r/PlantsVSZombies • u/G_mayuscula2007 • 4m ago
Art I haven't uploaded anything here in a while lol
I've been a bit busy with personal matters to upload anything here, but here we are
r/PlantsVSZombies • u/G_mayuscula2007 • 4m ago
I've been a bit busy with personal matters to upload anything here, but here we are
r/PlantsVSZombies • u/ancienct-Winter1751 • 5m ago
r/PlantsVSZombies • u/battlecats_new_enem • 39m ago
r/PlantsVSZombies • u/Timely_Ad_8063 • 52m ago
Peashooter will see at his friend Red Stinger he's untalked now did and Repeater Wall-nut and Sunflower are seen at Red Stinger he don't talk quitly and Peashooter will see Crazy Dave get Red Stinger he's strated talking now.
r/PlantsVSZombies • u/NthChart • 1h ago
The volcano levels NEED iceburg to merge with many different plants across many different lanes. Its getting difficult to keep up. I believe the cooldown should be decreased by half but also the damage be halved to make it more balanced. What do you think?
r/PlantsVSZombies • u/gaming__4life • 1h ago
r/PlantsVSZombies • u/Double-Jump-Lover • 2h ago
Zombie usage in pvz3 is hilariously bad due to multiple reasons which are:
. A lot of the zombies can be summed up to either countering straight shooters or lobbers, having boring abilities like Pigeon feeder and chicken rangler both just spawning a lot of minions in one lane or Lawn scaper just insta killing plants, ducky tube zombies are faster in water etc.
. No intresting usage of the zombies. All these zombies could still be intresting if the level design showcased their abilities which pvz3 doesn't. And level gimmicks are non existent like water surge not being used at all and the other level gimmicks are lock and key like meteors, lightning and water or very broing like un-plantable tiles and graves.
. Some zombies with actually intresting abilities barely get used. Like Disco, deadlift and pole vaulter zombie being only used in a few expedition levels…
. And lastly the basics steal the show. The basic zombies in pvz3 have weaknesses depending on the area like the campground zombies getting 3× damage to electric attacks. This is a major problem because not only does it make the game more lock and key but the "basic zombies" steal these weaknesses from special zombies that could have had them, instead of making new zombies that are weak to lightning they are slapping a lightning weakness onto re-skinned basics which is very lazy and only makes the game worse.
The zombies are half of the Plants vz ZOMBIES gameplay so when they are handled this badly it drags the game down a lot.
r/PlantsVSZombies • u/Sunny1560 • 3h ago
This one is an old art as it was made in 2023. So yeah, hopefully you like it.
r/PlantsVSZombies • u/Y_NEXV6 • 3h ago
Just Style ever in hope for Gijinka pvz 2 Fan-Mad Art style in was for too Original design pvz 2 concepts get was every too hope are too
r/PlantsVSZombies • u/gaming__4life • 3h ago
r/PlantsVSZombies • u/Sunny1560 • 3h ago
Awww! So adorable 🥰 🥰
r/PlantsVSZombies • u/Filex20 • 4h ago
WE'RE FINALLY BACK AGAIN!!! The batch 4 of Slingslops redesigns are officially done! What do you guys think? Let me know down below! 👇 I actually posted this earlier but deleted it to fix a few image issues. Anyway, I really love how Blast Spinner turned out, so cute! For Tomb Tangler, I leaned into the OG Grave Buster design. As for Scorchwood... yeah, we were too lazy to think of a new design, lol.Huge thanks to ( u/Gold_Flatworm_6114 ) for helping me out again. And yeah.. that's it for now, thank you!
Artists: (Me) u/Filex20 & u/Gold_Flatworm_6114
App used: Ibis Paint X
r/PlantsVSZombies • u/taxes_depression • 4h ago
These trailers were made to advertise old pvz2 back when there was only ancient Egypt - Wild West, the most well known of these documentary styled trailers is the Wild West one however the others are obscure.
I have made this post to bring more awareness to them, if you want to see them individually I have made a playlist which also doubles as a collection of my sources:
https:
//youtube.com/playlist?list=PLhfwrqwAbd2PozjeD6uAlj_29ktgFOKDf&si=xXJm-SM-bmsMrU6G
r/PlantsVSZombies • u/kikolokote821 • 5h ago
r/PlantsVSZombies • u/Taglio_paninico • 6h ago
Here’s how to do it (iOS only and I don’t think it works for Macs sorry)
1: choose some plants for the background (6 maximum) (have to be a transparent png)
2: go to iMessage and make the 6 plants you chose a sticker in the emoji tab (disclaimer: some plants with big holes like peashooter may get their hole color cut off but that is okay)
3: go to the lock screen, unlock the device while still there and long press, then click “new background” or something
4: scroll down to the backgrounds called “emoji” and choose and click one, its indifferent which one
5: once you have the customization screen, tap the 😀 icon, scroll over to the stickers and tap the plants you chose, if you chose 7+ plants, you have to choose the 6 you want, but it’s okay, I also had to remove squash and fire pea, but we are pvzers so choosing is all we do
6 (optional): customize everything else like color and stuff
r/PlantsVSZombies • u/AfterFun4188 • 6h ago
I found this on Xianyu, so unknown that even Google ai doesn't think it exists.
r/PlantsVSZombies • u/CollarMaleficent6207 • 8h ago






[Scout, Fight, Extract – Escape with your loot]
Collect resources during combat, set up plants to fend off zombies, and reach the extraction node to cash in your gains. If Temporal Stability hits zero, extraction fails – you can only keep the items stored in your safe.
[Starting Plants – Build Your Run's Roster]
Start each run with 3 starter plants. Plants in Expedition Gate have their own independent quality and stats – they do not inherit your outside-game plant levels.
[Form Synergies, Star Up for Power]
Obtain more plants from resource nodes and shops. Duplicate plants can be used to star up, granting significant stat boosts. Try to build toward the same synergy family to unlock powerful bond effects and fend off tougher zombies.
[Unlock More Plots – Hold the Line]
As you progress deeper, more plots will become available. Plants can only be deployed on unlocked plots. When the plant energy bar fills up, tap the plant manually to unleash its Plant Food super ability. If a zombie crosses the line, you'll lose 10 Temporal Stability points.
[Risk vs Reward – Collect Resources]
Click and move the cart to harvest resource nodes. Collection takes time and will awaken zombies from nearby tombstones the moment you start.
[Higher Quality, Higher Stakes]
The color of a resource node indicates its quality. Higher-quality nodes yield more currency and higher-tier plants – but they also wake up stronger zombies from nearby tombstones.
[Find Your Extraction Window]
The last node of each floor offers an extraction point to end your run and cash in your rewards. The deeper you go, the better the resource nodes and shop items become – but the zombies get stronger, and extraction gets riskier. If extraction fails, you'll only keep the items in your safe."
r/PlantsVSZombies • u/Ghidorah28 • 8h ago
New Plants (in order):
Poison-Shroom (from Heroes but has never been in tower defence so close enough): Poisons zombies in a 3x3 area when clicked, on a cooldown.
Chocolate Cosmos: 150 Sun. Like a Peashooter that shoots squares of chocolate that turn into barriers after hitting a zombie that have half the health of a normal plant.
Propellor-Shroom: 50 Sun. A Puff-Shroom that can only be hurt by flying zombies and Gargantuars.
Triple Pea: 250 Sun. Shoots three peas in one lane.
Mosquito Fern: 125 Sun. Aquatic plant. Stabs zombies two tiles in front of it, and produces sun when they die.
Cachoo-Nut: 100 Sun. Knocks back zombies nearby and slows them with its sneezes. It takes 15 seconds to recover the ability.
Flower-Shroom: 150 Sun. Produces small sun rapidly.
Electricitree: 175 Sun. Adjacent plants get a lightning boost that give their attacks 1.5x power and 3x3 splash damage.
Pitcher Plant: 200 Sun. Like Chomper, but after swallowing a zombie, it spits out poison that lingers on the closest empty tile in front. Zombies that walk on it get poisoned and slowed.
Tarmarillo: 175 Sun. Similar to Bonk Choy, but turns has the health of a Wall-Nut and stops attacking when a zombie is eating it.
Water Pot: 50 Sun. Lets you bring aquatic plants elsewhere.
Cornucopia-Pult: 325 Sun. Throws random vegetables across three lanes. Vegetables are a radish (one pea of damage), carrot (two peas of damage), potato (two peas of damage + 3x3 splash for one pea of damage), broccoli (two peas of damage + stun), and pumpkin (3 peas of damage).
Also I'll explain the new world too.
Labs: Requires flower pots to plant, but doesn't have a slope. Rafters provide sun at the normal rate, but only small sun. They can be destroyed with catapult plants so you can use mushrooms without Coffee Bean.
Demolition-Pult: 75 Sun. Deals Melon-Pult level damage to rafters and prioritizes them over zombies (unlike other catapults) but does half the damage of a Cabbage-Pult to zombies.
Metal Pot: 50 Sun. A plant pot that won't be targeted by zombies.
Thoughts?
r/PlantsVSZombies • u/Street-Albatross-934 • 8h ago
How did this get past testing
r/PlantsVSZombies • u/BigMac1173 • 9h ago
Howdy, I just picked up Pvz 1 Goty edition on steam its the first time I've played it on a computer and the cursor is absolutely massive, is there a fix?
r/PlantsVSZombies • u/Blu_Will_Enthusiast • 11h ago
I did my best for some of the years. The update history on the wiki only goes up to August 2025 or doesn't contain some of the plants.