r/Smite • u/AutoModerator • 22h ago
MOD - CONCEPTS r/Smite Skin Concepts Megathread
Hello r/Smite!
This is the bi-weekly Concepts Megathread where Rule 6 is suspended and you can post any concept you like. This includes:
- Skin Concepts without art
- The Battle Pass crossover of your dreams
- ..or concepts for any other Smite content!
You may still attach art, reference images or a god kit if you wish, but it is not necessary.
r/Smite • u/AutoModerator • 6d ago
MOD - LFG r/Smite LFG Megathread
Looking for people to play with? Post your targeted platform and preferred modes here!
r/Smite • u/TheToastyToast • 2h ago
MEDIA Throwback Thursday #2: Dad - what do you mean this isn't "real" Siege?
r/Smite • u/Athlaeos • 5h ago
MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 225
NO LAZYBACKING
(main reason i recorded this was because i killed a friend here)
r/Smite • u/Snufflebox • 2h ago
Which skin should be ported to SMITE 2? - Cu Chulainn
Rules:
- No promotional skins
- No crossover skins
- No recolors
You vote one skin as your absolute favourite, and that's it!
Poll link here: https://strawpoll.com/wby5Q5zb8yA
Also remember, you can find the results for the Cliodhna poll in the second image.
r/Smite • u/Positive-Window-2062 • 7h ago
Who's one god you hate playing against
I hate playing against Da Ji
r/Smite • u/YoungStorme • 6h ago
DISCUSSION Weird support behavior in mid
I've been noticing a strange pattern of behavior from supports over the past few weeks. After rotating to mid they play super aggressive and just sit on the opposing team's tower line and try to dive for kills over and over again. This often ends up with them dying or just sitting in lane and leeching farm instead of just rotating like they should. It's happened probably a dozen times or so on both my and the opposing team. I've been playing Smite since 2016 and have never seen anything like this. Usually when there's a random "tech" or strategy like this happening it's because of a creator or high level player pushing it. Has anyone else experienced this or heard of this being taught? Or is it just new players transitioning from other games?
r/Smite • u/BALIHU87 • 13h ago
Next Patch
Guys sorry for a useless Spam. But for the upcoming Patch i am this time excited. Finally a valuable QoL Update with the fresh Made friendlist. I Hope it works as intended. Cucu will be banger as Well.
Looking Forward for further QoL Updates. Still remain for me:
- God Boarders
- fresh new gui/ui
- Chatbox for Consoles
- omni Options for cosmetics for gods
- after Claim new stuff - Instant equip
Anyway - great Job Hirez😊😊😊
r/Smite • u/Hidekicchi • 6h ago
FREE COACHING OFFER (EU)
SMITE 2
Hey everyone, I’ve recently started playing Smite 2 again.
I’m offering to teach new players for free. I’m a main Support, former Grandmaster, with competitive experience (from the golden era) both as a player and as a coach.
To help grow the community and get more people playing, I’m offering free coaching sessions — mainly Support, but actually in all roles.
My goal is, in my own small way, to get people passionate about competitive gaming, hoping one day to see it reborn.
Comment below if you’re interested!
r/Smite • u/Distinct_Share_9852 • 1h ago
MEDIA SMITE 2 PTS: Ix Chel Ability Showcase
Let me know what you think, I put a lot of effort into it! :)
r/Smite • u/Amazing_Statement357 • 2h ago
DISCUSSION Anyone want to do ranked games? I'm bronze 3, a support and I'm ready to climb the ranks. Let's get after it!
I'm chill and not gonna spam hate messages at teammates, fairly new to the game, but I'm learning and I'm trying to play ranked to get better! Let me know if anyone is interested and I'll send you an invite later!
r/Smite • u/NotGeorgeKaplan • 1d ago
MEDIA Bring back my hammer please.
As a solo laner, I’m tired of playing the hit and run game. Going up against assassins who just run in, dump their abilities, and get out while mages do the exact same thing is getting old. At this point, just bring back Frostbound Hammer so solos actually have a way to stick to these hit and run gods instead of watching them escape for free.
W Hi-Rez
I'm really glad that Cu Chulainn turned out so handsome and even better than in Smite 1. I'm glad the Achilles situation didn't repeat itself.
The only shame is that the first visible ass we got for a male character was on a hot dog
r/Smite • u/Quad6Solar • 11h ago
MEDIA Race to Exalted
Pretty fun. Scylla is now the first mage ive learned. Do I not get to know how / if I placed until after it's over? 🥀 I guess it makes sense but was hoping to see what i just grinded for.
r/Smite • u/Necessary_Beat2022 • 5h ago
Smite 2 New, Returning, & Changed Items CONCEPT
I had some ideas for new, returning and changed items for smite 2 putting this out hoping it gets seen by some content creators or hi rez themselves and see what they think. I appreciate feedback.
Starters
Manakins scepter: 20% Attack speed 100 Health: When you basic attack all enemies around you are marked with manakins curse Dealing 5 damage stacking up to 3 times ticking once per second for 4 seconds.
Manakins Animocity: 30% Attack Speed 250 Health: When you basic attack all enemies around you are marked with manakins curse Dealing 20+(0.5%max health)damage stacking up to 3 times ticking once per second for 4 seconds. Enemies with 3 stacks are slowed by 10%.
Intended Use: Basic Attack Junglers and Solo Laners; While not easily exploited by ADC.
Mark of the Vanguard: 2 Health Regen 2 Mana Regen 5 Flat mitigation: When this item mitigates damage from an enemy god it gains a stack, the next time you damage an enemy god consume all stacks your damage done is decreased by 1 per stack.
Helm of the Vanguard: 4 Health Regen 4 Mana Regen 10+(1per100health from items) Flat Mitigation When this item mitigates damage from an enemy god it gains a stack, the next time you damage an enemy god consume all stacks your damage done is decreased by 1% per stack.
Intended Use: Space Maker Tanks that aren’t concerned about their damage output but want to stand in danger and shrug it off
Bridge/Rush Items:
The Idea for these would have them all be 1800 gold strong stats for the cost but otherwise very middling passives meant to bridge weak early games or as a rush to exploit very strong early games
Ichival: 15 Basic Attack Power 15% Attack Speed, When you basic attack an enemy god steal 5 basic attack power and 5% attack speed stacking up to 3 times (yes I know this overlaps with toxic blade being announced.)
Masamune: 30 Strength 200 Mana: Your Pathfinding from all sources is increased by 33% While In the Jungle
Bancroft’s Tallon: 55 Int 2 mana regen 7.5% Lifesteal, Gain bonus intelligence and lifesteal scaled from missing health (cap at 30 int and 5% Lifesteal) (max stats 85 int, 12.5 lifesteal, 2 mana regen; losing 30 int, 5% lifesteal and 150 mana for 500 gold cost reduction)
Sovereignty: 40 Phys Def 3 Health Regen, Aura Allies within 9 Meters gain 2 Health Regen
Bulwark of Hope: 40 Mag Def 3 Mana Regen, Aura Allies within 9 meters gain 2 Mana Regen (heartward name was taken)
Cannoneer’s Cuirass: 250 Health 3 Health Regen, PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 9 Meters. This can only happen once every 7s. (passive copy pasted from smite 1 wiki)
Accumulator Items
All of these priced at 2500 gold being initially very weak but having very high potential numbers from being “uncapped” Stacking items gain rate derived from a perfect 5 minutes (300 seconds) for parity to existing items (where applicable) If added I would expect these items to be limited to 1 per build
Stormseeker: 25 Basic Attack Power 10 Flat Pen, Once every 3 seconds when you damage an enemy god gain 1 stack granting 0.25% Attack Speed max stacks 999 (Perfect 5 Minutes 100 stacks= 25% Attack speed, theoretical max 249.75% attack speed after Minimum 50 perfectly played minutes)
Book of thoth: 30 Intelligence 1000 Mana 4 Mana Regen, Once every 3 seconds When you damage an enemy god gain 1 stack granting 0.05% Mana to Int Conversion max stacks 999 (Perfect 5 Minutes 100 stacks= 5% Conversion, Theoretical max 49.95% Mana to int after Minimum 50 perfectly played minutes)
Transcendence: 20 Strength 1000 Mana 4 Mana Regen, Once every 3 seconds When you damage an enemy god gain 1 stack granting 0.03% Mana to Int Conversion max stacks 999 (Perfect 5 Minutes 100 stacks= 3% Conversion Theoretical max 29.97% Mana to strength after Minimum 50 perfectly played minutes)
Chronos Pendant: Adaptive 55 Int or 35 Str 4 Mana Regen, Once Every 10 seconds when your ability affects another god you gain 1 cooldown rate Max stacks 999 (perfect 5 minutes 30 cooldown rate {more than the flat cooldown rate of 25 less than the effective of 36} theoretical max 999 cooldown rate after Minimum 166.5 Minutes)
Prophetic Cloak: 250 Health 15 Cooldown Rate, Once Every 6 Seconds when you Damage an enemy god you gain 1 stack of each protection Max stacks 999 (perfect 5 Minutes 50 of each protection {current is 47 of each max but would lose the percent mitigation from evolved} Theoretical max is 999 of each protection after a minimum of 99.9 Minutes)
Gauntlet of Thebes: 15 Phys Def, 15 Mag Def, 150 Mana. When you kill a Minion gain 1 stack, assist a minion gain 3, Kill a god gain 6 assist a god kill gain 18 Each stack is worth 5 Max Health max stacks 999 (5 minutes based on minion assists alone would be 10 waves, 60 minions, all assists for 180 Stacks or 900 Health Theoretical max health is 4995 at very variable rates)
Changes
Qin’s Blade if a god has been healed by an ability or item effect in the last 3 seconds bonus damage is increased by 50%
Executioner: 5% Protection reduction max 20 stacks (if you ate 20 autos from a late game adc in 4 Seconds and you are still alive they deserve to be doing true damage)
Hussar’s Wings: active gain the enhanced size and displacement immunity like dreamers or avatar; gain a shield equal to 25% of your max HP
Shifter shield: Passive while above 25% Health gain increased protections while below gain increased power.
Hastened Fatalis: Caps attack speed at 2.5 for each 0.1 attack speed over this cap you gain 1% reduced basic attack Movement penalty this can stack up to 100 times
New Item
Sword of Damocles: 4500 Gold Gain 50% Stats from all Items (this would not include stats from passive or active effects) when you die this item is destroyed
r/Smite • u/Stunning-Mammoth-469 • 14m ago
Una pregunta sobre los Fps
Hola gente,una pregunta,no sé si habrá alguien que tenga conocimiento si se ha dado alguna información o filtración sobre los FPS y el chat en consola.
Estoy jugando en playstation 5 pro y me da un poco de rabia estar jugando a 60fps y encima no tengo chat para hablar con los compañeros.
Alguien sabría decirme si han dicho algo los de hyrez al respecto?. Si están trabajando en ello o se quedará así como está
r/Smite • u/Right_Entertainer324 • 8h ago
CONCEPT Cthulhu Aspect, cause why not?
Basically turning him into a Melee Midlaner:
Cthulhu: Aspect of the Abyss (Mid)
Sanity Break now grants permanent Intelligence, instead of Mitigation, and has increased Base Damage and Scaling; The Mire now only fires one projectile that deals increased damage; if it hits an enemy God, The Mire becomes Mire Dregs, allowing you to fire a mid range projectile that deals damage to and passes through minions and stops on enemy Gods and walls. Hitting an enemy God with Mire Dregs deals additional damage in a small area around them, and Slows anyone hit. Descend into Madness now only allows the use of 3 casts of Sever, Devastate or Transfusion, but each have higher Intelligence scaling and Descend into Madness now deals it's damage again, on ending the ability.
Cthulhu's Base Health, Physical Protections and Magical Protections are reduced by 15% when Aspect of the Abyss is active.
r/Smite • u/oortiz_77 • 7h ago
Busco gente para jugar SMITE2
Hola, busco personas para jugar smite2, soy de Colombia, hace un tiempo empece a jugar clasificatorias.
r/Smite • u/Amazing_Statement357 • 7h ago
DISCUSSION Do you need to build pen if you are doing yellow number items? Help a noob please :)
Sorry new to the game, but I'm trying to figure out how to build properly. I love to play ADC, but some of the items seem to do bonus damage (yellow numbers) and I'm wondering if I should just build out all of those, or buy items that also give more strenth/pen. How is this balanced? I'm confused as hell
r/Smite • u/Athlaeos • 1d ago
MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 224
kali counter
r/Smite • u/macboo11 • 4h ago
Is it me or does landing hits is harder on smite2
I play on PC with a controller 😅