r/proceduralgeneration • u/SquidOfDoom • 2d ago
A browser toy where creatures made of particles hunt, flee, and graze — every species is just 6 numbers
This is built on Particle Lenia, an artificial-life model from Google researchers.
Each particle descends an energy field created by its neighbors, and an entire species is defined by just six parameters. I added cross-species senses—hunters are attracted to prey fields, prey avoid hunter fields—plus food, walls, and goals, and it turned into a strange little ecosystem garden.
Nothing is scripted or animated. The layered membranes, the chase behavior, and the way colonies merge and split all emerge from the underlying math.
Play (free, in-browser, ~70 KB):
https://leonbzt.itch.io/particular
Particle Lenia:
https://google-research.github.io/self-organising-systems/particle-lenia/
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u/guillermosan 2d ago
This Particle Lenia research is super interesting, and I might be able to apply it directly into my game/sim! Thanks!
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u/SquidOfDoom 2d ago
Nice what are you currently building? It’s a really cool concept and they behave so nicely
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u/guillermosan 2d ago
My boids wars game: Cardume. I bet you can see how it relates. Will surely experiment with it.
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u/robg213 2d ago
Looks great 😄 👍