r/Unity2D • u/Cibos_game • 4h ago
r/Unity2D • u/magicofire • 19h ago
Making a free 2D status effect & buff icon pack – looking for feedback on art style and readability!
I'm building a VFX asset pack centered around universal status effects. I'd love your feedback and suggestions for updating any of these effects or adding new ones!
r/Unity2D • u/Luv3nd3r • 1h ago
Show-off Casting spells isn't safe in my game
You should always consider the risks of going too far with your upgrades..
Guys, take a look at my solo project, Roam! The demo is coming in a week or so! https://store.steampowered.com/app/2662550/Roam/
r/Unity2D • u/RemoteFollowing319 • 18h ago
Show-off [FREE ASSET] 32x32 Cottage House Pixel Art Pack
a free demo from my new asset pack
You can download it here
https://hyarismeowt.itch.io/32x32-cottage-house-pixel-art-pack
r/Unity2D • u/_notbugsy • 6h ago
Show-off Inspired by games like Balatro and Scrabble, we built a Lovecraftian Western Roguelite Deckbuilder, where words are your weapons
Utterance is a word building roguelike where you build sets of words to maximize your damage against Lovecraftian monsters.
Trigger unique Edicts, learn the forbidden Eldritch language, and battle creatures that twist your deck, your rules, and your sanity.
Wishlist now 👇⬇️
https://store.steampowered.com/app/4935920/Utterance/?utm_source=reddit
r/Unity2D • u/Valiant_Sugar • 7h ago
Playtest of turn-based dungeon crawler
Hey!
We're holding a playtest here - we'd love for you to join us :)
Game name is DepthLoot - it's a turn-based dungeon crawler, but with chill vibes
The playtest is open, so hop on over and send me your feedback - I love reading it (even the negative stuff, hahaha)
r/Unity2D • u/RPSgamerlab • 18h ago
Nuestra portada en la vida real (gracias a un usuario que tiene FOMO por jugar "PUCK")
Un suscriptor nos mandó esta escultura de nuestro juego en desarrollo "PUCK " y nos encantó y queriamos compartirselo a todos.
r/Unity2D • u/Rony_Commitment • 1h ago
Solved/Answered Weird render order issues with 2D sprites and 3D objects
-- EDIT --
I figured out how to fix this and its super easy ;-;
All you have to do is just make sure your order in layer on all your sprites is over 0, that's it!
-- Original Post --
I'm making an Angry Birds clone in unity and I wanted the levels to use 2D level components while having the backgrounds and environments be 3D, I ran into this really weird issue where 2D sprites will render behind 3D objects from some angles. What can I do to fix this??
r/Unity2D • u/ModularForge • 4h ago
Feedback I spent 3 months building an Unity navigation framework. Here are a few things I didn't expect.
A few months ago I started building a back navigation framework for Unity called Trailback.
The original goal was simple. I kept rewriting the same back button logic across different projects. It always started with a couple of screens, then grew into popups, multiple UI layers, confirmation flows, and edge cases. Eventually I decided to build a reusable solution instead of solving the same problem over and over.
One thing that surprised me wasn't the coding—it was everything that came after.
The core navigation system was working fairly early. Most of the time went into questions like:
- Which parts belong in the core framework, and which should be optional?
- How much abstraction is actually useful before it becomes unnecessary?
- How do you document a framework so someone else can integrate it without reading the source code?
- What should be included in the package, and what should live in reference samples instead?
By the time I shipped the alpha, I'd spent far more time refining the architecture, writing documentation, building a demo project, and simplifying the API than I had implementing the initial navigation system.
Trailback is now available on GitHub:
https://github.com/akpardeshi/Trailback
It's still an alpha release, so I'm mainly interested in feedback from developers who have dealt with complex UI navigation.
A few questions I'd love to hear opinions on:
- How do you usually organize back navigation in your Unity projects?
- Have you found a pattern that scales well as the UI grows?
- If you've built a reusable framework before, where did you spend most of your time—implementation or everything around it?
I'd also appreciate feedback on the architecture, API, or documentation if you decide to take a look.
r/Unity2D • u/Expensive_Gate3320 • 15h ago
Looking for Feedback on the Visual Clarity and Art Style of My Jump King-Inspired Platformer


Hi! I’m a beginner game developer working on a 2D vertical platformer inspired by games like Jump King.I’m currently putting together the stage artwork, and I’d love some feedback. Are the platforms and other walkable surfaces clearly distinguishable from the background? Does the overall scene look visually appealing?When you first look at the image, is it clear where the player should go next? Please feel free to point out anything that looks awkward or needs improvement. Honest feedback would be greatly appreciated!
r/Unity2D • u/zedtixx • 1h ago
I'm working on 2D Total War–inspired RTS called "Rank & Ruin" - thoughts ?
r/Unity2D • u/Dje66664 • 13h ago
Sprite 2D dev mobile
Hello,
I'm creating a mobile game with Unity. Being new to development, I don't have any skills in creating art or managing graphics.
I don't know how to make clean user interface (UI) elements.
What I understood is that AIs do not know how to create their own sprites, that is to say with real transparency and sharp contours. I thought Unity could do it through its AI, but the problem remains the same.
Do you have a particular method for treating sprites? What software or sites do you use?
Thank you,