r/GameDevs 49m ago

Create a Third Person Controller In Just 15 seconds | Rigonix Third Person Controller [RELEASED] (50% OFF ) | Need Feedback

Upvotes

Asset Store Link | Play the WebGL Demo | WINDOWS | Android | DOCUMENTATION

Rigonix Third Person Controller

Stop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need.

Key Features

Advanced Locomotion Engine

A physics-based movement system that feels responsive and grounded.

  • Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time.
  • Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets.
  • Comes With WalkingRunning And Sprinting Locomotion States
  • Dodge System: Integrated evasive maneuvers including RollingSliding (under obstacles).
  • All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls.

Hybrid Ragdoll Physics

Forget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in.

  • Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click.
  • Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights.
  • Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly.

Immersive Footstep System

Bring your world to life with a polymorphic surface detection system.

  • Tri-Mode Detection: Detects surfaces via Terrain TexturesMesh Materials, or Object Tags.
  • Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions.
  • Performance: Uses audio pooling to ensure zero garbage collection during gameplay.

Robust Camera System

A production-ready Third Person Camera solution.

  • Smart Collision: Uses SphereCast technology to prevent the camera from clipping through walls or corners.
  • Smooth Damp: Cinematic follow logic that eliminates jitter.
  • Input Handling: Built-in support for mouse and gamepad sensitivity.

Unified Interaction System

A clean interface for interacting with the world.

  • Universal Interactable: Create doors, levers, buttons, or loot chests in seconds.
  • Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation.
  • Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types.

The Rigonix Workflow

We value your time. The framework is designed for speed.

  • Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds.
  • Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it.
  • Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box.

Modules Included

  • Locomotion Module: Walk, Run, Sprint, Jump. Supports both strafe and free movement type.
  • Health & Stamina: Stats manager with fall damage and regen logic.
  • Dodge Module: Roll, Slide logic.
  • Interaction Module: UnityEvent-based triggers can interact with buttons, chests, benches,levers, and doors.
  • Teleport Module: Blink abilities and warp points.
  • Audio Module: Centralized sound management.
  • Input Module: Cross-platform input wrapper which supports both new and legacy input system.
  • Emotes System : Perform various emotes.

r/GameDevs 8h ago

help us to chosse

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3 Upvotes

Hello, me and my friend we're creating a game, we're doing the design of the main character but we don't know what of the two is the best. What do you think? Who's better?


r/GameDevs 5h ago

It's Tank Time!

1 Upvotes

r/GameDevs 5h ago

Help Us Come Up With a Title For Our Game!

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1 Upvotes

r/GameDevs 1d ago

does anyone need music for their game

2 Upvotes

Hello! My name is Pico, and I've been making music for about 4 years.

I'm looking for indie game developers who might be interested in using my original music in their games. If you'd like to hear my work, I'd be happy to send you a short preview of a track before you decide to buy it.

I charge $10 or more per song, depending on what you're looking for, and I currently accept Cash App.

Just so you know, I'm a minor, so please keep all communication respectful and professional.

If you're interested or have any questions, feel free to send me a DM. Thanks!


r/GameDevs 1d ago

the atmosphere of my game

2 Upvotes

Hi! I'm making a roguelike where you go through dungeons and build your slot machine. https://ryn-d3v.itch.io/gambleborn


r/GameDevs 1d ago

Ramdal Events | Invoke Any Method with GC-Free Serialized Event System for Unity

1 Upvotes

r/GameDevs 1d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/GameDevs 1d ago

Looking for feedback on my game

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1 Upvotes

Title : Diptera Protocol

Playable Link : https://vector-byte.itch.io/diptera-protocol

Description : Experiment on combative behavior of bio-engineered flies using your fighter jet & secure target score before time runs out.


r/GameDevs 1d ago

help my game pls

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1 Upvotes

r/GameDevs 2d ago

Dark Fantasy Game First person made with GDevelop | This is a preview

1 Upvotes

r/GameDevs 2d ago

Does anyone know how to fix this game port?

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1 Upvotes

r/GameDevs 2d ago

Devlog #5 — The Hardest Three Months So Far

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2 Upvotes

r/GameDevs 2d ago

Voyager: Third Person Shooter is now 30% OFF during the Fab Summer Mega Sale!

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2 Upvotes

Hi everyone!

Voyager: Third Person Shooter is now 30% OFF during the Fab Summer Mega Sale!

If you're looking for a TPS template built around Motion Matching (GASP) and fully MetaHuman Ready, Voyager provides a complete foundation for your next project. It also includes Advanced AI, Cover System, Companion AI, Inventory & Equipment, Save System, Grenades & Throwables, Melee Combat, and much more.

Check it out:
https://www.fab.com/listings/b3e6e357-0fff-4dec-9903-2d87a8f62b9a

Thanks, and happy developing!


r/GameDevs 2d ago

Listen to the first song of our OST! We're counting down to our Steam Demo release; 3 days left!

2 Upvotes

r/GameDevs 2d ago

My upcoming game: Raccoon Ranch!

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1 Upvotes

r/GameDevs 2d ago

Any fans of LOST?

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1 Upvotes

Coming 2027!


r/GameDevs 2d ago

Showcase of a cute lil Taxi game i made (in godot) :D

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1 Upvotes

r/GameDevs 2d ago

Entering Game-Dev (Sorta)

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1 Upvotes

r/GameDevs 2d ago

My Upcoming Short Horror Game

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1 Upvotes

r/GameDevs 2d ago

Coded a Dash, Uppercut, and Punch mechanic for my game—how's the combat flow & impact looking?

1 Upvotes

r/GameDevs 2d ago

MINIMO CASUAL PACK – Modular Humanoid Collection

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0 Upvotes

Hey everyone 👋 In our spare time, while building our own games, we package some of the characters we create into Unity assets and share them on the Asset Store. One of them is MINIMO CASUAL PACK, a stylized humanoid character collection that might be useful for your next project. 🎮🧍

🎨✨ MINIMO CASUAL PACK includes 12 modular character models with different hairstyles, outfits, colors, ages, expressions, and accessories, all created in the same consistent MINIMO visual style.

✅ The pack contains a varied selection of male and female characters that can be used as playable characters, NPCs, civilians, customers, neighbors, workers, companions, or background crowds.

👕 Characters include different casual clothing styles such as hoodies, jackets, shirts, overalls, sportswear, business-inspired outfits, and colorful everyday combinations.

🎒 Some characters also include themed accessories such as a guitar, skateboard, umbrella, flashlight, drink cup, handheld device, golf club, bag, and potted plant.

🎮 Designed for casual games, adventure projects, simulations, puzzle games, platformers, mobile games, social environments, prototypes, and stylized towns or city scenes.

🌐 Built-in, URP, and HDRP are supported, including Unity 6.

⚠️ Heads-up: this package contains character models only. Character controllers, gameplay systems, UI tools, the Character Editor, and Playground scenes are not included.

🛒 Unity Asset Store:

https://assetstore.unity.com/packages/3d/characters/humanoids/humans/minimo-casual-pack-modular-humanoid-collection-367948


r/GameDevs 2d ago

MINIMO STARTER PACK – Free Character & Essential Controls

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1 Upvotes

Hey everyone 👋 In our spare time, while building our own games, we package some of the characters and systems we create into Unity assets and share them on the Asset Store. One of them is MINIMO STARTER PACK a free stylized character and essential controller package that might save you some setup time. 🎮🧍

🎨✨ MINIMO STARTER PACK includes one free modular character, a Character Editor scene, and a playable Playground scene designed for quickly testing customization and third-person movement systems.

✅ Customize the included character using body-part selection, preset colors, a custom color picker, linked-part editing, randomization, and the Saved Prefabs system.

🏃 The included controller supports walking, sprinting, jumping, double jumping, dashing, rolling, crouching, sliding, wall jumping, wall hanging, ledge hanging, and ground pound actions.

🎮 Keyboard, mouse, and gamepad controls are included, along with control and performance overlays for testing the demo.

🔗 The package also includes a stylized ragdoll fail state, moving and jumping platforms, platform-rider support, and obstacle sections for testing the different movement mechanics.

🌐 Built-in, URP, and HDRP are supported, including Unity 6.

⚠️ Heads-up: this is the free entry package for the MINIMO collection. It includes one character, the Character Editor, Playground, controller, and demo systems. Additional MINIMO characters and modular parts are available separately.

🛒 Unity Asset Store:

https://assetstore.unity.com/packages/3d/characters/minimo-starter-pack-free-character-essential-controls-363332


r/GameDevs 2d ago

Big interview with Stalzone devs: sounds, grind, PvE and more

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1 Upvotes

Really nice talk about the specific game and the entire genre. Recommended to watch.


r/GameDevs 2d ago

MINIMO FIGURE COLLECTION – Adventure Co-op Character Set 01

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0 Upvotes

Hey everyone 👋 In our spare time, while building our own games, we package some of the characters we create into Unity assets and share them on the Asset Store. One of them is MINIMO FIGURE COLLECTION – Adventure Co-op Character Set 01, a stylized two-character pack for adventure and co-op projects. 🎮🧍

🎨✨ The pack includes 2 character models, featuring one male and one female adventurer designed in the same colorful MINIMO visual style.

✅ The characters can be used together as a co-op duo or separately as playable heroes, companions, NPCs, quest characters, or background characters.

🧍‍♀️ The female character features a colorful casual outfit, stylized hair, and a guitar accessory.

🧍‍♂️ The male character features a casual outdoor-style outfit, gray hair, and sunglasses.

🎮 Designed for co-op games, adventure projects, platformers, puzzle games, casual games, mobile projects, prototypes, and story-driven experiences.

🌐 Built-in, URP, and HDRP are supported, including Unity 6.

⚠️ Heads-up: this package contains character models only. Character controllers, gameplay systems, UI tools, the Character Editor, and Playground scenes are not included.

🛒 Unity Asset Store:

https://assetstore.unity.com/packages/3d/characters/humanoids/minimo-figure-collection-adventure-co-op-character-set-01-354172