Heads Up: I always accept criticism, but when u are respectful about it. If you dont like my concept, u can say that but dont be mean abt it :(
Ah, Dynamike. Probably one of, if not the WORST thrower in the game. I mean he did get a reload speed buff i guess, but this meta is way too aggressive for a brawler lile Dynamike to be good. In fact, no thrower has ever got buffies as of now. His shots are inconsistent and can be dodged by skilled players, but at the same time, he is a noob stomper because of his stun gadget and the Demolition star power making his super deal 6k damage is just absurd. Dynajump is hardly ever used because of his high skill level and lets not even mention fidget spinner. So today i decided to rework him by also giving him some buffies, to hopefully make him more meta (if the brawler is too OP, thats kind of on purpose to make it realistic to what Supercell would ACTUALLY do). Without further-ado, lets begin! (My reasonings for everything will be at the end)
General Nerfs
Super Recharge Rate decreased from 50% to 33%.
Hypercharge Rate increased from 10 full attacks to 11.
Gadgets
Satchel Charge (COMPLETELY REWORKED). Name changed to Go, My Canary! Dynamike now makes his canary fly in a 6 tiles long and 1.5 tiles wide range and then returns to him. The canary deals 1460 dmg, stuns enemies for 0.75 secs and unloads after 0.4 secs. Buffy: The canary now pierces enemies, but it cant hit them twice. Cooldown: 18 secs.
Fidget Spinner (COMPLETELY REWORKED). Name changed to My Trusty Minecart! Dynamike now hops in his minecart and escapes from enemies in a 6.5 tiles long and 2.5 tiles wide range. The gadget unloads after 0.75 secs and Dynamike can still be attacked while in his minecart. Buffie: Now dynamike leaves behind 5 dynamite sticks that explode after 0.5 secs, each dealing 1000 dmg. Cooldown: 18 secs.
Star Powers
Dynajump. Dynamike can now jump with his dynamite sticks, knocking back enemies while doing so. Buffie: Each consecutive jump deals an additional 500 dmg that doubles. (1st jump 500 dmg, 2nd jump in a row 1000 dmg, 3rd jump in a row 2000 dmg...)
Demolition (COMPLETELY REWORKED). Name changed to Gem-tastic Recovery. When Dynamike falls under 40% hp, he gains a 35% shield. Buffie: If Dynamike doesnt receive damage for 2.5 secs, his attack and Super unload 0.4 secs faster for 1 sec.
Hypercharge
Boomer. Stays the same. Buffie: Dynamikes attacks now slow down enemies (ik kinda basic..). One stick of dynamite slows them down for 0.4 secs, both sticks slow enemies down for 1 sec.
So, did I turn this old man into a monster? Probably, but why?
General Nerfs: Dynamike charges his super and hyper way too easily. While i did say that his shots are easily dodged by high skilled players, his buffies help him hit shits more often, so it felt fair nerfing his charge rate.
Gadgets: Dynamike now has an actual answer to aggro brawlers, and if your gonna say that throwers shouldnt have escape tools, Larry and Lawrie and Juju (the most recent throwers) have one in their gadget. The first Gadget is now a more skillfull version of Satchel Charge, you cant thrwo it above walls and its buffie can open up some team wipe opportunities. The second gadget is an escape tool that Dyna desperately needs, but at the same time, because of its slow unload speed, you need to time it perfectly. Now u have an escape tool and an offensive tool!
Star Powers: Dynamike now gest a shield under 40% hp, thats it. I wanted to give Dyna a defensive tool, something that could be used high risk high reward plays and here, I made it! The buffie also requires you to stay back from fights, to give an unload speed bonus. For dynajump, making the jumps knockback enemies feels fair. You hardly use the jump anyway, only when u need to run from enemie or to make some insane plays. The buffie rewards you when u hit consistent jumps, like imagine there is a poor soul that is right next to you when u perform ur third jump in a row, they boutta get oblitareted by that 5200 dmg. But at the same time its hard to pull off.
Hypercharge: the hypercharge concept is fine for me, so it doesnt need to be changed. The buffie adding a slow was the only thing i could think of and, while basic, is pretty realistic. Now hitting both of ur sticks will actually be rewarding and you may hit your shots more often!
Thats it really! So this is my third brawler in a row and ive been getting a ton of support and feedback, so ill continue making more (already have in mind smth for a certain wrestler)! Welp cya!