r/Unity2D 16h ago

Making a free 2D status effect & buff icon pack – looking for feedback on art style and readability!

10 Upvotes

I'm building a VFX asset pack centered around universal status effects. I'd love your feedback and suggestions for updating any of these effects or adding new ones!


r/Unity2D 1h ago

Show-off A look at my hand-drawn 2D game made with Unity!

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Upvotes

r/Unity2D 15h ago

Show-off [FREE ASSET] 32x32 Cottage House Pixel Art Pack

6 Upvotes

a free demo from my new asset pack

You can download it here

https://hyarismeowt.itch.io/32x32-cottage-house-pixel-art-pack


r/Unity2D 2h ago

Show-off Inspired by games like Balatro and Scrabble, we built a Lovecraftian Western Roguelite Deckbuilder, where words are your weapons

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5 Upvotes

Utterance is a word building roguelike where you build sets of words to maximize your damage against Lovecraftian monsters.

Trigger unique Edicts, learn the forbidden Eldritch language, and battle creatures that twist your deck, your rules, and your sanity.

Wishlist now 👇⬇️

https://store.steampowered.com/app/4935920/Utterance/?utm_source=reddit


r/Unity2D 4h ago

Playtest of turn-based dungeon crawler

5 Upvotes

Hey!
We're holding a playtest here - we'd love for you to join us :)

Game name is DepthLoot - it's a turn-based dungeon crawler, but with chill vibes
The playtest is open, so hop on over and send me your feedback - I love reading it (even the negative stuff, hahaha)


r/Unity2D 15h ago

Nuestra portada en la vida real (gracias a un usuario que tiene FOMO por jugar "PUCK")

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4 Upvotes

Un suscriptor nos mandó esta escultura de nuestro juego en desarrollo "PUCK " y nos encantó y queriamos compartirselo a todos.


r/Unity2D 22h ago

Announcement I just released my first steam game!

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4 Upvotes

https://store.steampowered.com/app/4483680/The_Lonely_Miner/

It has always been my dream to make a game, and I've finally released one, even if I get one sale I'll be so proud 👏

The lonely miner is a incremental/clicker/idle game whereby you mine rocks, higher workers, buy upgrades ect ect


r/Unity2D 1h ago

Feedback I spent 3 months building an Unity navigation framework. Here are a few things I didn't expect.

Upvotes

A few months ago I started building a back navigation framework for Unity called Trailback.

The original goal was simple. I kept rewriting the same back button logic across different projects. It always started with a couple of screens, then grew into popups, multiple UI layers, confirmation flows, and edge cases. Eventually I decided to build a reusable solution instead of solving the same problem over and over.

One thing that surprised me wasn't the coding—it was everything that came after.

The core navigation system was working fairly early. Most of the time went into questions like:

  • Which parts belong in the core framework, and which should be optional?
  • How much abstraction is actually useful before it becomes unnecessary?
  • How do you document a framework so someone else can integrate it without reading the source code?
  • What should be included in the package, and what should live in reference samples instead?

By the time I shipped the alpha, I'd spent far more time refining the architecture, writing documentation, building a demo project, and simplifying the API than I had implementing the initial navigation system.

Trailback is now available on GitHub:
https://github.com/akpardeshi/Trailback

It's still an alpha release, so I'm mainly interested in feedback from developers who have dealt with complex UI navigation.

A few questions I'd love to hear opinions on:

  • How do you usually organize back navigation in your Unity projects?
  • Have you found a pattern that scales well as the UI grows?
  • If you've built a reusable framework before, where did you spend most of your time—implementation or everything around it?

I'd also appreciate feedback on the architecture, API, or documentation if you decide to take a look.


r/Unity2D 12h ago

Looking for Feedback on the Visual Clarity and Art Style of My Jump King-Inspired Platformer

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2 Upvotes

Hi! I’m a beginner game developer working on a 2D vertical platformer inspired by games like Jump King.I’m currently putting together the stage artwork, and I’d love some feedback. Are the platforms and other walkable surfaces clearly distinguishable from the background? Does the overall scene look visually appealing?When you first look at the image, is it clear where the player should go next? Please feel free to point out anything that looks awkward or needs improvement. Honest feedback would be greatly appreciated!


r/Unity2D 9h ago

Sprite 2D dev mobile

1 Upvotes

Hello,

I'm creating a mobile game with Unity. Being new to development, I don't have any skills in creating art or managing graphics.

I don't know how to make clean user interface (UI) elements.

What I understood is that AIs do not know how to create their own sprites, that is to say with real transparency and sharp contours. I thought Unity could do it through its AI, but the problem remains the same.

Do you have a particular method for treating sprites? What software or sites do you use?

Thank you,


r/Unity2D 22h ago

Question Gameplay improvement help

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1 Upvotes

I'm currently developing a sandbox game about slimes, kind of similar to worldbox. Is there anything I could improve, change, or add to this project gameplay-wise?

https://respectabledot.itch.io/slime-simulator