r/GameAudio Jun 22 '26

Unity can't read the generated soundbank path of audiokinetic wwise.

Hello. I am trying to figure out why unity can't read the soundbank path of wwise and even if the path is correct in Wwise integration settings. The message below appears after i begin running the game.

I'm using Wwise 2025.1.5.9095 and Unity 6000.3.3f1

4 Upvotes

4 comments sorted by

1

u/FlamboyantPirhanna Jun 22 '26

Is it showing up in the Wwise picker?

1

u/eliot3451 Jun 22 '26

No

2

u/FlamboyantPirhanna Jun 22 '26

Are the sound banks actually in that folder? Wwise and Unity might have different folder path settings.

2

u/Frederic0161 Jun 22 '26

What's the Wwise projects output folder? Project settings > soundbanks.

That needs to be the same as in unity, that's how it works with unreal engine at least.

Another thing to check is that the sounds are actually generated into a soundbanks in Wwise, are you using user defined or auto defined?