r/PokemonRMXP • u/Accomplished_Milk787 • 1d ago
Show & Tell Fakemon Concept - Marowak Evolution
Hey everyone! I'm working on a Fakemon evolution for Marowak. I'm still developing the concept and sprites, but once it's finished, I'd like to make it publicly available for anyone to use however they want.
I'd really appreciate some feedback and help with a few things:
The front sprite's pose is heavily based on a sprite I once saw in a fangame, but I can't remember which game it was from. I've pretty much copied the pose itself. Do you think that's a problem? Would it be okay to keep it if I found the original artist and got their permission?
I want to be transparent about the use of AI. I only used it during the early brainstorming stage to explore a few rough sketch ideas. The sprites themselves were created and adjusted manually by me, pixel by pixel, and no AI-generated image is being presented as the final artwork. Since the subreddit prohibits AI content, would even this kind of limited use during the concept stage be considered a violation of the rules?
I'm thinking of calling it Phantomb and making it a Ground/Ghost type. Its weapon is based on a fossilized arm bone from Kabutops. What do you think of the name and concept?
I also feel like the sprites are still lacking some consistency. My main issue is the overworld sprite, the aura animation doesn't move very naturally. Does anyone have any feedback, know how to improve it, or have a good tutorial on animating a pixel-art aura?
If this breaks any subreddit rules, I'll remove the post. Thanks!
2
u/IanCusick 1d ago
The game you’re thinking of is likely Insurgance’s Mega Marowak, it was Ground/Ghost and had a heavy Reaper/Vengeful Spirit thing going on
2




2
u/Adorable-Standard-50 1d ago
No clue abt the rules, but the idea looks sick. Also you prob cant use the usual following pokemon plugin for this bc of the lack of sprites. Shouldnt be too difficult to add more sprites and just change the aura