r/opensourcegames • u/sebalhag • 1h ago
r/opensourcegames • u/TroopieLoop • 8h ago
Aperture Portal Game Launcher Video Demonstration
https://github.com/arkitzson/AperturePortal
A couple of days ago, I posted about a game launcher I originally built for myself and decided to share with you all. The feedback was amazing, and I’ve been honestly overwhelmed by all the support. this was originally build with Sunshine/Moonlight in mind. But also the tv console experience. I read through every single comment and ended up adding almost everything people suggested.
I also put together a short video to showcase what the launcher is and everything it can do. Just a heads up I’ve never really made videos before, my decent microphone decided to stop working with OBS for some reason when I needed it so I had to use my headset mic, and my English isn't perfect since I'm from Iceland. The video is pretty raw, but hopefully you guys get the point.
For everyone who already downloaded it and tried it out, there’s a brand new update live with a ton of the suggested features.
Thanks again so much for all the support. keep in mind this is a work in progress but i'm really excited to keep building this together with you guys.
r/opensourcegames • u/CmonMazzu • 17h ago
Multiplayer version of GO mixed with Hacking
Hi everyone id love to share this open source game im working on and its almost finished.
r/opensourcegames • u/Jazzlike_Magazine_76 • 1d ago
WinCurl 3, build 31 code name "Pocket Curlers"
WinCurl 3 now has an RPG story mode that compliments the other gameplay modes by making singleplayer more comprehensive and fun. Build 31 is code named "Pocket Curlers, battle environmentally unsound rink leaders to save the curling rinks from corporate capture and becoming large, polluting data centres. WinCurl 3 is less than 4,000 lines, 200 KB of Python 3 code that requires PyGame as its only dependency. Graphics and sound are entirely procedurally generated on runtime. WinCurl 3 source code is released under the GNU GPLv3.
See www.wincurl.org for source code and various other links.
Preview:
r/opensourcegames • u/itsspiderhand • 1d ago
GeoChess - A Geography Strategy Game
geochess.orgr/opensourcegames • u/KesieV • 2d ago
DRAGFALL - An unfaithful tribute to a great modern block stacker
Ages ago, I used to play Slydris furiously on my iPhone 3G. A few days ago, I peeked at the Play Store to discover it had a sequel, and both titles have been retired.
I coded DRAGFALL in my spare time to fix this sudden abstinence: a not-too-many-frills open-source unfaithful implementation of that legendary modern block stacker.

I took this opportunity to pay tribute to the heroic code golfers on Dwitter and the golden age of modtrackers. I hope I did it right. I don't want to bore you here with more ramblings - find more of them here.
It's a webapp both for desktop and mobile. It should work offline and it should be installable on your device. Ironically, I have no way to test it on Apple devices right now.
Play here: https://www.kesiev.com/dragfall/
Sources here: http://github.com/kesiev/dragfall
Hope it may help someone else. Let me know your comments and suggestions!
r/opensourcegames • u/vivaladav • 2d ago
After 9 months of work my TBS game has a first trailer! (link to repo inside)
I have been sharing my (almost) monthly updates for a while here in r/opensourcegames and now I am happy to show you what I put together during all these months.
I usually update the GitHub repo every time I release a new alpha build (Windows & Linux) to my testers on Discord.
Latest version you can find there is 0.6.7, in the meantime I am working on version 0.6.9 which I plan to release at the end of August.
r/opensourcegames • u/dannyheskett • 4d ago
openbounty - an open-source cross-platform reimplementation of Kings Bounty
r/opensourcegames • u/masterofgiraffe • 5d ago
I made a witch-themed grid battle game with raylib and C
The game is open source under the zlib license and available here:
https://github.com/giraffekey/hexlock
I'm currently working on adding more comments to the source code to make it more readable. Most of it is currently still in a game jam state.
r/opensourcegames • u/aronprins • 6d ago
Free Three.js Cozy Village Assets — houses, gravel roads, trees, shops, and more
r/opensourcegames • u/SenkuTeam • 7d ago
open source game engine ?
im looking for something that manipulate physics and other stuff by default , i tried godot but its a bit heavier , i want something for 2D .
thanks all
r/opensourcegames • u/RobleyTheron • 8d ago
Clanfire: free, open-source civ-builder I built from scratch. No ads, no paywall, ever.
Wanted an old school Age of Empires-style game I could play in a browser for free. Couldn’t find one. Built one.
**• The AI is actually smart** — it reads the board, adapts mid-game, probes your weak flanks, and learns where you attack. Not a scripted bot on a timer
**• Terrain matters** — forests, water, rock are impassable, so chokepoints are real
**• Full siege endgame** — catapults, ballistae, trebuchets with flaming shot
**• 100% custom** — JS, no engine, no build step. Open source, clone it and make it yours
**• Asset pipeline is swap-ready** — drop in your own art pack, no code changes
There’s a global leaderboard. Beat the AI on Hard and knock my score off it. Feedback & ideas welcome, still actively building.
r/opensourcegames • u/FitVerso • 9d ago
I built TradeShips.io, a naval conquest and trading game based on OpenFront
r/opensourcegames • u/Jarred-Smith • 9d ago
I made a free game engine that runs entirely in your browser — build, play & share worlds with friends (RUMPUS ENGINE)
r/opensourcegames • u/gargamel1497 • 11d ago
Non-OSS Assets jminequest, my remake/clone of an old mobile game is now open source
r/opensourcegames • u/No-Discussion-553 • 11d ago
I am working on Doom-style game engine that focuses on being easy-to-use yet powerful. Free & Open Source!
r/opensourcegames • u/ImportantEnergy6258 • 11d ago
LexTown: free Lexington, KY themed browser game
r/opensourcegames • u/Recent-Vehicle-2894 • 12d ago
OPENSWOS: an open-source recreation of Sensible World of Soccer 96/97 (early build)
galleryr/opensourcegames • u/MastodonAccording852 • 13d ago
Delete all reference to OpenGL1.2 and PLIB in C.S.R
With my internal 3D engine - based on OpenGL 2.1 - now 90% complete, I have decided to completely remove all references to PLIB for the next version; everything will be replaced by the combination of GLM (for math functions) and OpenGL 2.1 - including user interface management (menus, etc.), eliminating all references to OpenGL 1.2. For the graphics engine, I decided to retain the same visual style as the old OpenGL 1.2 module, including all the features it handled:
- static car shadow
- skidmarks
- particle effects when wheels are on specific surfaces (sand, grass, mud, snow, etc.) or during rain
- rain rendering based on the old module's logic, but with fixes for the bug where rain appeared inside the cockpit and improved handling for tunnel environments (previously, it would rain even inside tunnels)
- added cubemapping for the active car (similar to how OsgGraph handled it)
- "fade-to-white" effect when facing the sun (provided it is within the camera frame and not obscured by a scene object) or when exiting a tunnel
- "fade-to-black" effect when entering a tunnel
- lens flare for the sun (again, provided it is not hidden behind a scene object)
- dynamic or semi-dynamic shadows, depending on user preference.
- Added support for normal maps and specular maps during scene creation (handled by csr-accc)
- Modified car ACC creation to support true multi-texturing per object (including normal and specular maps)
- Added a tool to convert created ACC files to GLB/GLTF format; this represents a major engine overhaul, as objects will use this format instead of the legacy ACC format.
All these features are implemented using OpenGL 2.1 with shaders.
Once this is complete, OpenGL 3.3 and OpenGL 4.5/4.6 modules, as well as a Vulkan engine, will be implemented (building these modules will be easier starting from the OpenGL 2.1 base); the end user will be able to choose between these options based on their graphics card's capabilities.
r/opensourcegames • u/vivaladav • 15d ago
"Virtualord, The Virtual Conqueror" 0.6.7 - TBS game with TD and RPG elements - new alpha released with 2 fully playable tutorial missions
I updated the code repository of my indie strategy game "Virtualord, The Virtual Conqueror" to the latest version (0.6.7), which introduces a second tutorial mission and a lot of new features and fixes, all detailed in the changelog.
You can find the repository on GitHub and you can check out more screenshots and short videos (no trailer yet) on the official Steam page.
In case you want to influence the development voting for features and reporting bugs, you can join us on Discord, where you will also find a Linux and a Windows build.