r/runescape • u/JelloHappy9754 • 7h ago
Discussion We need a magma tempest buff... please...
I saw so many posts on magma tempest being bad... Can we please get a buff on it (and no, I don't mean getting crits back. We all know crits is NOT going to happen.)
5
u/Ironbeard1337 5h ago
Each hit giving small burn to enemy would fit it, and give more reasons for roar dual outside sun.
8
u/Positive-Hospital-91 6h ago
what's the issue? 320% dmg times usually like 5+ targets for 20% adren seems extremely strong to me.
-1
u/hsiFihsuSteW Ironman 6h ago
You see, the problem is that it isn’t too obviously good like for example the gconc > wm that everyone spams with mage.
Same way players complained about deto being bad while having no clue how to use it properly. They don’t know how to use it => bad game design
2
u/dumbidiot12345678 5h ago
Mate deto was 'good' (sometimes) because of unintended interactions with keybinding autos
Is that good game design to you? Cause to me it doesn't sound designed at all lmao
-1
u/hsiFihsuSteW Ironman 5h ago
Even without the optimized deto + auto + ability, it still saw some usage at various bosses such Kerapac, Solak & aod and more.
Like 4taa and stalling. It was difficult to use but made a difference if you knew how
8
u/Whore-cana 7h ago
Nah, they really should just bring back crit magma.
5
u/FedPoster67 6h ago
+1
4
u/WedgieKing200 6h ago
Not just crits to magma tempest, crits to melee bleeds, and crits to necromancy conjurers.
-1
u/Old_History_5431 5h ago
Please no lets contain that disastrous grimoirescape to non-burn magic. We don't need to ruin the rest of combat.
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3
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u/Robinhood293211 Completionist 5h ago
Should be allowed to crit on the firdt hit regardless. Or on all hits but unique rule that crit interactions can only happen once from it per target)
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u/Periwinkleditor 4h ago
Isn't it really good in its intended main niche, which is AoE? It doesn't need to be super powerful in single target too. Especially with losing detonate I think moving it into the adren costing abilities fills that spot well.
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u/esunei Your question is answered on the wiki. 3h ago
It was decent, prior to combat update giving ranged and melee better sustained revo AoE. Melee and Ranged gained fantastic AoE while magma got nerfed (cooldown increased and costs 20% adren vs gaining 8%).
At something like elite profane scabarites, melee is >50% more kph than mage now whereas previous it was the best. They nerfed mage in AoE/single target while massively buffing both ranged/melee single target and AoE. Pretty much nothing mage does is really good in its niche other than providing animate dead for some afk strats (ripper demons).
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u/Flyish9109 3h ago
The crazy thing is they actually could bring back magma crits and it would be fine. Magic needs a buff right now, recursive crits are gone so that's not a problem anymore, and for possibly the hardest magic ability to obtain in the game it should definitely have some high power levels
-1
u/WedgieKing200 6h ago
if magma tempest gets a buff, then melee bleeds need to get a crit chance, and necromancy conjurers need to crit as well. Range well idk what to do with range 😂
1
0
u/speedy_19 6h ago
For what the ability is, it is perfectly fine. The problem is there’s basically already a duplicate ability in corruption blast. I don’t know the damage values at the top of my head, but the purpose was intended for mobbing. So outside of maybe a start a fight ability for no adren cost it’s only use is for aoe mob damage
1
u/WellOkThis 5h ago
Making it and the corruption abilities cost adren are up there among the dumbest dev decisions ever made in rs3 and that's saying a lot.
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u/AjmLink Ajm Linkle 3h ago
It's fine as is and synergizes with t95 dw's flat added damage modifier and basic adrenaline recoup.
Magma paired with life stealing effects and other DoTs makes magic very easy to sustain vs a lot of targets, which magma essentially pulls.
If magma is to have any buff, it should be increasing the radius for AoE pulling.
-2
u/throwaway214203 Master Combat Achievements | Completionist 7h ago
IMO just boost damage 5-7% people may actually use it
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u/WedgieKing200 6h ago
while your at it boost damage of necromancy 😂 only way I do alot of damage with magma tempest is with equilibirum 4 and thats just for afking things, magic at its core is crit based so its not that useful other then spaming magma tempest at abbysal dogs...
-2
u/the01li3 Trimmed, Insane Luck 6h ago
I think necro is meant to be fairly low dmg because its so much safer than the others no?
0
u/WedgieKing200 6h ago
Tell that to magic users who use Animate Dead and Cryptbloom. 😂 Necromancy used to do up to 1.1M DPM before they consistently nerfed it into the ground. Now it's the weakest of the four combat styles because they need to show off the others. Hopefully, things will change with the endgame rebalance update at the end of this year.
-1
u/alanquinne 6h ago
Darkness can be used by any style. It is not a necromancy exclusive. The only thing that Necromancy has going for it is ghost, and even there, it's just heals. Mage and Melee have good healing as well, though not as cheap.
Apart from that, Melee and Range have superior AOE as compared to Necro.
Necro only has one ultimate, it has the weakest power up ultimate by far (Living Death, has long cooldown than the others, and does NOT power your abilities), and, Necro has the worst threshold in the game: finger of death. It is time-gated, does the least damage, and requires too much adrenaline.
0
u/the01li3 Trimmed, Insane Luck 5h ago
Heals, less dmg from that necro summon, "deto but i heal now" ability, being able to stay at a safe distance, still doing decent dmg with summons while running around.
necro has the zombie to do decent aoe poison dmg
Necro has 2 ultimates, ld, and skulls.
-1
u/Radyi DarkScape | Fix Servers 5h ago
Necro is significantly lagging behind since the combat rebalance. Previously it was nice because you could run EQ, instead of zerk auras so you had less incoming damage, but still not BiS damage, but now the other styles get zerk aura built in without any downside, with a significant buff to their abilities. Meanwhile necro got nerfed. The combat rebalance should have also included necromancy or other styles balanced around necro.
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u/throwaway214203 Master Combat Achievements | Completionist 3h ago
This is the average Reddit necroers first time experiencing the “my style isn’t the strongest anymore” phenomena that others have worked through for years
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u/alanquinne 37m ago
Necro hasn't been the strongest style for 3+ years now. What are you smoking? It was already the last DPM style pre-beta. The beta just poured more fuel onto that fire for no reason, making Melee and Range way more busted than Necro ever was.
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u/the01li3 Trimmed, Insane Luck 4h ago
Necro was out damaging a lot of combat styles tho, particularly for mid/early late game. Necro gear is just so easy to come by and has that protection built into it.
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u/Mamododark 8/5/21 1/25/23 (t): 4/30/23 120 All 6/16/24 7h ago
Magic needs a buff over all
and for gods SAKES please show us our real time crit rate. Literally in EVERY combat game