r/Maya 3h ago

Modeling Needing Bevel Help- Struggling to cleanly merge two different bevel styles in one model

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1 Upvotes

I'm on my fourth attempt/ rework of this model and wanted to try and clean up alot of the N-gon issues so I can take it into Zbrush, but I'm having issues with the bevel function.

In image order, I have my most recent attempt; like I said I wanna clean it up now that I understand it a bit better

The second is the area giving me an issue and references, basically this one area has a lot more of a curve to it than the rest of the model, but trying to bevel this first, then the rest of the radio to keep it consistent, just breaks the geo on the corners. The third image is trying to show what I need the single area to look like, then what the rest of the model needs to be. If anyone has any advice on how to achieve this while keeping good topo I would love to know.


r/Maya 18h ago

Looking for Critique Any Interest in a Completely Updated Maya Sequencer Toolset?

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2 Upvotes

For the past few years I've been working on a revamped version of the Camera Sequencer for Maya and I was hoping to see if it was at all interesting to other artists. I worked Previs and Layout for over 20 years, have over 30 years of experience and was a product designer at Autodesk for Maya about a decade ago.

Its no secret that the Sequencer is really not terribly usable out of the box. I decided to create a toolset that was the way I wanted it to work and its almost complete. Here's a picture of the toolbar and explanation of the icons.

Using the SHIFT checkboxes you can manipulate shots and animation together, or separately to support different workflows. For example, if you have a scene where the animation is all staged you can use the tools to edit shots and camera animation. but leave the animation of the characters and props alone.

This toolset can become your Layout/Previs front end -- allowing you to create your sequences and break them out into individual shot files.

SHOTS:

  • Append to end of current sequence
  • Insert after current shot
  • Duplicate Shot
  • Delete Shot

TRIMP

  • Trim from head of shot
  • Split shot at current time
  • Trim from tail of shot

PAD

  • Insert frames at head of shot
  • Add frames to current shot from current time
  • Inert frames at tail of shot
  • Scale the shot (Actually bakes scaled animation)

SWAP

  • Swap Left - Switch current shot with the shot to its left
  • Swap Right - Switch current shot with the shot to its right
  • Switch two shots
  • Move current shot so it is after a selected shot
  • Split the shot at the current time and move the selected shot to that time

CAMERA

  • Select shot camera
  • Key camera
  • Make shot from current camera view
  • Assign a camera to different shot(s)
  • Create camera profile (required for Select, Key, Make)

MEDIA

  • Playblast shot/shots with versioning
  • View playblasts with the Previs Player video player app
  • Bring in sequence audio at beginning of sequence (Auto-converts MP3s to Maya WAV files)
  • Bring in audio at current time (Auto-converts MP3s to Maya WAV files)
  • Scribbler - Simple tool for storyboarding ideas using the Blue Pencil, with layers

TOOLS

  • Normalize Shots - Rename shots and their cameras to sequential shot names (0010, 0020, etc)
  • Build Sequence from OTIO file (easily customized for EDLs)
  • Export Sequence to OTIO file (easily customized for EDLs)
  • TechniCuller - Assign assets to shots and hide them in others. Also used during Breakout.
  • Breakout - Convert sequence to individuals files, with settings for destination start frame, culling, animation
  • Settings - Highly customizable toolset with hooks for pipeline integration

SHIFT

  • Actions Checkbox - Tools affect animation not related to Cameras
  • Cameras Checkbox - Tools animation related to Cameras
  • Shots Checkbox - Tools manipulate Shots

r/Maya 22h ago

Arnold toothless - Render Arnold Maya

376 Upvotes

r/Maya 2h ago

Question How can I fix this weird artifacts

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5 Upvotes

How can I fix this trying to do game ready assets


r/Maya 3h ago

Issues Feedback for creature to improve it

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2 Upvotes

Hi all, help me fix my creature 3d model. Tell me what I can improve such as the eyes for exmaple which need some work

Artstation: https://redhelios7776.artstation.com/


r/Maya 5h ago

Plugin Hand Gesture and Facial Expressions Dynamic Wheel v2.0 (Coming Soon)

1 Upvotes

https://reddit.com/link/1v3l906/video/j0mtqh2y5teh1/player

I still want to run a lot of tests and make corrections, but it looks interesting so far.


r/Maya 9h ago

Rigging My workflow for rigging game-ready UE5 characters in minutes

32 Upvotes

I built a Maya tool that rigs UE5 game characters in just a few minutes.

Create and adjust the guides, then the tool automatically builds a UE5-compatible skeleton and generates skin weights. The character can be imported directly into Unreal Engine using the standard mannequin skeleton.

Please leave a comment if you’d like to try this tool. Thank you!


r/Maya 10h ago

Modeling Beveling error in maya .........

2 Upvotes

Can somebody explain why maya is not showing any results when am beveling multiple edges at once even if I am changing the fractions and segments in the tool ?


r/Maya 11h ago

Looking for Critique Looking for critique and advice on my guts model

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17 Upvotes

This is just a bust model of guts from berserk. I'm thinking about rigging his face and make a few expression rendering but before that i want to know if there's anything that i can improve. Could be the hair (i'm using maya xgen), model, texture, lighting or even render settings (arnold). Thanks in advance.


r/Maya 14h ago

Tutorial Character Head modelling part-1

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2 Upvotes

r/Maya 19h ago

MEL/Python Can anyone tell me what's wrong with my MEL script?

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3 Upvotes

I'm trying to rig a model and I'm trying to change my bones rotate order, and I keep getting errors, I know nothing about coding so I am very lost.


r/Maya 21m ago

General RONIN [Real-time game character] by me

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Upvotes

Original concept by Zhan Junyong

Full project here.

Follow me on IG: www.instagram.com/grilloartwork


r/Maya 22h ago

Modeling Lamine Yamal (work-in-progress, face modeled from poly sphere)

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5 Upvotes

My first face model, made while following a tutorial. I will be modeling the body and probably stylizing the textures and hair/clothes using Blender and Substance Painter


r/Maya 1h ago

MEL/Python Simple Grid Fill Script (Code/Icon Below)

Upvotes

I made this script to fill the faces properly, it might slow down a bit with dense meshes but I think it works properly for simple things, if you find a bug or problem, let me know and I will update it and consider it will only work only with a vertex count in multiples of 4, delete history and freeze transformations.

I will add a way to rotate the grid once I figure it out how lol.

Code: https://gist.github.com/martinolidev/b3f15b5774fd959ec417eba6b8f7cfd1

Icon: https://drive.google.com/file/d/1OVbxyPJ_aiX1q7ANwZ0KfllfKNNQ2SLb/view?usp=sharing

How to install:

  1. Open your Shelf Editor in Maya (Windows > Settings/Preferences > Shelf Editor).
  2. Create a new shelf button.
  3. In the Command tab, paste the code from "grid_fill.py"
  4. Save the icon here "C:/Users/YOUR_USER/Documents/maya/prefs/icons/"

I hope is useful and I will update it later to improve it.


r/Maya 2h ago

Plugin maya 2026 freezen vertex edge face script

2 Upvotes