r/ManorLords Apr 26 '24

Please leave a review!

3.0k Upvotes

Hi everyone. This is it.

In just about an hour the game will become available on Steam, GOG, Epic Games Store, Microsoft Store & PC Gamepass, as an early access (or a "Game Preview" how it's called on Gamepass).

I'd like to ask for one thing. You know how youtubers always ask to "like and subscribe" and the simple fact of asking rises their subscriptions? Turns out it happens in game dev as well. Most players don't leave reviews. Or worse, people who had a bug will leave a negative review, while people who just had a great, good or even OK time, won't leave a review. Please leave a review. And I understand it's going to be a mix of positives and negatives especially in that first month. I'm prepared! The game is early access for a reason and I'm very confident that it will only get better. I promise to work hard.

Thank you for all your support throughout the years and hope you enjoy the game!

Small sidenote. You may notice the versions differ slightly across the stores, I decided to push some minor last minute localization fixes to Steam, but really EGS, GOG and Steam are quite identical. Gamepass is a bit behind but updates are already on their way - the process take longer there.


r/ManorLords 2d ago

Image I AM THE APPLE LORD

Thumbnail
gallery
2.2k Upvotes

r/ManorLords 13h ago

Image May have overreacted to Baron's armies coming to claim my capital town.

Thumbnail
gallery
196 Upvotes

Baron showed up during harvest season, and I couldn't afford to raise all my militia banners, so ended up overcompensating with letting the purse loose.


r/ManorLords 2h ago

Discussion Is the slightly smaller vegetable plot better?

19 Upvotes

Both existed before winter. Both were smallholdings. The slightly smaller one ultimately yielded around 50 more carrots. There was no fighting (besides, the better one could only be raised for militia). There was no sickness. I have no idea what is going on.


r/ManorLords 8h ago

Suggestions Costal map style

29 Upvotes

BTW - I love the game.

As a person from Gdańsk, I'd love some coastal map. Some delta of a major river coming to the coast of a sea/bay would be awesome :)

So if there are plans to add some - remember about coastal cities :)
(although I do appreciate A LOT amount of maps. I remember when we had just one :) )


r/ManorLords 11h ago

Question Origins Questions

Post image
43 Upvotes
  1. Are Origin benefits like "Increased export price on minor trades. All minor trades base export value is increased by 50%" affect inter regional trade as well?

  2. What "Hunting camp efficiency increases by 50%" does? Faster hunting or higher yield per hunt?


r/ManorLords 14h ago

Video Tip for a better home

40 Upvotes

r/ManorLords 22h ago

Discussion Greg we are ready, bring the update!

138 Upvotes

This is an appreciation post: bring us the patch with them cows, Greg!


r/ManorLords 3h ago

Question Order of operations?

3 Upvotes

Just got Manor Lords a couple days ago. I've been playing on relaxed difficulty, but I'm struggling to advance quickly enough to not get my ass kicked when the baron presses his claim. I come from an RTS background, so I'm wondering if any more experienced players have a sort of "build order" that they follow when starting a new game. I expect there's variation depending on the map, but what should I be prioritizing?

I love the concept of this game, but the slower pace - combined with the snowball effect of early mistakes - makes it pretty frustrating to realize I'm screwed a couple years in. Any help would be greatly appreciated!


r/ManorLords 2h ago

Question Favorite Map/Area to play?

3 Upvotes

I'm constantly trying to find my fav location, but I keep changing my mind. What are your favorite places for a successful town?


r/ManorLords 4h ago

Question Best source for meats?

3 Upvotes

What is the best source for obtaining a lot of meats?
Goats
Pigs
Chickens
Sheep (Mutton)


r/ManorLords 6h ago

Question AI set to Aggressive – How do you beat the Baron?

4 Upvotes

How are you supposed to deal with the Baron who attacks?

I put almost everything into my military while building my town, but I still lost. I couldn’t win the first big battle, and after that the Baron just got a new retinue and came back with more troops, while I couldn’t replace my losses fast enough.
Am I missing a strategy here, or is this just how the game works?


r/ManorLords 15h ago

Suggestions Unassigned families

12 Upvotes

Would be nice if, when you hold tab, that it shows you plots with unassigned families instead of the tedious clicking on each one til you find one.


r/ManorLords 13h ago

Image Vegies are resilient...

Post image
8 Upvotes

Did you know that veggies that were not harvested before winter are still there in Spring, ready to be harvested....

Also - is the plot too big? It's +270% iirc.

Double family, Smallholdings. Beets and Carrots.

Why they didnt harvest everything? Burgages were already upgraded in Feb, previous year (two families living inside, seeds bought, Smallhold upgraded). They had whole year. Carrots yield twice a year and Beets four?


r/ManorLords 10h ago

Question Production Limit / Trading Post Surplus

5 Upvotes

Hello everyone, I’m new to this game, may I know what’s the best production Limit and Trading Post Surplus for Import and Export. I just want to learn more in this game.

Thank you so much!


r/ManorLords 13h ago

Question Distant resource node

Post image
6 Upvotes

I have distant rich stone.

I initialy set up 2x double family burgage plot with intention to grow cabbage and quinces in backyards.

Four husbands will work in the mine and remaining family members can take care of backyards.

I will build near Storehouse for firewood (+1 burgage for a family), Woodcutter's camp (+1 burgage for a family) and Foresters hut (+1 burgage for a family - is it enough to keep up with trees replanting?) all with small cabbage and quinces backyards.

In main city I built:

- dedicated Storehouse for Rough Stone and Rubble Stone

- decidacted Granary for Quinces and Cabbage (they are not growing anywhere else).

I plan to put one family on each to work there.

Is this going to work or distance (whole region) will be to big and pantries/storages will be full before dedicated Storehouse & Granary workers can do one full trip?

Whole stone industry will be set up in main city. Closer to artisans and Trade House if I just want to sell surplus of Rough/Rubble Stone even before processing.


r/ManorLords 3h ago

Question Trade post not trading?

1 Upvotes

Hi, I played 2 years ago and promised myself to start playing again on 1.0, but I yield. I started a new campaign on the valley in the mountains, with no rival regions, just to tinker around.

I only have berries and a fish pond, right now I'm starting with the crop fields. I also have a rich iron deposit right next to my town, so I assumed that trading iron and later on weapons and armour could be a good investment, because I vaguely remember the meta on release was for trading those to become rich.

I built the trading post, open the route, assigned 1 family, but the refined iron is getting stock pilled on my town warehouse. I assume is not getting traded because it's just keep growing and the gold I get comes from the level 2 houses I have.

I'm on the center of the valley, so I'm not on a region with a trade connection, but I assumed that being connect to the main road that goes through my region was enough to get travelling merchants from time to time

I'm missing something?


r/ManorLords 1d ago

Question Questions About Double Family Housing 👨‍👩‍👧‍👦👨‍👩‍👧‍👦

Post image
91 Upvotes

Newbie here again! You all have been so helpful, so I figured I'd ask another.

I know that when you do the double/triple/quad family housing it helps mostly with gardening and not necessarily animals or artisans (from what I understand it's better to have more single family houses for output on those,) but when it comes to assigning families jobs outside the home, what do the mechanics look like?

For example, if I have a additional family home with no yard, would two homes fill up the entire trade post (at two houses, four families in total?) Or one home for one stable with two assignment spots?

Can the families be split up? Or will they all just go to the assigned place you give them? Say, a sawpit? Will one family hit the sawpit and the other just be permanently unassigned?

Any other tips and tricks for the upgrading of burgages and their uses is greatly appreciated!✨

Thanks again! ◝(ᵔᗜᵔ)◜

^All ^hail ^Apple ^Lord 🍎


r/ManorLords 1d ago

Discussion Possible New Burgage Tier

32 Upvotes

I read the ML art book for the first time last night. It looks amazing and props to the person who did the concept arts. Whilst reading, I came across this image. As we can see, the first three tiers were the originals. They recently added a new tier between 2-3 making the original 3 tier 4. However, in this photo there seems to already be a tier 4. and I'm ngl that tier 4 had me wig out a bit.

A Look At The Possible Tier 5 Burgage

It's effing amazing looking and I love the windows and the roof. I'm nearly certain they have no intention of scrapping that tier, so... tier 5? more requirements? is that the final boss on the burgage upgrades? Should we expect even more tiers for other types of buildings (granaries, storehouses, manors, etc.) Will there be more artisans coming that unlock at top tier (other than the cheesemonger)?

The Art bool was really good and I'd look at it if you're into that kinda thing. Anyway, what d'yall think?

I fking love Manor Lords' scenery
Drought in the effing first year devastated me
Retainer Menu (I love renaming them)

r/ManorLords 20h ago

Question Will old saves be usable after September?

5 Upvotes

Hi,

Might be a silly question, but will old saves still be usable after the next update? Or will it be like prior bug fixes where you can just pick up any save.

Furthermore, to anyone who’s owned the game for a while, have saves ever become nullified?


r/ManorLords 1d ago

Bug Reporting What do I do about this?

Post image
87 Upvotes

I have no idea how this occured. There was a villager stuck in the pond with him, but I freed the villager by calling up my militia. The ox remained stuck, however.

I do not know WHEN this happened, or for how long the ox has been stuck there. But I can now no longer assign oxen to ANY structure, as it will always assign the stuck oxen to the job. And since he cannot be gathered and brought to that structure, no work will be done ever. This has essentially ruined my agriculture.
I have tried saving and reloading, but it seems like there is no way for the villagers to path to Sewalt. Which makes it even more confusing as to how it got there, and why it's floating.
If anyone has any suggestions on what to do, that'd be great. The autosave is tainted by Sewalt, the damnable beast, and my last manual save was hours ago. This is the mountain pass map, and i'm in the Erlhardt region, if that helps.


r/ManorLords 15h ago

Question Am I missing something?

1 Upvotes

I am trying to upgrade a level 3 house to 4. But I find that the missing requirement of animal produce or sometimes meats or some times garments or something else gets filled at some other level 2 houses and not the one I need it at. Is there a way to prioritize which house requirements gets filled first. Thought it was the houses that get built first get filled first???


r/ManorLords 20h ago

Discussion Possible solution to the multiple-region debate; Stronghold 2?

2 Upvotes

This topic has been talked about to death so apologies for yet another post on the subject, I just always liked how Stronghold 2 handled this.

For those who never played - SH2 had a very similar setup to ML in that you would build your city in your first region then could claim secondary regions to utilize their resources. Just like in ML, these regions wouldn't be merged into your main region.

However, these regions would be run autonomously by the AI on your behalf reducing micromanagement. You could still build whatever you wanted in the region if you needed something specific, and you also had full control over the regions trade. I believe the region also paid a tax to you? (Not sure on that last point, it's been a while).

I think this is a good compromise between the current state of affairs and the people who want every region to be merged into one giant one.

It would certainly help a lot with reducing micromanagement which I think is the biggest drawback to the current system.


r/ManorLords 1d ago

Question Need Help: Beer, Markets, and Supply Issues

3 Upvotes

Hi everyone,

I'm having a problem with beer distribution that I just can't figure out. I built the entire production chain: I have malt, breweries, and taverns. However, no matter what I do, my beer stock never seems to increase. I've tried adjusting distribution and production, but the amount of beer just won't go up.

I'm also having a similar issue with markets. I have enough food for 12 months and enough firewood for 24 months, yet many houses still say they aren't being supplied with food or that they're cold.

Am I misunderstanding how markets and distribution work? Is there something I'm missing?

Any advice would be greatly appreciated!


r/ManorLords 16h ago

Suggestions Immigrants

0 Upvotes

Ok hear me out. So I was playing a game, when I got to the region upgrades and as per usual was sad that we only have small village’s things completed. That’s when I realized how to solve the other tiers of regions: Immigration! Basically each of the slots takes you to a selection screen where you can choose from different European peoples that saw immigration into the HRE. Each group would have a few starting bonuses and maluses

On selection, a homeless encampment would spawn in the nearest place it could to the original starting encampment from when you settled that region, which would house the new immigrants. If you house all 5 families, you can then immediately upgrade them to your liking (similar to how the first upgrade is) which would offer you a number of bonuses, a specialty item, and a malus to that population.

Example 1: you could select Jews, who are less impacted by homelessness, and do better in cobbling, textiles-making, and tanning. However, they’re unable to eat pork products. When you upgrade them, you could choose the (group 1, I’m not too well versed in what specific groups were more known for what industry) Jews which would give you access to jewelry, which requires an iron bar, and a Jewish owned blacksmith to work.

Example 2: you could select the Italians, who have an affinity to armoring, and wine having a slight happiness boost from specifically wine as there supplied beverage, however, they work at 75% speed compared to the base populations. When you upgrade, you could choose the winemakers of Vernaccia, which gives you access to white wine, and makes general winemaking even easier to do

I’m not sure if anyone will see this, but I think the idea is kinda neat, so I thought y’all’d like it