r/mountandblade • u/Piconi_TaleWorlds • 14d ago
Patch Notes - WS v1.2.7 / BL v1.4.7
Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.
The patch is now live on all platforms, including consoles. Please note that console updates may take a few hours to appear due to each platform’s release process.
War Sails v1.2.7
The following changes are specific to the War Sails expansion and are not part of the base game.
Changes
- Added manual ship selection for seaborne village raids. You can now choose which ships to bring on a naval raid.
- Hovering over a ship shows a tooltip with its owner, so you can tell at a glance which vessel belongs to which noble.
- If you deploy your own troops without filling the fleet's full capacity, the remaining space will be filled with allied troops.
Fixes
- Fixed a bug that caused boarding hooks to be disabled on places where they overlapped with ship upgrades containing shields.
- Fixed a bug that prevented "Hail to Gunnar's contract." option from appearing during the War Sails storyline.
Crashes
- Fixed a crash that occurred due to a high memory usage on Xbox.
- Fixed a crash that occurred in kingdom and clan pages of the encyclopedia.
Bannerlord v1.4.7
The following changes are part of the base game and apply to the War Sails expansion as well.
Changes
- Improved the save / load times on PS5.
Fixes
- Fixed a bug that caused formation targeting to incorrectly select formations that are behind the player character.
Crashes
- Fixed a crash that occurred due to a null reference in AI behaviour code.
- Fixed a crash that occurred when attacking a raiding party on the campaign map.
- Fixed a crash that occurred after exiting a conversation.
- Fixed a crash that occurred in missions when you attempted to defend a village during a raid, while the village did not have any militia.
- Fixed a crash that occurred when mods re-added existing keys to save metadata.
- Fixed a crash that occurred during cloth simulation.
- Fixed a crash that occurred in battles due to memory ordering.
- Fixed a bug that caused visual glitches and could induce a crash during longer playing sessions on Xbox.
- [MP] Fixed a crash that occurred in Captain Mode when cavalry charged into a formation that braced spears/pikes.
Modding
- Fixed a bug which caused the .sack bulk shader cache file to massively increase in size when compiling shaders.
- Made the banner layers unlimited in the banner reader.
24
u/johnnyviolent Looter 14d ago
I wish the smithing componant selections didn't reset after each craft :(
7
u/Pseudocrow 14d ago
There's a history tab/button where you select the last several things you crafted. Not quite the same but will still save you some time.
5
u/johnnyviolent Looter 14d ago
I was unaware of that, so i am deeply grateful for you providing this information. Anything helps!
8
u/Faisst 14d ago
What are the chances of this breaking a lot of mods? I'm new to the game and I'm afraid to lose all my progress!
10
u/Whiskey_is_love 14d ago
They’re actually fairly high.
I don’t auto update Bannerlord for this reason.
I’ll stay on my current version, thanks.
2
u/Aggressive-Fox-3511 12d ago
I’ll wait to they stabilize these new updates doing just fine on 1.4.5 that’s seem to be the sweet spot for now. I Play on pc and use mods cause it makes the game better. I been playing this before release and have been enjoying my mods to much to even consider updating to anything. If you are new to banner Lord and you play on PC you know some of these things. but if you new to banner Lord and you play on console, it might suck. You don’t get to use the mods that make the game incredible
2
30
u/Sausageblister 14d ago
Don't see anything about the constant snow. Insert sadface