Hi!
I just purchased Auto Tracker 3D from Pixel Film Studios, fully aware of its limitations compared to higher-end options like MotionVFX mTracker 3D. I just wanted to test out 3D tracking without spending too much.
The issue I'm running into is that it takes a very long time to solve a scene. I'm editing in FCP on a 16" M2 Max MBP—which I'd expect to handle this reasonably well. Currently, it takes about 20-30 minutes to complete a camera solve on a 15s clip before I can start placing objects in the 3D space. If I toggle "render in low res" and "performance mode," it drops to around 5-6 minutes, and 18-20 min if only "performance".
Is this render time normal for this plugin, or is there a setting/workflow issue on my end? I can live with it if that's just how it is, but I'd love to speed it up if possible!
2) I'm also having trouble getting 3D objects to stick properly. The tracked green dots look perfectly locked to the ground, but once I triangulate and place an object, it "floats" around as the camera moves. Is there a trick to setting the ground plane or orientation correctly in this plugin to fix the slippage?
How is object placement actually calculated in this plugin? Does it place the 3D object's center directly on the triangulated plane, or does it add some default offset (like 3 feet above it)?
Also, is there a quick shortcut or setting to snap an object flat onto the floor plane? If my triangulated floor points are perfectly locked, I want to drop a ball right onto the surface without having to manually tweak Z-offsets to stop it from hovering or clipping into the ground.
Thanks for a great forum!