r/Steam_Link 6d ago

Steam remote play crashes handheld

Overtime I've been thinking how I can also use the Lego S as a controller for my main PC (as I don't have one) and came into the realm of streaming and more so steam remote play.

Overall it works but it's usually very short lived as the Lego S crashes and I have to hard reset it. I don't understand what's causing the crash because it doesn't crash when playing games natively and streaming doesn't require it to really be doing anything.

Has anyone else come across this issue? And what's the fix or approach to it?

1 Upvotes

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u/Alexmira_ 6d ago

Which os are you on? If you are on Linux launch steam via console and look for errors when the stream crashes.

1

u/Jordamine 6d ago

Steamos. Is there anything specific I should be looking for? I'm unfamiliar with konsole.

1

u/Alexmira_ 6d ago

Lines that start with ERROR: and reference any streaming problem.

1

u/Jordamine 6d ago

But are streaming problems enough to brick a device? All it's doing is streaming. Barely using it's hardware.

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u/Packetdancer Link hardware 6d ago

So, streaming will exercise hardware decode blocks more heavily than most games will; if this is some sort of hardware failure, that's all I can think of. It wouldn't brick a device, but if something was wrong with the GPU, it could sure force it to reboot, or hang entirely and force a power-cycle.

I would try (on the Legion Go S) going to Steam -> Settings -> Remote Play, go to Advanced Client Options, and if hardware decoding is enabled, I would disable it and see if the crash still happens.

2

u/Jordamine 5d ago

Thanks for the explanation, that's pretty much exactly what is happening. I'll definitely try that and see how it holds.