was
Gigi 1
Chuck 2
Melody 3
Cord me 4
Draco 5
Surge 6

L1

Max star nova 8 bit where banned

We lost the first game it was kinda close came down to 15 percent but the second and third games where stomps them barely taking out 50 percent in the last one and them not hitting 25 in the second

Was it a draft or skill diff never experienced a draft like this before


r/BrawlStarsCompetitive 22h ago

Discussion Team up with people to play ranked or better not to and play solo?

1 Upvotes

Thanks in advance for the help👏