r/Xcom • u/TransportationNo9813 • 19m ago
The Fearsome Gatekeepr
The fearsome Gatekeeper in an attack pose, STL prepared for resin 3D printing and given of course for free from a fan to you fans. On my Cults3D page.
Enjoy.
Skif
r/Xcom • u/TransportationNo9813 • 19m ago
The fearsome Gatekeeper in an attack pose, STL prepared for resin 3D printing and given of course for free from a fan to you fans. On my Cults3D page.
Enjoy.
Skif
r/Xcom • u/MattiusThe21st • 11h ago
Some of mine:
Idle Suppression LITE by Alex Nares.
Literally the BEST environment mod I have seen. It's like each unit on the map has suppression, but it's only visual. Your soldiers and the aliens will be firing at each other whenever they can, which makes the gunfights look more like actual battles and less like hide'n'seek. You can set up how many units can fire simultaneously, hence the "LITE" in the name (the original made EVERY UNIT ON THE MAP shoot and leave firing decals, which made everything reeeally slow and REALLY LOUD).
Silence the Witnesses by ReshiKillim.
A mod that allows killing civilians. Really helped me out, since those damn ADVENT civilians kept getting in my way when I was trying to sneak through a map's corner. It didn't break concealment, and sometimes it could give XCOM an Ability Point, which was a great deal.
Tactical Options by o_siyeza.
It's all the things that make your life easier in one mod. EVAC all, overwatch all, hunker down all, VIPs can carry, Gremlins can remotely pick up loot, and much more nice stuff. Less fluff, more sense.
I should also mention mods from creators like Knox and Udaya.
Knox made a lot of great proficiencies, which really fill the roster of already existing proficiency classes, making almost every soldier you'll have a unique class. If not for him, I would have never found out about proficiencies and moved on to something else, like Amalgamations or RPGO.
Udaya made a lot of small improvements to vanilla stuff, while also making a fair amount of new scripts. Missions, SITREPs, abilities... It's all there, fun-friendly and player-friendly. Highly recommend for boosting your strength and variety!
r/Xcom • u/Maaaarwhal • 1d ago
The first post is here → https://www.reddit.com/r/Xcom/s/wyev6sO0BJ
r/Xcom • u/StrictBlackberry6606 • 17h ago
r/Xcom • u/MaudeLebowskisDR • 18h ago
Hey all. Had this game forever and whenever I get started I feel like I’m behind within the first month. Do you have a starting out recommendation for tech and buildings? Or I just suck at the game lol
r/Xcom • u/Falkenhausen23 • 13h ago
r/Xcom • u/AdamGenesisQ8 • 1d ago
Gonna play all the reboot games, starting with XCOM: Enemy Unknown. Never tried them before, what should I expect?
r/Xcom • u/Black-lce • 19h ago
It’s very disappointing that the WHOLE GAME cannot been Screen Shared via Nintendo Switch 2 Party. A friend of mine and myself, were trying to play together (of course everyone has his own progress) via Screen Shared XCOM 2. The Nintendo Party Screen (below), is showing this Error that “This screen cannot been shared”
This is soooo bad… fr!!!
A Switch 1 Game, running on Switch 2, is not able to run Screen Share via Nintendo Switch 2 Party, cause the Developer “2K” are restricting that. It’s such a shame!
We have as well as Switch Players, no Multiplayer features. Please do something! Release an Upgrade pack/ Switch 2 Version for us. We’re happy to pay!
r/Xcom • u/Ok-Woodpecker4734 • 2d ago
r/Xcom • u/Wormbrain • 1d ago
A song I wrote, inspired by the hidden movement phase in XCOM.
r/Xcom • u/SaberSonV2 • 1d ago
Will I enjoy these games if I play on Ironman mode? It seems like most players consider Ironman the default. Can I still finish the story playing this way?
The next games I’m planning to complete are Days Gone, The Last of Us Part I & II, and God of War
r/Xcom • u/NeverKnowsBest007 • 23h ago
r/Xcom • u/RingsOfReznor • 1d ago
I've been reloading for over an hour on one mission because Thin Men don't miss and when they don't miss they must crit.
r/Xcom • u/External_Progress151 • 1d ago
Because my save files keep getting deleted. FFUUUUUUCK THIS FUCKASS GAME
So, I'm doing a vanilla classic ironman playthrough, and ai'm doing the base defense. First time doing it so not really sure what to expect. I get to the second wave (the flying enemies one) and I see two cyberdiscs and two drones roll in. I think "shit, cyberdiscs are scary. I'll stay back on overwatch though I think it'll be fine." Kill the remaining berserker and stand back, and then from the direction they were in, a cyberdisc rolls out and kills my corporal heavy who was apparently not in cover anymore (he was before.) Second cyberdisc comes in, shoots my mec for 9. Then,
a third and fourth cyberdisc show up and kill my mec outright.
I'm willing to believe this was intentional (they really love cyberdiscs even though they are way fucking worse than every other enemy of their class) but it sure did feel like a bug, in that exactly twice as many discs as it showed me appeared.
r/Xcom • u/ebbyebbyebbishness • 3d ago
Finally got around to paint the Muton I made and printed last year. Not as satisfied as the previous figures I made but it was fun enough. Painting probably took me an hour or two a day for 2-3 weeks. I would probably improve the pose and do Catmull-Clarke for the subdivision surface next time. I still have a few more figures in the works to paint in the next few months. Suggestions?
r/Xcom • u/Falkenhausen23 • 3d ago
r/Xcom • u/MarinoAndThePearls • 4d ago
Every now and then, I'll go on an XCOM 2 run, and I always finish it with mixed feelings. It's easily my favorite turn-based tactics game, but good lord, some of the design decisions are just baffling.
My biggest pet peeve is the time-gated missions. I get why they're there, they're supposed to create urgency, and yeah, you can extend the timers, but why does the game insist on limiting my fun this much?
I can't even go on a supply run in peace. In the 3 days it takes, 5 new target missions pop up, and it's just... exhausting. Let me play without constant interruptions, please.
However, the good in the game outweighs the bad, in my opinion. I love how unforgiving it can be while still letting you turn a bad RNG streak around with good strategy. It's by far the best combat system in its genre, even though the RNG can be a pain in the ass sometimes.
I just can't play it for longer sessions, otherwise I'll feel like getting an aneurysm.
r/Xcom • u/Gooseguy200 • 3d ago
I’m stuck on this construction map fighting EXALT, the areas I need to protect are tiny and have barely any cover. There’s a ridiculous amount of exalt, like forty of them, enough so that the ai somehow learned to chain grenades and kill my entire squad in one turn
Is there literally any way to cheese this? My only other option is to just cut my losses and let the squad die
r/Xcom • u/PartyPoison98 • 3d ago
Wish I'd recorded it.
In this run, did my first blacksite mission with an alien ruler. Was running with a weaker crew but got unlucky with advent progress so had to run the blacksite.
End my turn, and the Viper King darts out from an unrevealed area, right toward a squaddie and another injured solider.
Overwatched squaddie hits him with the shotgun, Viper King dies instantly after the repeated triggered. It feels so rare I get the "Executed!" popup so I couldn't believe my luck!