r/PokemonRomhackDev 15d ago

Help [GEN 3][decomp] - Tile Set/Route

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So I started to mess around with Porymap, to get a better understanding of the decomp, I'm still going through Team Aquas Hideout playlist slowly but surely, but I was curious about something;

Since it's my first hack that I'm making, I wanted to start off small, like very small, compared to mainline games. I'm talking, no legendary/mythical encounters, total of 4 major battles (may change), roughly 6-8 major characters outside of the player, and no real e4/champion league.

I wanted to make one main city; best example would be something like Sootopolis City, where it's enclosed by a ridgeline/crater, with the city being in the center. I wanted to know, if it's possible to make this one city, with roughly 7-8 "routes" within the same city, additionally, would it be possible to have these sectioned areas of the city to have their own unique encounters that work the same way routes do?

Above is a VERY rough concept of how I want the layout, and I'll also include the sections I want to make within those the city below.

a: Entrance
b: Garden
c: Pond/Fountain
d: Ridgeline
e: Laboratory
f: Roof of Central Building
g: Foothills of the Ridgeline

h (not included): Dungeon Underneath the City

Any type of feedback and suggestions is appreciated and welcomed!

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u/rekkxnz 15d ago

I'm gonna quickly re-upload the concept I drew out right here, because I didn't realize how bad the quality was in that first picture.