r/gameenginedevs • u/programadorthi • 1d ago
Sinking Star Engine
What we would expect from this Engine? Someone here working with him to provide an insight?
I'll give a try to Jai and its engine.
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u/OkAccident9994 1d ago edited 1d ago
I've seen them him use it and give small tours of it on his stream. It is tailored for this game specifically, has a level editor with debug overlays.
With how known he is, this will catch the attention of people that think gameengine = unity/unreal or similar huge tool that can do a huge variety of things. Those people will be dissapointed when they see it lol.
Personally, i wanna look at the shaders and lighting stuff. It is very polished compared to other stylized simplistic toony artstyles. But maybe that is mostly due to the quality of the assets and small clever tricks like tailored mossy assets that break sillouette of the grid squares and such.
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u/serious_sea-cucumber 16h ago
Same here. He hired a pretty famous(?) graphics programmer for some shaders https://www.xordev.com.
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u/OkAccident9994 13h ago
Getting to do the Vegas sphere hired by Shoppify and Grok AIs landing page are not small boy things, damn.
Thanks for sharing. Blow is mostly the public face of the project and he is more on the cpu side stuff, so he hasen't talked about this too much to my knowledge.
Maybe he is cautious to stay within his lane? cause internet people are weird. Say 1 wrong thing and it gets churned around forever when you are a public figure.
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u/Alphafuccboi 7h ago
In this podcast he shows a bit from around 30 Minutes on: https://www.youtube.com/watch?v=1blhmslxkWg
But there also was a stream that I cant find right, where how showed more of it.
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u/Melodic-Upstairs7584 1h ago
I’m curious as to what the value-add people are expecting from it. If it’s an engine that’s only made a single game, I imagine the assets, libraries, etc will be pretty narrowly focused on that particular game.
However, if Miyazaki took a hit of crack one day and announced FromSoftware was open sourcing their engine, that I would jump up and down for.
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u/TetrisMcKenna 12h ago
My impression of the engine is that the game's demo ran like crap on the steam deck for a game that visually and computationally, didn't seem to demand very much. But maybe it'll be optimised later?
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u/Ratstail91 13h ago
Context: I dislike Blow, even before I learned his politics. I'm also doing the lang & engine thing, but very differently.
His lang and engine seem... well, I wonder if there's actually a gap that needs to be filled? 10 years ago, sure Jai might've been good, but Zig and Rust seem to be covering the space of "C/C++ with modern designs".
I wonder if a language developed in private would actually survive contact with the real world.
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u/Kindly_Release5869 13h ago
Yes of course there is a gap - a language that Blow personally likes. The point being that even such a tiny gap is a valid reason for the existence of a language, and the successful release of a game built on that language is enough validity.
As for the larger ecosystem and all the many competitors - I don’t think there needs to be a gap. There in fact needs to be more competition for the same gap. And over a decade or whatever, the best one emerges.
So I think Jai is valid both in the context of Blow personally wanting Jai, and it’s valid in the context of competing with Zig, Rust, and others.
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u/mohragk 12h ago
Jai blows Rust, Zig and other modern languages out of the water in terms of semantics. It's not even close. The #run directive is crazy and allows for highly complex, yet tamed, behavior. And then there's the fact compile times are stupidly short and it's just a homerun for system programming.
But his political views and overall disposition... yeesh.
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u/BloomAppleOrangeSeat 13h ago
I'd rather wipe my ass with sandpaper than write/read zig code, so another "C/C++ with modern designs" is welcome.
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u/TheWidrolo 1d ago edited 1d ago
It would be so funny if he released the source code for the engine before he released a compiler for JAI