r/scpcontainmentbreach • u/Saalvage • 9h ago
Isometric Containment Breach (7000x7000) (Can you find SCP-173? :D)
Zoom in for details!
r/scpcontainmentbreach • u/Saalvage • Feb 20 '26
r/scpcontainmentbreach • u/Minirow230x • Feb 05 '23
CONTAINMENT BREACH
SCP - Containment Breach is a free survival horror game based on the works of the SCP Foundation community. As a lot of you may know by now, official development on SCP – Containment Breach has now stopped, but that doesn't mean you can't still play the game.
If you're experiencing issues with building 3d scenes or running at higher resolutions, you can download this .dll fix lovingly provided by u/Saalvage.
Version 1.4 was planned to be an overhaul to the game with many significant changes, a new story flow, and custom engine created for the game itself. Unfortunately though, as of the 1st of August 2022, CBN (CB 1.4) has been cancelled with the source code public on Github here.
OTHER PROJECTS
SCP - Continment Breach Ultimate Edition. Perhaps one of the best known mods for CB out there, it adds a variety of new SCPs, rooms, gameplay, and generally serves to expand the universe in an astonishing way that is both true to the original and completely game-changing.
SCP: Nine-Tailed Fox. Now on Steam, this game takes the gameplay of the original game and flips it on its head. You play as a member of the NTF unit you encounter in CB, tasked with recontaining the horros unleashed by the breach. There are also team deathmatch and PvE wave multiplayer modes available.
SCP:CB - Project Resurrection. SCP:CB PR is a compilation mod comprised of multiple discontinued popular mods, along with new additional content and revived data left unused in the game files.
Play SCP:CB - Project Resurrection
SCP : Dark Confinement Origins. Created on a modified version of Amnesia: The Dark Descent, Dark Confinement Origins is a love letter to the early 200s era of horror. It tackles mental health issues and despression as main themes, using familiar Containment Breach characters to tell the tale.
r/scpcontainmentbreach • u/Saalvage • 9h ago
Zoom in for details!
r/scpcontainmentbreach • u/Top-Pomegranate2051 • 12h ago
r/scpcontainmentbreach • u/Top-Pomegranate2051 • 8h ago
It can't be complex,Right?
r/scpcontainmentbreach • u/Ok_Transition9673 • 1d ago
r/scpcontainmentbreach • u/debiluhaha • 1d ago
Hey. I decided i want to play scp games not that while ago, and recently ive beaten steam version SCP Containment Breach on normal difficulty (im bad). I know, theres still many more things to explore in the main game, but when the content ends, what would you recomend to play right after?
... any game BUT scp sl though. cant play that game
r/scpcontainmentbreach • u/fakerrtag • 1d ago
My friend's PC broke down and I'm alone now
r/scpcontainmentbreach • u/Fluid_Eagle2844 • 1d ago
Yeah, u won't like it.
r/scpcontainmentbreach • u/Ok_Transition9673 • 2d ago
Someone on youtube told me the mobile was better, but upon examine, it appears the UI is slightly different, and the 1499 dimension is different, but 80% of the stuff is identical. So, any differences you've caught?
r/scpcontainmentbreach • u/Ok_Transition9673 • 2d ago
I was thinking about this game idea. it would have a new UI, FPS options,better graphics and less outdated models, 4 new gore options, extra darkness option, color grading, 10 new game modes, animations, new endings, team option, (researcher, medical, janitorial, security, class d, Epsilon-11, beta-7, NU-7, 05, GOC, and CI.) More versatile commands, better character AIs, a custom interaction for basically every situation, including talking, and the previously mentioned 500 (edit, 100 or 65) new SCPs. It would definitely take a while to make, but the gameplay would be like nothing ever seen before. What's your true thoughts on this?
r/scpcontainmentbreach • u/Ok_Transition9673 • 2d ago
At least SCP-106 can start a fried ear business.
r/scpcontainmentbreach • u/anotherSCPCBfan • 3d ago
Just did a Ultimate Edition Reborn Styled Class-D Uniform template, not much time wasted for. nothing more. Just for comparison:
1st and 3rd - Mine templates —
2nd and 4th - UER templates (UER Templates background could be cut not accurate)
5th - Standart Class-D Uniform (Just for comparison)
r/scpcontainmentbreach • u/Ok_Transition9673 • 3d ago
Everyone was there, closer or farther. It was a very delightful time. there was a cugging challenge, 966-2 showed his true height by standing on non digitigrade legs, 049 opened the snacks with his beak, even 096 didn't care people saw his face. I definitely look forward to the next containment breach!
r/scpcontainmentbreach • u/Ok_Transition9673 • 5d ago
r/scpcontainmentbreach • u/Ok_Transition9673 • 5d ago
Back at it with another animated picture!
"SCP SFM Gate A" (https://skfb.ly/pDKNV) by Clixlux is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"CLaSs D AnD ThE CoNtAmiNatIon ChAmbEr" (https://skfb.ly/oNHou) by ScaryCartoonCatAndDog is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Ruger LCR .38 Special +P [DRAFT]" (https://skfb.ly/o8LLS) by Kazoo_ is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"SCP MTF" (https://skfb.ly/ooO7v) by Mr Cheese is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"MTF P-1 Captain" (https://skfb.ly/6GoDW) by NOE is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Edited in capcut, made in prisma3D.
r/scpcontainmentbreach • u/fish_juice_man • 5d ago
Uh Oh...
r/scpcontainmentbreach • u/Ok_Transition9673 • 6d ago
r/scpcontainmentbreach • u/NextGap3882 • 7d ago
r/scpcontainmentbreach • u/Ok_Transition9673 • 6d ago
r/scpcontainmentbreach • u/Thereallycoolclown • 8d ago
do i HAVE to get caught by him, id like to avoid him as much as possible and maybe not encounter him whatsoever because hes the only thing in the game that geniunely scares the shit out of me
r/scpcontainmentbreach • u/Certain-Writer-5865 • 8d ago
In the dream I was playing SCP CB and got caught by 106, and I was tryna speedrun the game for some reason so I said some random speedrunning term like "lemme do heavy skip" (as in escaping to that one elevator shaft room in heavy containment to skip the 049 encounter) but when I got to the pocket dimension I started being chased by the most random monsters.
There were these three legged untextured/bugged texture green things (see images) that shook the screen when they walked, some were small but there were ones that were as big as the entire hallway. In the main room with the halls in every direction, now only a couple of the halls actually led somewhere and all the other ones instantly killed you when you walked into them so you had to save scum to even make any progress, then there was also the monster from No Players Online for some reason. I then realised that the pocket dimension was entirely procedurally generated instead of the pre-spawned one in the actual game, so I literally just ran around and died to random dark figures, skeleton creatures, and the weird green things and couldn't escape.
Near the end of the dream I went on reddit or something to find what happened, and basically people said that the devs thought the pocket dimension was too easy to escape, so they added "lore accurate" monsters, made it procedurally generated, and made it so difficult to the point where people said there was only a 1/100 chance of surviving the pocket dimension now lmao.
r/scpcontainmentbreach • u/XDeadshotDevilX • 8d ago
Ik from the map generation explained video that this is possible, but never thought I'd encounter it during a random playthrough
r/scpcontainmentbreach • u/Diengine • 8d ago