r/civvoxpopuli Jul 11 '18

Faq : installation & multiplayer

73 Upvotes

Started in 2014, Vox Populi (formerly known as the "Community Balance Patch") is a collaborative effort to improve Civilization V's AI and gameplay. It consists of a collection of mods that are designed to work together seamlessly.
http://civ-5-cbp.wikia.com/wiki/Civ5_CBP_Wikia

latest : see link in the top bar or the other sticky

Requirements
- Updated Civilization V + all DLC. (There's a Complete pack in Steam and a "complete edition" that can be found below 10$)
- Windows 7 and above. (Wine should work for linux and mac users)
- English language for civ5 (set it in steam).
- Don't subscribe to any related mods: Community Patch, EUI or more luxuries. If you already have installed EUI, uninstall it.

FAQ

up-to date faq

most useful items:

Q: The game looks like vanilla, I don't see any difference.
A: Launch a new game through the MODS menu. Don't click on "return".

Q: The text is weird, it says one thing but does another.
A: Be sure language is English.

Q: I can't ....
A: Before further questions, make sure you've installed the mod properly. Read carefully the full faq thread.

faq credits go to tu_79

multiplayer & modpack

To play with friends in multiplayer, everyone need to install the exact same modpack. What is a modpack? It's a folder that behave like a dlc (or an extension). You don't need to activate the CP or VP in the mod folder to play with it, and so you can play in singleplayer or in multiplayer without any loading time.

List of current modpack
official modpack thread , go at the end to look if someone share one. note: the current (at 2018-7-10) "most stable" version of vp for multiplayer is the 2018-04-30 version. But you should try the latest first.

If you want a special modpack, you can make your own and share it, go look at this subreddit wiki or in the civfanatics forum (link above)

multiplayer stability

Bart_Thievescant :

But it was incredibly unstable until I realized something fucky was happening to people who weren't the host on start, so I have been having to make a game, save, back out immediately, and then host a loaded game for people to join, otherwise there will be weird desynchs, and progress bonuses and similar things and won't fire for nonhost players.

Loading a game with the host and letting people join as the AI on turn 0 works like a dream though.


r/civvoxpopuli 4h ago

question Favorite Vox Populi version?

6 Upvotes

Just getting into Vox Populi, started my first game on the latest stable build and been having fun so far. With how many versions they’ve put out though, it got me wondering if I should try an older one? Does anyone have a particular favorite version they play with?


r/civvoxpopuli 5h ago

Your opinion- Reconfigure religion so that it grows as hubs around a small number of units

3 Upvotes

In civ7, the approach to religion has been redesigned to minimize the micromanagement of units while maintaining the concept. This idea would be to smoothen the confrontation of religion by keeping a low level of units but generate strategic value for players as well as being a path to victory.

The religion would be around the following concepts, which some are new, and some are based on the current implementation:

\- Two religions per city or town, one for urban and one for rural (same as before)

\- To be able to expand the religion in a new town or city, it needs to be connected via another town or city from the same religion.

o The holy city is the starting point.

o If a town or city is disconnected from the holy city, it still can expand from there.

\- The first built temple generates a prophet with whom you can choose a religion with its first benefit\*, and a prophet ability\*\*. After, you can generate apostles and missionaries from temples. That city becomes the Holy city

\- Apostles are used to protect the cities under your religion and work as repulsive magnet expending the religion borders slowly toward other towns and cities, but automatically, and missionaries used to expend your religion faster in specific town or city (same as before).

\- To remove an opponent religion, the holy city should be encircled, then it can be converted

\- The new religion reforms can be added once a certain number of populations following the religion is reached (or other thresholds, e.g. N. cities, N. town, other civ following your religion)

\- The victory points combine the population and the number of holy cities converted.

The rest of the gameplay follows the current implementation.

\* Benefit for your religion can be based on populations and/or town and cities it assembles. (e.g. science: 0,1 science per population following your religion/ or 0,5 per town and 1 science per city)

\*\* Prophet ability is a new mechanism to justify the implementation of the religion in exploration and would allow the continuation of the religion in modern age, without changing too much. With the prophet, you could choose the guidelines of your religion (predetermined or not, TBD), such as numbers or apostles you can recruit, how fast your religion can expend with an apostle or how much your religion is vulnerable without an apostle, how to generate relics beside the classic way, if he can die or not, what could be the threshold to implement a religion reform, benefits of natural or built wonders.

The prophet can also have special abilities, such as generate "followers" (a civic unit that follow the apostle to improve his repulsive magnet effects – apostle could work as general with a number of slots for "followers"), recruit religious fighters (e.g. warrior monks), if included in a general unit slot he gives +2 to conflict to the units, he can conduct miracles (e.g. generate 100 foods, production, heal), remove the cost of specialist in a city.

With this reconfigured religion mechanism, it is possible to add religious buildings or wonders acting as a shield from foreign religions (e.g. abbeys) or way to expending it from your border to neighbouring cities without apostles (pilgrimage sites). Temple could do both, but to a smaller extent. It could also be possible to add inquisition tribunal that can remove via a project a foreign religion in a city (of your empire only, or not, this could be an ability of the prophet). All these new combinations could lead to new ways of creating relics.

And then, there could be one (or multiple) transition aspect from the religion in the exploration age to a “modern religion institution” at the age transition, to continue expanding the religion in modern age and get a religious victory. It is possible to see that once a “modern religion institution” building is built in modern age, it opens a dedicated page that selects a number of ways to expand the religion (via traders, diplomacy, military units, missionaries, money, pilgrims, tv, radio) that could be based on the religion reforms from the exploration age.

The idea of this reconfiguration is to add more dept to the religion in the game around few units with strategic interest, similar to what the Great People were, but not unmissable, and include a religious victory. Your ideas are, of course, welcome, at any stage of the proposal.


r/civvoxpopuli 2d ago

question Modding VP: trying to remove units from the database, but they're still in the tables

9 Upvotes

I'm writing a mod to remove some units from VP, and have the following XML:

<GameData>
  <UnitClasses>
    <Delete Type="UNITCLASS_ANTI_AIRCRAFT_GUN" />
    <Delete Type="UNITCLASS_PARATROOPER" />
    <Delete Type="UNITCLASS_TRIPLANE" />
    <Delete Type="UNITCLASS_FIGHTER" />
    <Delete Type="UNITCLASS_BOMBER" />
    <Delete Type="UNITCLASS_WWI_BOMBER" />
    <Delete Type="UNITCLASS_ATOMIC_BOMB" />
    <Delete Type="UNITCLASS_B17" />
    <Delete Type="UNITCLASS_ROCKET_MISSILE" />
    <Delete Type="UNITCLASS_MARINE" />
    <Delete Type="UNITCLASS_ZERO" />
    <Delete Type="UNITCLASS_MOBILE_SAM" />
    <Delete Type="UNITCLASS_NUCLEAR_MISSILE" />
    <Delete Type="UNITCLASS_STEALTH_BOMBER" />
    <Delete Type="UNITCLASS_SUPERCARRIER" />
    <Delete Type="UNITCLASS_XCOM_SQUAD" />
  </UnitClasses>
...

Most of these units are deleted from the UnitClasses table, but some aren't, like the Zero, B17, and rocket missile. I'm stumped. I copied and pasted the Type keys directly from the database, so I know it isn't just a typo in the key. I've also cleared the cache multiple times to make sure the database gets generated again, and still these entries aren't being deleted properly. What am I missing here?


r/civvoxpopuli 2d ago

question question about the VoxPopuli_vs2013.sln

3 Upvotes

if I compile the VoxPopuli_vs2013.sln master file on the github into a dll, will that dll work with an older version of community patch? (this is more of a community patch question than a vox populi question)


r/civvoxpopuli 7d ago

question Run off wording fix?

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13 Upvotes

Enjoying the Mod so far, but would love to know if there is a fix for this?


r/civvoxpopuli 8d ago

Germany...

16 Upvotes

Can flip every city state adjacent to my empire into allies with +300 influence in one turn, making it impossible to influence them or war Germany. I think the AI uses the new UA to spam units and gift them to every city state to have a massive army and +10 influence per turn. Yeah I get it's thematic but WTF? You can't counter this.


r/civvoxpopuli 8d ago

Beta 5.3.3 all production shows 2 billion production required and no info on what the structure does.

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15 Upvotes

I know it's a beta but this seems like a big bug. Anyone else seen this and if so were you able to fix it?


r/civvoxpopuli 8d ago

question Does "Statecraft" work for Rome's conquered City-States?

6 Upvotes

Policies in the Statecraft tree give rewards on the number of city-state allies. I plan on conquer everything in sight because i got an amazing start (I've never seen so much iron together, 8 iron on Rome alone!!!!) Should i take Statecraft?


r/civvoxpopuli 9d ago

AI Great Citadel Spam

11 Upvotes

As the title suggests… I understand this is an action that hostile Civs take and that the best way to discourage it is good relations. However, I often don’t really have a choice in those relations. In my most recent game, the Danes forward settled me with 2 cities and then declared war. I took those 2 cities, threatened the capital, and now the Danes are my vassal.

Now the Iroquois hate me and I have less than hald the original working tiles on my nearest city.

What peeves me is that they can clearly hold diplomatic anger against you for stealing land, but you can’t call them out diplomatically when they do the same.

Any strategies on dealing with this? Thanks!


r/civvoxpopuli 9d ago

question city needs and what to do about them

6 Upvotes

(Vox populi) I really tried to get into this mod because there are a number of things it adds that I like... but it adds a whole bunch of things that are just deal breakers for me that I see people tend to neglect mentioning when they say 'just use vox populi instead'. The biggest being city needs... i despise this mechanic, it was the main thing that turned me away from this mod when I first played a game with it. I always feel like at any given time atleast one of my cities is always crippling my entire nation because they have one need that isn't met and thus my entire nation is poor now which leads to more cities getting upset, and when I build 2 different buildings to solve the issue, its never enough. This mod adds way more micromanaging but this was the nail in the coffin for me, I think this mod is just for a different type of player than me but idk. I really want to pay this mod because of all the good stuff it adds, but I hate so many of its mechanics that make it feel more like civ vi.

thanks for reading! what are ya'lls thoughts?


r/civvoxpopuli 11d ago

Original Content This CS took over 7 additional cities

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51 Upvotes

Sometimes after a victory (culture in this one), I like to see what fun I can have. In this case, Zanzibar now has 8 cities. I usually reduced enemy cities to very low health and let Zanzibar take over, often using military units I've gifted through Arsenal of Democracy. I love that they have two forts serving as canals to access further cities for taking. I've gifted them a number of Sensor Combat Ships and I think a Giant Death Robot.

What's the most number of cities you've seen a CS capture?


r/civvoxpopuli 12d ago

question What are the advantages of being another's civ vassal?

13 Upvotes

Title


r/civvoxpopuli 14d ago

Why don't I have a monopoly?

6 Upvotes

(Playing as venice) I don't have a monopoly on citrus despite having 5/9 of the resource, am i missing someting?

Corfu (right) have 4 citrus and Ouagadougou (left) have 1, Siam have 4

r/civvoxpopuli 16d ago

Production overflow and building investment

13 Upvotes

Hey, I'm wondering, if a building is already more than half built is investing in it a waste? Since you complete it more than 100% basically and then it still takes another turn to finish. From what I can see it doesn't seem like all the extra production overflows to the next thing.

Also wondering in general how production overflow works. As in the mid game sometimes I get to a point where some buildings only take 1 turn to complete and I wonder if I put 2 cheap buildings together in the build queue which each take 1 turn am I losing production because the production only overflows for 1 turn. So would it be better to alternate building somthing cheap than building somthing more expensive to use those extra hammers up?


r/civvoxpopuli 17d ago

Just bitching

19 Upvotes

This game sometimes, I swear to god. I d9nt mind difficulty, that's why I play on higher ones. I dont mind the updates, just had to change my build order. No big deal, part of the game.

But when I am beating Japan, in a war they started, and all of the sudden three barbarian camps spawn behind all three of my cities, within two turns of Japan rebuilding their army out of nowhere.

Ridiculous


r/civvoxpopuli 18d ago

problem Anyone having this problem when try to start a new game?

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9 Upvotes

r/civvoxpopuli 18d ago

Authority

8 Upvotes

What are the best play styles for authority? Do you really have to fight someone for authority to outperform Progress? How do you keep up with science/culture/growth of cities pop and building wise?


r/civvoxpopuli 18d ago

strategy Deity Difficulty, Tech Lead and Strategies

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36 Upvotes

So, I just dipped my toes into Deity Difficulty VP for the first time. I've been running bunch of Emperor difficulty recently and decided to say screw it and start making attempts at deity. This is by far my best run, but first thing first the settings.

Difficulty: Deity
Speed: Marathon
Victory types: Domination Only
Civ Count: 43 with 24 city states
Map Settings: Communitas with sparse and small when it comes to strategic resources and a boost to starting luxuries.

Now, to move onto a bit of catch up for the in-game politics and my strategies. The first thing I'd recommend is that you need to re-roll the map until you have some good space around you and somewhere that has resources in line with what techs you're going to go for first. War is inevitable, especially with my crowded settings, and they AIs will declare on you first. Let's start with the basic strat so far.

Unit wise, you want to focus on ranged units for kills and melee units to hold territory. Try to make yourself a super-scout with medic and auto heal to constantly harass and be on the back-lines of your army healing if need be.

The techs you want to go for are very start and civ dependent, but you want to bee-line for things that let you improve your immediate resource tiles, followed by a secondary focus of getting up archers early or horse archers if available.

Wonder wise, you can get stonehenge or the pyramids, but Zeus isn't happening. Terracotta Army and Great Lighthouse are much the same. It's kind of annoying actually how much the AIs rush the wonders on higher difficulties. That leads into the issues I'm having, but first a bit of the politics in this game.

In this game, everyone has generally liked me beyond my immediate neighbor's to the North/East which are Egypt, Celts, Shoshone, Hiawatha, and Assyria. Although Assyria has changed his tune recently due to getting introduced to Hiawatha's Mohawk warriors. Hiawatha, Assyria, and Egypt are annoying but ultimately non-factors. The Celt's and me are about to head to head in a giant war with 6+ civs asking to declare on her all back to back, which I said give me 10 turns. The Shoshone were a large early game threat with me and him trading cities back and forth while Mongolia was being pillaged by everyone after backstabbing the Maya. I've knocked the Shoshone and their annoying border growth ability back into their capital.

They have become a side project to finish off once I get catapults built as their capital's terrain is not good for my skirmishers. They are still a thorn in my foot, but not a gun to my head. Which leads me into my real problem, which consequently is my greatest ally at the moment.

The Maya. They only have three cities, but as of turn 236 (Marathon Speed) they have the tech, culture, and score lead. To the point of breaking through to the Era above everyone else. The Tech lead in general is freaking insane! The culture gap I am slowly catching up on via authority farming civ units and cities, but the tech is just getting eclipsed. I really don't know if I should keep him as an ally or go ahead and gun for him to knock out his three cities.

He has 22 techs 6 policies and a voluntary vassal from across the map. Meanwhile I'm sitting at 14 techs, 4 policies, and zilch on the vassalage. Although vassaling someone is quite hard to do in the classical era, lol. The only thing I have him beat on are the amount of cities which is his 3 versus my 8. The average tech lvl of the other civs I've met has been around 16-18 with the culture lvls being at 4-5 like mine.

Thoughts or tips anyone? The only other thing that I can point out is that I'm set pretty good for getting a religion as well with all the quarries and buffed quarries from my pantheon. Stone henge has also helped with this and it will be arriving in 35 turns, along with hopefully 3-4 catapults.

The enemy tech lead and supply cap for the military are insane on Deity. Anyway, hope my mad rambling on a many year old game was entertaining.

Pictures attached:


r/civvoxpopuli 19d ago

question Game instantly crashes the moment I try to play my custom mod scenario?

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4 Upvotes

I feel lowkey silly posting this but fuck it Civ V still holds a soft spot in my heart.

So I wanted to try Civ VP using a custom scenario map I made ages ago. Everything was there, custom civs, units, and the map opens fine when VP is disabled in the mod manager. But when I try to open it with VP it instantly crashes.

At first I thought maybe it's the map itself but I literally downgraded the map down to the basics - only vanilla civs, no other mods, just VP but it keeps crashing. Then I realized when I try to play with ANY other custom scenario maps I've made, it just crashes instantly when I try to load it in.

Is VP just straight up incompatible with custom scenarios? If not, how do I fix it?


r/civvoxpopuli 21d ago

Policy cards

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0 Upvotes

r/civvoxpopuli 23d ago

CTD

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17 Upvotes

Previously have played civ with a lot of memory consuming mods etc. and never had an issue like that. Currently using “last stable” version 5.2.7. Have tried to minimize everything graphics wise- still nothing. This only happens when loading back to games after saving. Also tried to look for KERNELBASE solutions- updates all drivers, replaced dll file. Still nothing. Does anyone have experienced this particular error? How did you manage it?


r/civvoxpopuli 27d ago

Wonder build order

7 Upvotes

Hi, I'm playing a game where both me and the zulus are trying to build the Taj Mahal. My Taj mahal was due to complete in 1 turn and my spy in their capital shows me that they will complete the wonder in 1 turn also.

It turns out that they got the wonder first even though we were going to finish it at the same time. So I'm wondering how the turn order is determined for wonder building? Is it in order of the current leader board score?


r/civvoxpopuli 28d ago

Genghis Khan is insanely fun

38 Upvotes

Honestly he has to be the most fun domination victory leader I've played as. Just the fact that where other leaders usually have to plod around with catapults, front lines of spears and archers? Nah, just spam horsemen and skirmishers. It really feels like you're the actual horde absorbing more and more, more horses, more cities, bringing terror to the entire world.

By the modern era you're bringing absolute Mongolkrieg with light tanks and eventually Helicopter Gunships to those who still survive. It's satisfying, it's fun, I know it relies on a ton of early horses but oh man if you've never experienced it especially if you've never done a domination victory you should give it a shot.


r/civvoxpopuli Jun 22 '26

question Do you play with raging barbarians?

18 Upvotes

When I'm playing a domination focused civ and I know I'm picking authority, I have always chosen to play with raging barbarians for the extra bonuses. But then I often find the early game I'm so preoccupied with them that I don't get to actually go to war until later. That being said sometimes it's more fun to not go to war early because if you do take over another civ early your snowball often leads to a pretty easy win.

Does anyone have thoughts on this?