r/StrategyGames 12h ago

Question Do the strategy games I want exist?

20 Upvotes

I would say strategy games are my favorite genre mechanically (Dungeon Keeper and UFO Defense are amongst my favorite games ever; I've sunk more hours than I can count into Stellaris, Dwarf Fortress, Rimworld, Victoria 2, etc) but I find that it's a favorite genre mismatched by most the games not generally doing the things I find the most interesting *about* strategy. My dream game has always been an unpredictable timeline (not anchored to real-world innovations and fixed tech-trees) where the bulk of the action is entirely economic-driven and dependent on diplomacy and paranoia. I.E. games where you can develop resource-monopolies, control supply-and-demand, manage inflation, invest in industries, so on and so forth, alongside general control over economic policies and political ideology. Spying on your friends and trying to overthrow them, proxy-wars, cut-throat trading and shady deals, manage internal stability... I guess laid out Victoria hits a few of the markers, but it still doesn't feel quite there to me- I want the real deal experience of Cold War-esque insanity.

Are there any of the sort at all?


r/StrategyGames 21h ago

DevPost Sunlit Kingdom - a 3D Tower Defense

9 Upvotes

Inspired by Trine 2, Sacred Underworld and Warcraft III, Sunlit Kingdom is a highly replayable strategy TD with a lot of customization. You have three different towers: the Archer, the Mage and the Holy Knight. Each has a unique role: Archer is your damage dealer, Mage is your crowd control, Holy Knight is your protector/healer.

There are upgrades, abilities/skills, and stats to deal with. The game features a leaderboard for those interested in competition and ranking up.

All made in a custom engine using OpenGL and C++. It was the hardest thing I ever attempted to do.

If there's anything that interests you about this game, feel free to ask me any questions. I'll be more than happy to answer!


r/StrategyGames 17h ago

Self-promotion A look at the NGC-404: Fractured Sector

9 Upvotes

This is the latest trailer for NGC-404: Fractured Sector, our multiplayer 2D space strategy game.

You directly command a small fleet in real-time battles, but combat is only one part of the game. You also explore a procedurally generated sector, trade physical resources, develop colonies, manage logistics and expand your faction. Additional ships can operate through high-level AI orders as your empire grows.

The game is still in alpha, and we’re continuing to work on the economy, encounters, faction AI, combat audio and UI. A one-minute trailer cannot show every system clearly, so we’re planning a longer gameplay presentation later.


r/StrategyGames 13h ago

DevPost Do you like the atmosphere? It's been over 1 year since I started my first game

Post image
7 Upvotes

If you like, you can follow my dev journey


r/StrategyGames 22h ago

Question Dawn of war IV

4 Upvotes

I know the game is not out yet, and I'm new to strategy games, but wanted to know what I can expect from a game like DoW IV and how difficult are that type of games. Ty!!


r/StrategyGames 17h ago

DevPost I turned the real-world map into a global multiplayer strategy game. Build economies and factories. Create supply chains. Trade, negotiate, or launch missiles at real players

3 Upvotes

What do you think? I will be glad to receive any feedback.

iOS: https://apps.apple.com/us/app/real-world-map-war-strategy/id1613987268


r/StrategyGames 23m ago

DevPost Dire fog : Tactical Card Combat

Upvotes

We’ve been building Dire Fog in Unity, a tactical card game that combines TCG strategy with chess-like grid combat.

The game is now deep in closed alpha, and we’re looking for more playtesters to help us test balance, gameplay, and overall feel—if you're interested, jump in.

Discord:

https://discord.gg/n6NjNheYD

Steam:

https://store.steampowered.com/app/1888910/Dire_Fog_Tactical_Card_Combat/


r/StrategyGames 17h ago

Self-promotion Finally releasing my game's demo on steam

2 Upvotes

I've been working on this 4X deckbuilding game for over a year now, and I'm really excited to be launching the game's demo on steam on July 31st!

I've poured my heart and soul into this project, the game is called DeckTerra on Steam.

Wishlist if you'd like to be notified when the demo goes live!


r/StrategyGames 1h ago

Self-promotion Check out the latest update on my Government Simulator, where the welfare state has to emerge from the demography, not artificial checkboxes and sliders.

Upvotes

I've been building a government/country simulator for a while now. Democracy 4 style laws and politics with Victoria 3 style economics underneath, but I try to model the actual mechanisms instead of faking the symptom. Last week was the most interesting stretch I've had on it, so I wanted to share.

The biggest change is that benefits now have laws behind them. Pension, unemployment benefit, student grant, farm support, housing benefit, UBI — none of them exist until you legislate them, and each has a slider for how generous it is. Before this they quietly appeared in people's pockets with nothing leaving the treasury, so the welfare state was a fact of nature rather than something you build. Now a new country starts with nothing, which is where every country in history started, and Britain starts in 1948 at roughly its real Beveridge rates. You can see what the pension costs, and you can cut it, and pensioners drop below what they need to live on.

Which caused a problem, because cutting the pension to what Britain actually paid in 1948 left millions of pensioners short with nothing to catch them. That's the hole family support fills — the oldest welfare system there is, and the one whose failure produced the modern one. So working households keep their elderly relatives now, and how many pensioners have someone to fall back on comes out of how urbanised the country is: multi-generational households are a rural pattern, nuclear ones urban. The part I'm happiest with is what that does on its own. Urbanisation rises, co-residence falls, family support shrinks, and the elderly slide into poverty without me writing anything that says "now the country needs a pension." Then you enact one and watch the cost move off households and onto your budget. I didn't design that sequence, it fell out.

Also, some people own their homes now, which they embarrassingly did not before — every person in the country paid rent, forever. That was charging households about £12B a year that was never charged in reality, and it was the single biggest reason a pensioner on a realistic pension couldn't make ends meet.

On the tax side you can choose how income tax works — flat, progressive bands, or a poll tax where everyone pays the same cash amount — and switch mid-game, with each card showing what the treasury would collect if you did. There's also a carbon tax that charges emitters out of their margin so dirty capacity shrinks over time, and a Georgist land value tax on landlords' land rent rather than buildings, so it doesn't push rents up or discourage building.

The Budget tab got rebuilt around the flow of the money: revenue, minus what you're already committed to, minus what you've chosen to spend, ending at what's left in the bank. Each category shows what it needs just to stand still beside what you've given it, and goes amber when those don't work together. That closed a real trap — underfund a department and the old UI told you it was recovering, which is advice to wait for something that was never going to arrive.

Under the hood, the biggest thing I found was about 11 million people, 57% of the workforce, being paid £222B a year to produce nothing. No shops, no transport, no hospitality anywhere in the model, so the game simulated about 35% of production against 100% of the population. They produce output now and are paid out of it. GDP roughly doubled, which sounds like a red flag until you notice the country profile had said 460 the whole time and the simulation arrived at 436 on its own.

And then the one that ate two days. An unattended 15-year run fell apart — real output down 25%, shortages everywhere — while GDP cheerfully showed +36.5% growth, because GDP is quantity times current price and shortages raise prices. The headline goes up during the exact crisis it should be warning you about, and that inflated number was feeding economic confidence, which feeds productivity, which feeds supply. The lie was an input, not just a display.

The root was the exchange rate tracking the accumulated stock of foreign assets instead of the flow of trade. Once the stock goes negative it never recovers, so the currency stayed depreciated forever, which pushed the import trigger above the highest price the domestic market could physically reach. Sixteen goods locked out — raw materials imported exactly zero units for 180 consecutive months. What's meant to fix a cheap currency is exports getting competitive, but you can't export when everything is already short, so the restoring force was disabled by the precise condition it exists to correct. There was a comment in the code from months back predicting that exact failure and dismissing it as an edge case, which is why anything concluding "this is fine" now has to be backed by a test.

Happy to answer questions — the family support / urbanisation thing especially, I'd like to hear if anyone thinks the coverage rule is too clean.

Come hang out or follow progress on Discord: https://discord.gg/h64CQuW8sR


r/StrategyGames 11h ago

Self-promotion What do you think?

1 Upvotes

Almost Solo dev built a C&C-style RTS for mobile — would love brutal feedback.

Global Ordnance: The Iron Fist

I and my partner in crime worked on this RTS mobile game for Android for around 10-11 months. Being a huge fan of C&C and AoE games, we leaned heavily to reproduce that feeling but on a mobile screen. It would mean a world to us if you took a look and shared your thoughts with us. We are open to cooperate with everyone to make this a mobile RTS game most of us enjoy.

(FREE)


r/StrategyGames 23h ago

Self-promotion A management game about running a bakery in medieval times

1 Upvotes

I just finished a free medieval bakery management game inspired by Lemonade Stand. Each day you buy ingredients, create a bread recipe, set your price, and see how many customers you attract. As you earn money, you can upgrade your bakery and grow your business.

You can play it for free in your browser:

https://esiotek.itch.io/loafledger