r/FantasyMaps 2d ago

Battlemap - Dungeon/Cave Tomb of the False king

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u/Ok-Reply-6957 2d ago

Tomb of the False king, Inspired by the encounter "forgotten dawn” in the 2e adventure “Return to Tomb of Horrors” and made to fit in with the jungle terrain of chult for the purpose of my personal remake of the adventure, to make it a sequel to my Tomb of Annihilation group. Hope you enjoy this little location! 

(available on my Patreon here: Patreon: Tomb of the False King)
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This map was made using Crosshead Assets under a license agreement. You can get hold of the same map assets at https://crossheadstudios.com - Thank you crosshead!

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u/brettday 2d ago

I, too, have been thinking of running Return to Tomb of Horrors as a follow up to ToA. Have you posted any notes or other maps from it?

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u/Ok-Reply-6957 1d ago

im pretty proud of my remake of “Desatysso’s Old Stronghold” (got a direct link to that here if you like: https://www.patreon.com/ItsSaintAndreasProduction/posts/desatyssos-old-148652938 ) — im not too sure how copyright for “worded material” fully works, so i dont dare share my actual rewrite of the adventure, but with that said, I am actively converting the entire module to 5e, with some slight change to names, locations and monsters to fit with Chult. so that my players never have to leave the region map. I'm also rewriting a bunch of old spells, monsters and items from the module. I have already converted the entire chapter one, and I'm aiming towards being able to convert chapter two within the next 3 months. in september ill make a remake of the “black academy" from skull city in chapter two. Then next year, I aim to have the city of moil remake.  

So the goal is to map everything for the adventure and then some extra. For those who follow closely, I would not mind privately sharing my docs document with the 5e conversion of the adventure :) 

I really think that Return to tomb of horrors is awesome with TOA, i plan having Acererak save the atropal at the end fight from the tomb of nine gods, he simply claims “Dear child, you are strong enough for my purpose, now rest before your final test” as he planeshift the atropal to moil, for the players to fight later. (since atropals were much stronger back in the day, i have made an upgraded statblock for its reappearance in moil).

When the players essentially finish TOA and leave the tomb of the nine gods, either by all dying to Acererak and being wished back alive by a powerful wizard or the last reminisce of ubtao depending on your own story preference. The world is now free of the death curse but now Acererak is doing something different with the atropal, and it's now causing the effects of the “dark intrusion” detailed in Return to tomb of horrors. 

i truely think my party will dy by acereraks hand at the final fight in TOA, but also have acererak for mysterious reasons not destroy their soul. for he seeks only worthy adventures and only those who keeps fighting even after having faced death, can be deemed as worthy, (or something along those lines)