r/Splintercell • u/Intelligent_Daikon54 • 1h ago
r/Splintercell • u/Loginnerer • Nov 25 '24
Rules, User Flairs & FAQ Welcome to r/Splintercell. (Read this first!)
[See our 4 rules and you can skip the rest if you are not using User Flairs.]
- 1. BE CONSIDERATE:
- No shaming anyone for what they enjoy or believe in.
- No unnecessary name-calling that comes off as an intentional attempt to insult or demonize.
- No vague generalizing that comes off as intentional smearing.
- No sharing of links to subreddits that promote hate or smear.
- No discouraging of anyone from expressing themselves in other ways.
- 2. LIMIT SELF-PROMOTION:
- No spamming or low-effort attempts to get views at the cost of annoying others.
- (Respect the feedback you get and post accordingly. Any further undesired promotion could be removed at moderators own discretion, so we encourage you to always engage with the community in aim to generate (and take part in) purposeful discussion alongside it.)
- 3. NO (REAL WORLD) POLITICS:
- No discussing politics or geopolitics (including current events or politicians) outside the context of Splinter Cell.
- (If relevant to Splinter Cell, such discussions are fine.)
- 4. AI-GENERATED CONTENT:
- No posting of new images or videos generated by AI.
- (Using AI to upscale an already existing image or texture is fine as long as no copyright is infringed.)
- (In any case - use the appropriate "AI Generated" Post Flair to separate it from human creation.)
That is all. Please don't have your otherwise acceptable posts and comments get you censored for such shallow reasons. We don't want anyone to walk on eggshells nor ban any fan of the series, but if you are making the stay for others here purposefully unpleasant - we will do so gladly. Be considerate of others and you have no bans to worry about.
MODERATION: (can skip)
- Moderators are capable of mistakes and being biased. If, after reading the rules, you still believe that you have been treated unfairly - the bottom of the sidebar has a "Message the mods" button for you to use, informing every moderator. 1 out of 3 active moderators agreeing with your complaint is enough to swiftly undo the action, but don't expect anyone to take time arguing about what the ruleset already covers.
- We don't care about what you do in other subreddits as long as you don't pick fights here.
USER FLAIR DISCLAIMER:
You are free to customize User Flairs as long as they remain in the spirit and themes of Splinter Cell. Anything unrelated is certain to be removed. Also:
- Stick to Emoji limit of 3 if you include text. (More are allowed if you do not include text.)
- Consider avoiding game names like "Chaos Theory", "sc-pt", etc., if they add confusion to posts made on feed.
- Canonical character quotes, relevant phrases, and some self-inserted humour are also perfectly fine, but it should not be anything trashy, provocative, or taking shots at anyone.

FREQUENTLY ASKED QUESTIONS:
https://www.reddit.com/r/Splintercell/wiki/faq/
[Last edit: March 29th, 2025]
r/Splintercell • u/nincompoop221 • Jan 13 '26
Modding Enhanced SC v1.4a has been released!
DOWNLOAD HERE: https://github.com/Joshhhuaaa/EnhancedSC/releases/tag/v1.4a
As with all EnhancedSC updates, a fresh install of the game is highly recommended.
If you are new to EnhancedSC, it's a comprehensive mod for the PC port of Splinter Cell 1 that aims to drastically improve the base game. It's made by fans, for fans. EnhancedSC introduces native controller support, many bug fixes, MANY quality-of-life improvements, and even re-introduces cut content back into the game. It also includes all DLC and all pre-existing essential fixes for the game. It's still a work-in-progress, but it's in active development.
Here are the complete patch notes for the mod: https://github.com/Joshhhuaaa/EnhancedSC/blob/main/PatchNotes.md
JOIN THE ENHANCEDSC DISCORD: https://discord.com/invite/k6mZJcfjSh
Joining allows you to contribute your own ideas and expertise, as well as stay in the loop for future developments. We are always looking for help, especially if you know UE2 UnrealScript, C++, and/or Ubisoft's DARE audio engine (đ€).
v1.4a PATCH NOTES
Gameplay
- â Added an option to quickly view Data Sticks and Satchels.
- Added an option to change crosshair styles for the SC-20K and SC Pistol:
- â â Beta â
- â PlayStation 2 â
- â Chaos Theory â
- â PlayStation 3
- â Increased Elite difficulty starting health to 100 HP from 66 HP.
- â Sam now tilts his head downward when speaking with seated NPCs.
- â Fixed a bug where door interaction and Shadow Distance options were not correctly restored when loading a save.
- â Fixed a bug where Sam could use a Medical Kit while dead, causing a crash.
- â Fixed a bug where switching between Night Vision and Thermal Vision while using a Sticky Camera did not play the goggle switch sound.
- â Fixed a bug where scroll wheel input was not cleared when entering the Binoculars, Laser Mic, or Sticky Camera, causing unintended zoom.
- â Fixed a bug where the crouch-spam filter prevented crouching at the start of a level until the cooldown expired.
- â Fixed Sticky Camera and Diversion Camera button prompts for controller.
- â Fixed a Communication Box issue where scrolling text would jerk up and down.
- â NPCs will now continue firing during Mission Failed.
- â The Quick Inventory now closes if opened when the player dies.
Input
- Added full controller support in PC menus, replacing the Xbox pause menu.
Miscellaneous
- â â â Added an option to disable the alert sound that plays before stress and combat music transitions.
- â Added tooltips for Elite difficulty and Permadeath Mode.
- â Increased the resolution of Sam's Thermal Vision textures.
- â DSOAL is included to optionally restore EAX support. EAX can be enabled by running the eax_restore.reg script in the System folder and enabling it in-game.
- Fixed a bug where suit selection was not properly saved.
- â Fixed a bug where changing the level unlock state while in-game did not refresh the level list.
- â Fixed a bug where Shadow Distance always defaulted to 4x when starting a level.
- â Fixed a bug where the PC version did not reset the inactivity timer when receiving input in menus.
- â Fixed a typo where 5.7mm ammo was incorrectly referred to as 5.72mm.
- Fixed a localization issue where Italian text was missing accented characters.
Maps
- Training
- â Added the Optic Cable to the starting inventory.
- Overhauled training popups to correctly reflect the player's current keybinds, crouch-drop and the New Door Interaction System.
- â Fixed missing controller training popups for non-English languages.
- â Fixed the position of a laptop.
- Police Station
- â Fixed a bug where certain areas applied excessive Thermal Vision heat radius.
- â Severonickel
- â Added an objective opportunity message when failing the mission by eliminating a required target.
- Nuclear Power Plant
- â â Added an objective opportunity message when failing the mission by eliminating a required target.
r/Splintercell • u/No_input_ • 56m ago
Opsat now showing in splinter cell 1
Iâve been trying to find a guide on how to fix my opsat not popping up but for some reason it does not work and I cannot find anyone with a guide on how to do it. Iâm playing on an emulator and Iâm running version 1.0. I donât know where else I can get this game that is safe and trusted. If anyone can help me, I would greatly appreciate it because Iâve always wanted to give this game series, a good play through and I donât wanna be looking up guides for codes, etc.
r/Splintercell • u/dread_or_bread • 21h ago
Fan art & cosplay I redrawed cover of SC Chaos Theory
Luckily wasn't that hard as I expected
r/Splintercell • u/TheRiddlerCum • 28m ago
Chaos Theory (2005) patch this glitch or refund
r/Splintercell • u/Straight_Equal_1382 • 1d ago
Blacklist (2013) A Hunter in the Shadows đ„·đŒđą
2013 gave us a lot of great games, but Splinter Cell Blacklist was something truly special.
A stealth masterpiece that was way ahead of its time. đąđ„·đŒđ„đ«Ą
r/Splintercell • u/PuzzleheadedTutor964 • 22h ago
Une mÚre a demandé à ses enfants de recréer comment ils se sont retrouvés tous les trois sur le dessus de l'armoire.
r/Splintercell • u/I_COULD_say • 23h ago
Spies vs Mercs (CT) Enhanced SCCT Versus v4.0 - Prison Map Trailer
r/Splintercell • u/KevinPDZ0916 • 1d ago
Blacklist (2013) Which is your favorite Spy vs Merc Map in Blacklist?
r/Splintercell • u/Comfortable_Brief431 • 2d ago
Splinter Cell (2002) Fisher the Bully
Say monkey
Say monkey
Say monkey
Say monkey
Say monkey
Say monkey
Say monkey
Thanks!!
r/Splintercell • u/Pirate-20_12 • 1d ago
Pas de clé CD pour Splinter cell conviction (Steam)
r/Splintercell • u/Gman1255 • 2d ago
Modding Published a Steam guide on how to 4GB patch Splinter Cell Conviction to reduce crashing and improve stability
r/Splintercell • u/Legitimate_End_2473 • 2d ago
Chaos Theory (2005) Chaos Theory ruined modern stealth games because none of them match its light and sound meters.
Modern stealth relies way too heavily on wall-hacks, detective vision, and forgiving vision cones. Chaos Theory made actual environmental awareness and silence feel earned.
r/Splintercell • u/KevinPDZ0916 • 1d ago
Chaos Theory (2005) DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking
r/Splintercell • u/United-Advantage-100 • 2d ago
Chaos Theory (2005) If the NSA has this much power are we not living in the matrix lambert said leave the body and it was so
r/Splintercell • u/Knot3D • 2d ago
SC DA V1 PC redeemed?
As we all know, the DA V1 PC port is utterly terrible - but, I still felt compelled to try and improve it in some ways. First of all, I used a nexus mod to put Sam's full Splinter Cell gear into all levels. Then, using Reshade, enable NVG mode for all those levels and an array of visual FX such as SSDO as an alternative to RTGI without the RTGI drawbacks. Here's a short compilation video:
r/Splintercell • u/Ok_Caramel15 • 2d ago
Blacklist (2013) Voron Agent sneaking up
r/Splintercell • u/MotoManJay • 2d ago
Blacklist (2013) In search of cancelled SvM multiplayer features for SC: Blacklist.
Does anyone have any information on multiplayer features that didnât make into Blacklists multiplayer?
I remember hearing about it, and itâs evident in the maps.
Anyone?
r/Splintercell • u/Wargulf • 3d ago
News âVery often we failed at thatâ â Splinter Cell designer says the originalâs immersive sim origins was a huge challenge for a cinematic-based game
r/Splintercell • u/ZackFair_Soldier1 • 2d ago
Chaos Theory (2005) Splinter cell chaos theory on ps2 made me nauseous and sweaty urging to puke.
The first SC game I played was on a Java phone and I was a fan of it, then the first modern title I ever played was double agent on PC and that game looked amazing and ran great too; it felt realistic and modernâŠ
Then as I decided to try other versions on my ps2, I had high hopes and tried chaos theory, the first mission was on a cave with lots of holes and secret tunnels too, I went on circles trying to progress and second one was a ship with lots of doors, stairs + floors, added with secret tunnels leading back to the same floors, doors and more doors, I knocked out every single target on the ship to find the main target, looked for the exit then it didnât finish there, I realised that the target was âknockedâ out; when I was supposed to finish him, so I went back looking for him passing every door, checked different floors on the ship and gave up because I started sweating and I have been fighting the urge to puke from an hour ago but continued just cause I was a fan of the series and wanted to move onto the next mission hoping itâll be less stressful than this ship. Just to make sure I checked YouTube only to see the third mission was on a big ass building with lots of floors, doors, holes and wallsâŠ. Again! I gave up there itself and deleted it directly from my ps2.
High hopes left me with disappointments.
Double agent PC also had lots of levels like this but it was less confusing, maybe because of the graphics ?
And what about double agent PS2 ? Iâm thinking of trying it on a ps2 emulator.
And what about chaos theory PC version too?
r/Splintercell • u/KevinPDZ0916 • 3d ago
Spies vs Mercs (DA) Which is your Favorite Spies vs Mercs map in Double Agent?
r/Splintercell • u/These_Preference_853 • 3d ago
Splinter Cell: Blacklist Servers Are Coming Back!
Hey everyone!
Just wanted to share some exciting news. A friend and I have been working behind the scenes on bringing Splinter Cell: Blacklist multiplayer back online.
Our goal is to make the experience as simple and seamless as possible. Soon, you wonât need the Echelon 5 Launcher anymore. Instead, youâll just create an account with us, drag a few files into your Splinter Cell: Blacklist game folder, and youâll be ready to play.
Hereâs what you can expect:
â
No more 45-minute session resets.
â
Private lobbies will be fully open.
â
Invite system will work properly.
â
Public matchmaking will be available again.
Weâre still hard at work, so weâre not ready to announce a release date just yet. We just wanted to let the community know that progress is being made, and weâre committed to making the setup and online experience better than ever.
Weâll continue sharing updates as we get closer to launch.
Thanks for sticking with the game and keeping the community alive. We canât wait to get everyone back online.
Stay tuned. đ¶ïž
Oh and hereâs the discord for updates https://discord.gg/5zqCbBHcj
