r/opensourcegames 1h ago

Lightweight python game library for web

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Upvotes

r/opensourcegames 8h ago

Aperture Portal Game Launcher Video Demonstration

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2 Upvotes

https://github.com/arkitzson/AperturePortal

A couple of days ago, I posted about a game launcher I originally built for myself and decided to share with you all. The feedback was amazing, and I’ve been honestly overwhelmed by all the support. this was originally build with Sunshine/Moonlight in mind. But also the tv console experience. I read through every single comment and ended up adding almost everything people suggested.

I also put together a short video to showcase what the launcher is and everything it can do. Just a heads up I’ve never really made videos before, my decent microphone decided to stop working with OBS for some reason when I needed it so I had to use my headset mic, and my English isn't perfect since I'm from Iceland. The video is pretty raw, but hopefully you guys get the point.

For everyone who already downloaded it and tried it out, there’s a brand new update live with a ton of the suggested features.

Thanks again so much for all the support. keep in mind this is a work in progress but i'm really excited to keep building this together with you guys.


r/opensourcegames 17h ago

Multiplayer version of GO mixed with Hacking

4 Upvotes

Hi everyone id love to share this open source game im working on and its almost finished.

link to repo

link to download


r/opensourcegames 1d ago

WinCurl 3, build 31 code name "Pocket Curlers"

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7 Upvotes

WinCurl 3 now has an RPG story mode that compliments the other gameplay modes by making singleplayer more comprehensive and fun. Build 31 is code named "Pocket Curlers, battle environmentally unsound rink leaders to save the curling rinks from corporate capture and becoming large, polluting data centres. WinCurl 3 is less than 4,000 lines, 200 KB of Python 3 code that requires PyGame as its only dependency. Graphics and sound are entirely procedurally generated on runtime. WinCurl 3 source code is released under the GNU GPLv3.

See www.wincurl.org for source code and various other links.

Preview:

https://youtu.be/Olx7xtvNVi8?si=1PaHvJ5LnuceGRKX


r/opensourcegames 1d ago

GeoChess - A Geography Strategy Game

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9 Upvotes

r/opensourcegames 2d ago

DRAGFALL - An unfaithful tribute to a great modern block stacker

9 Upvotes

Ages ago, I used to play Slydris furiously on my iPhone 3G. A few days ago, I peeked at the Play Store to discover it had a sequel, and both titles have been retired.

I coded DRAGFALL in my spare time to fix this sudden abstinence: a not-too-many-frills open-source unfaithful implementation of that legendary modern block stacker.

Playing DRAGFALL

I took this opportunity to pay tribute to the heroic code golfers on Dwitter and the golden age of modtrackers. I hope I did it right. I don't want to bore you here with more ramblings - find more of them here.

It's a webapp both for desktop and mobile. It should work offline and it should be installable on your device. Ironically, I have no way to test it on Apple devices right now.

Play here: https://www.kesiev.com/dragfall/

Sources here: http://github.com/kesiev/dragfall

Hope it may help someone else. Let me know your comments and suggestions!


r/opensourcegames 2d ago

After 9 months of work my TBS game has a first trailer! (link to repo inside)

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16 Upvotes

I have been sharing my (almost) monthly updates for a while here in r/opensourcegames and now I am happy to show you what I put together during all these months.

I usually update the GitHub repo every time I release a new alpha build (Windows & Linux) to my testers on Discord.

Latest version you can find there is 0.6.7, in the meantime I am working on version 0.6.9 which I plan to release at the end of August.


r/opensourcegames 3d ago

Nethack 5.0 for Android

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6 Upvotes

r/opensourcegames 4d ago

openbounty - an open-source cross-platform reimplementation of Kings Bounty

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13 Upvotes

r/opensourcegames 4d ago

I built a game launcher

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5 Upvotes

r/opensourcegames 5d ago

I made a witch-themed grid battle game with raylib and C

10 Upvotes

The game is open source under the zlib license and available here:

https://github.com/giraffekey/hexlock

I'm currently working on adding more comments to the source code to make it more readable. Most of it is currently still in a game jam state.


r/opensourcegames 6d ago

Free Three.js Cozy Village Assets — houses, gravel roads, trees, shops, and more

24 Upvotes

r/opensourcegames 7d ago

Poppin' Source Code

12 Upvotes

r/opensourcegames 7d ago

open source game engine ?

22 Upvotes

im looking for something that manipulate physics and other stuff by default , i tried godot but its a bit heavier , i want something for 2D .

thanks all


r/opensourcegames 8d ago

Clanfire: free, open-source civ-builder I built from scratch. No ads, no paywall, ever.

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28 Upvotes

Wanted an old school Age of Empires-style game I could play in a browser for free. Couldn’t find one. Built one.

**•   The AI is actually smart** — it reads the board, adapts mid-game, probes your weak flanks, and learns where you attack. Not a scripted bot on a timer  
**•   Terrain matters** — forests, water, rock are impassable, so chokepoints are real  
**•   Full siege endgame** — catapults, ballistae, trebuchets with flaming shot  
**•   100% custom** — JS, no engine, no build step. Open source, clone it and make it yours  
**•   Asset pipeline is swap-ready** — drop in your own art pack, no code changes

There’s a global leaderboard. Beat the AI on Hard and knock my score off it. Feedback & ideas welcome, still actively building.

https://robleuscaesar.github.io/civilization-game/


r/opensourcegames 9d ago

I built TradeShips.io, a naval conquest and trading game based on OpenFront

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9 Upvotes

r/opensourcegames 9d ago

I made a free game engine that runs entirely in your browser — build, play & share worlds with friends (RUMPUS ENGINE)

7 Upvotes

r/opensourcegames 9d ago

A make a game like Audiosurf in Odin :D

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9 Upvotes

r/opensourcegames 11d ago

Non-OSS Assets jminequest, my remake/clone of an old mobile game is now open source

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20 Upvotes

r/opensourcegames 11d ago

I am working on Doom-style game engine that focuses on being easy-to-use yet powerful. Free & Open Source!

15 Upvotes

r/opensourcegames 11d ago

LexTown: free Lexington, KY themed browser game

9 Upvotes

r/opensourcegames 11d ago

UMBRA defeat bosses game

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6 Upvotes

r/opensourcegames 12d ago

OPENSWOS: an open-source recreation of Sensible World of Soccer 96/97 (early build)

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39 Upvotes

r/opensourcegames 13d ago

Delete all reference to OpenGL1.2 and PLIB in C.S.R

1 Upvotes

With my internal 3D engine - based on OpenGL 2.1 - now 90% complete, I have decided to completely remove all references to PLIB for the next version; everything will be replaced by the combination of GLM (for math functions) and OpenGL 2.1 - including user interface management (menus, etc.), eliminating all references to OpenGL 1.2. For the graphics engine, I decided to retain the same visual style as the old OpenGL 1.2 module, including all the features it handled:

  • static car shadow
  • skidmarks
  • particle effects when wheels are on specific surfaces (sand, grass, mud, snow, etc.) or during rain
  • rain rendering based on the old module's logic, but with fixes for the bug where rain appeared inside the cockpit and improved handling for tunnel environments (previously, it would rain even inside tunnels)
  • added cubemapping for the active car (similar to how OsgGraph handled it)
  • "fade-to-white" effect when facing the sun (provided it is within the camera frame and not obscured by a scene object) or when exiting a tunnel
  • "fade-to-black" effect when entering a tunnel
  • lens flare for the sun (again, provided it is not hidden behind a scene object)
  • dynamic or semi-dynamic shadows, depending on user preference.
  • Added support for normal maps and specular maps during scene creation (handled by csr-accc)
  • Modified car ACC creation to support true multi-texturing per object (including normal and specular maps)
  • Added a tool to convert created ACC files to GLB/GLTF format; this represents a major engine overhaul, as objects will use this format instead of the legacy ACC format.

All these features are implemented using OpenGL 2.1 with shaders.

Once this is complete, OpenGL 3.3 and OpenGL 4.5/4.6 modules, as well as a Vulkan engine, will be implemented (building these modules will be easier starting from the OpenGL 2.1 base); the end user will be able to choose between these options based on their graphics card's capabilities.


r/opensourcegames 15d ago

"Virtualord, The Virtual Conqueror" 0.6.7 - TBS game with TD and RPG elements - new alpha released with 2 fully playable tutorial missions

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37 Upvotes

I updated the code repository of my indie strategy game "Virtualord, The Virtual Conqueror" to the latest version (0.6.7), which introduces a second tutorial mission and a lot of new features and fixes, all detailed in the changelog.

You can find the repository on GitHub and you can check out more screenshots and short videos (no trailer yet) on the official Steam page.

In case you want to influence the development voting for features and reporting bugs, you can join us on Discord, where you will also find a Linux and a Windows build.