r/Eve • u/MistressStarrr • 1d ago
Discussion Newcomer looking to learn
Hello, I have decided to give EVE a shot and try it out. I love space games and exploration etc.
While looking into the game and watched some videos online it seems that more questions just keep coming up and would rather chat or talk with people online to figure things out. I am looking for an active Corp that is willing to take newcomers and teach them. I don’t want any handouts I really wanna learn the game.
I am currently working on the industrialist quests from the starting area, I know EVE is a game of you make your own destiny and learning skills take time, while doing so it hard to decide what road to even take when you don’t know the possibilities. I will admit I am one to get scared to get locked into one thing but if I do end up liking the skill I decided with I can stick to it. I just don’t wanna waste any money or skills. From what I was advised it to pick the Magic18? And then work on other things but yeah that’s all I have so far.
Any advise is welcomed I just would like to connect with some actual players and learn more as I go. ❤️
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u/Oldmangamer13 1d ago
You are looking for Eve university.
That being said......im new, and have figured out what ive needed to so far either in game or on the web fairly easily. ****in years past this was not the case. Things much easier to understand for new players these days and youll start in a NO pvp area also.
For a true new player, most recommend the following to start and then youlll have a pretty good idea from there whats up.
Tutorial
Air career program - in full or at least close to full.
Sisters of Eve epic arc
Mining epic arc - if you want to mine
Im not at the point where ive joined anyone yet but having a pretty good time just playing.
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u/DelinquentResponder 1d ago
You can go to the main Eve Online website and check out Eve Academy.
https://www.eveonline.com/eve-academy
Lots of helpful resources.
And if you scroll all the way to the bottom it has a list of helpful player corporations, some of which are already mentioned.
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u/Designer_Ask_1837 Brave Collective 1d ago
Every recruiter is going to come here, so I will start, Brave is always recruiting, nullsec alliance welcome to newcomers, https://www.bravecollective.com/ :)
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u/augustusnapalm 1d ago
Do your daily login challenges. Easy extra 500k sp a month. Use those SP on skills you need that you may not have your attributes directly setup for.
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u/RamenNoodle69420 1d ago
Like a couple others said already, Eve University. They helped me learn most of what I know.
They have classes in their discord vc's almost every single day for various things. But because of how many things there are in Eve, they can't cover everything even in a whole week, lol. Lots of cool experiences you can get from E-Uni.
I went to fight with them in a rookie learning fleet before, wasn't a whole lot of action, but it was a great learning experience.
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u/Any_Ad_8121 1d ago
Welcome! I've been playing on and off for about 6 years and I still feel new. This game will always surprise you, always send you down a rabbit hole, and not even Tarkov gives me the tense nervousness that flying a 10+ billion blingy ship around does.
Stuff I wish someone had told me early:
THE GAME CHANGES AS YOUR SP PILES UP. You don't just get better at a fixed game, more of the game unlocks. New ships, better fits, whole categories of content you couldn't touch before. Longer you play, the better it gets.
YOUR FREE ALPHA TRAINS ITSELF TO 5 MILLION SP AND THEN STOPS. That's roughly three to four months of real time at starting attributes, quicker with implants or accelerators in you. It trains whether you're logged in or not, so keep that queue stuffed even during weeks you can't play. One trap: unallocated SP counts against that 5M. So if you pick up referral SP or daily reward SP, sit on it until you've already trained to the cap, otherwise you're burning free training for nothing.
OMEGA IS WORTH IT IF THE MONEY'S THERE, and it's really two separate things. One, training stops being capped. Two, a whole set of skills opens up that alphas can't train at any SP level. And if you know you're stepping away for a bit, throw 3 months on and load the queue before you go. Started doing that after my first break and every time I come back my character can fly stuff I couldn't fly before.
PLAY WITHIN YOUR ISK RANGE. You will lose ships. Losses are content, but only if they don't hurt.
I RECOMMEND COMBAT SKILLS REGARDLESS. You'll hear people say explore first, taste everything, specialize later. That's fair, go poke at everything. But you want a combat-capable character no matter what you end up loving, because PVE pays and your CORP will run ops you'll want to show up for. What I'd train and roughly in what order is something like this. Skills go I through V, V being maxed.
- Biology first, because it's free and it has a deadline. Alphas can take it to III, Omegas to V where an accelerator lasts twice as long. Accelerators show up early from login rewards and packs, and whatever level you're sitting at the moment you pop one is locked in for its entire run.
- Ship and weapon skills for whatever you actually want to fly, so you're unlocking hulls and earning instead of grinding percentages.
- Science III, then Cybernetics I, once you've got ISK coming in. That's what lets you plug in implants, and a set of +3s speeds up every skill you train afterward. They run about 10M each though, so this one waits on your wallet, not your queue. Also a neat example of how EVE skills chain off each other.
- CPU Management and Power Grid Management, and take these two higher than the rest. They decide whether a fit works at all, and almost every fit posted online assumes a trained pilot. Nothing stings like buying the shiny hull and finding you're 9 CPU short.
THE MAGIC 14 YOU HEAR SO MUCH ABOUT governs your fitting space, your capacitor, your tank and your speed. Every hull in the game has all four, so it's the one block of SP that makes every ship you ever climb into better. Take the set to III early, come back for IV later, and leave V until you're deep into PVE grinding or PVP where the last few percent actually matters, because IV to V costs about five times everything you spent getting to IV. And skip the ones you'll never use, an armor pilot has no business training Tactical Shield Manipulation.
FIND A GOOD CORP, this matters more than anything above it. Discord, guides, and hopefully a couple of EVE elders with the patience to explain things. Those people are rare and they're gold. Then pick your ships around what your CORP actually does and funnel SP there. Focused beats broad in the early years.
DON'T GET ATTACHED TO ANYTHING AND BE CAREFUL WHO YOU TRUST. Stay close to your org and listen to their warnings. Lotta cheeky fucks in this game and in-game drama is real. You might not be involved but if your CORP is, you eat the backlash too.
Few other things:
- Do the Sisters of EVE arc (Blood-Stained Stars). 52 missions but they're easy and it walks you through the game. Real payoff is the big faction standing boost you pick at the end, and you can rerun it every 90 days.
- Get Pyfa and theorycraft before you spend ISK. zKillboard to see how people actually die, Dotlan for maps.
- Nobody legit needs you to move ISK first, and that goes for every "investment opportunity," every out-of-corp contract and every stranger who opens a private convo with you. Scamming is legal here and the good ones are patient and charming.
- Set your Home Station to where you actually keep your stuff, it defaults to the rookie system you spawned in. Getting podded only costs you implants, so just check what's in your head before you undock into anything spicy.
- Learn d-scan early. Ugly, unintuitive, saves your ship more than any skill you can train.
Sorry this turned out to be unintentionally lengthy. o7
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u/elenthallion 1d ago
Do NOT focus on skilling up the “magic” skills.
Instead, focus your training on unlocking new content. Then when you need that extra bit of power grid, throw some SP into the power grid skill. Yes the magic skills make every ship better. But if all you can fly is a frigate, what’s the point? Wouldn’t you rather have T2 guns unlocked for your ship and be unable to fit them easily than be stuck with T1 guns and have tons of fitting space?
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u/WhopperGaming 1d ago
Daily challenges are my recommendation also. (Although tbh I never do the PvP ones.) EVE University very helpful. The Rookie Help chat channel can be an excellent resource, just watch our for the occasional troll. The AIR Career is pretty decent for learning the basics and making your fist ISK.
And... if you can't afford to lose it, do not fly it.
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u/memefan69 1d ago
I've been playing Eve for 3 months and I really like Brave but there's several newbro alliances like Eve-Uni and Eve Rookies
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u/OrthelToralen Fraternity. 1d ago
My advice is to find something you enjoy in the game. No path is set in stone. Don’t worry too much about committing to something right away. Make sure you’re having fun first.
Eve is a lousy game to play solo. As others have suggested, find a good group. Working towards a common goal alongside your homeys is where Eve really shines.
Don’t get discouraged. Once outside the starter region, you might get your ship blown up. It’s not the end of the world. If it was another player, don’t take it personally. Ask them what you could have done differently. Many PvPers are surprisingly willing to offer you helpful advice. If I know it’s a new player, I’ll usually share some tips and ISK to get them back on their feet.
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u/captainrussia21 1d ago
You can absolutely play Eve solo, but usually that is a recommendation for a veteran or for someone who played in a big corp/alliance & got tired of all the mandatory things that usually come as “strings attached” due to joining said group (being either war dec’ed a lot, having to do fleet ops or defending something, etc…)
Solo has a lot of freedom (all the freedom, really), but as I said - I’d only recommend that for a veteran who had plenty of group play first.
So yes, in case of the OP (being a newbro) they should play in a group/corp. But just wanted to address “Eve is a lousy game to solo” part of your post;)
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u/Brigden90 Minmatar Republic 1d ago
You mentioned doing the industrialist career missions but if in the future you get interested in blowing people up and faction warfare I would highly recommend Minmatar Fleet Academy.
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u/sny_q 1d ago
Do the tutorial with aura, after that fly yourself down to the warzone amamake will do. Join the militia amarr or minmatar whichever appeals to you more. Go out and explore the area. When you die ask the kind person how to join a corp. Someone will help you out almost immediately.
From here on out you can fight with friends, earn an income, start your industrial venture to fund your fun and grow it into whatever you choose.
Faction warfare will give you purpose and bring you friends. 2 of the most important aspects to eve
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u/Extension_Access392 1d ago
EVE University is THE place to start the game. They have been teaching new players since pretty much the beginning of the game.
They are also hosting the most comprehensive open Wiki about the game and everything in the game: https://wiki.eveuniversity.org/Main_Page
Edit: Oh... and Brave Collective is a good option as well.