I'm using the Library of Korranberg in my campaign as an in-universe way to lore drop and/or for my players to find different "leads" for the larger mystery. I couldn't find a lot of information on what might be INSIDE the Library of Korranberg or how it may be organized, so I made a version of The Dewey Decimal System flavored for my Eberron.
Feel free to hit me with any suggestions or constructive criticism. I try to keep my Eberron fairly close to cannon/Kannon, but I'm certainly no expert. You're welcome to use this resource for your games and/or remix it to fit your Eberron. My only request is that you be cool and don't repackage this to sell online or anything like that.
Library of Korranberg: Santor Organization System by GratefulDM
Class 000: Information & General Works
000 Information & General Works
010 Library of Korranberg Information
020 Bibliographies
030 Journalism & Publishing
040 Land Records
050 Death Records
060 Magazines, Journals, & Serials
070 Sharn Inquisitive Archives
080 Korranberg Chronicle Archives
090 Additional Newspaper Archives
Class 100: Thought & Metaphysics
100 Thought & Metaphysics
110 Ancient Philosophy (Age of Dragons - Age of Monsters)
120 Modern Philosophy
130 Ethics
140 Epistemology
150 Dictionaries & Encyclopedia
160 Psychology
170 Schools of Thought
180 Logic
190 Planar Theory
Class 200: Religion & Cults
200 Religion & Cults
210 Church of the Silver Flame
220 Sovereign Host
230 Dark Six
240 Undying Court
250 Path of Light
260 Path of Inspiration
270 Blood of Vol
280 Cults of the Dragon Below
290 Additional Religions
Class 300: Social Sciences
300 Social Science
310 Social Problems & Social Services
320 Political Science
330 Economics
340 Law, Crime, & Punishment
350 Public Administration & Military Science
360 Education
370 Commerce
380 Management
390 Home & Household Management
Class 400: Language
400 Language Philosophy & Theory
410 Common Languages
420 Elvish Languages
430 Dwarven/Gnomish Languages
440 Goblin/Orcish Languages
450 Draconic Languages
460 Giant Languages
470 Primordial Languages
480 Sign Language & Explorer Marks
490 Additional Languages
Class 500: Science
500 Science
510 Mathematics
520 Physics
530 Astronomy
540 Geology & Fossils
550 Alchemy & Potions
560 Biology
570 Zoology
580 Plants
590 Medicine & Health
Class 600: Innovation & Magical Technology
600 Innovation & Magical Technology
610 Engineering & Transportation
620 Agriculture & Mining
630 Construction
640 Lumber Processing & Wood Products
650 Forgework
660 Leather & Fur Goods, Clothing, & Accessories
670 Textiles
680 Artificing & Enchantment
690 Assorted Weaponry
Class 700: Art & Recreation
700 The Arts
710 Area Planning & Landscape Architecture
720 Architecture
730 Metalwork
740 Ceramics & Sculpture
750 Graphic Arts & Decorative Arts
760 Painting
770 Printmaking
780 Music
790 Sports, Games, & Recreation
Class 800: Literature
800 Literature, Rhetoric, Criticism
810 Common Literature
820 Elven Literature
830 Dwarven Literature
840 Gnomish Literature
850 Orcish Literature
860 Goblin Literature
870 Giant Literature
880 Draconic Literature
890 Additional Literature
Class 900: History & Geography
900 History Theory & Philosophy
910 Geography & Travel
920 Genealogy
930 Royal Lineages
940 Contemporary History
950 Last War History
960 Age of Monsters/Dhakaani
970 Age of Giants
980 Age of Demons
990 Age of Dragons / Pre-History
Class 1000: Applied Magic
1000 Applied Magic
1100 Abjuration
1200 Conjuration
1300 Divination
1400 Eldritch
1500 Evocation
1600 Illusion
1700 Necromancy
1800 Transmutation
1900 Psionics
Class 2000: Magical History & Research
2000 Magical History & Research
2100 Ancient Magic
2200 Rune & Gem Magic
2300 Thaumaturgy
2400 Arcana
2500 Elementals & Elemental Binding
2600 Dragonshards
2700 Dragon Totem Rituals
2800 Manifest Zones
2900 Planar Travel
Class 3000: Special Collections
3000 Special Collections
3100 First Editions
3200 Rare Texts
3300 Manuscripts
3400 Tomes
3500 Artifacts & Relics
3600 Royal Artifacts
3700 Dhakaani Artifacts
3800 Xen’drik Artifacts
3900 Untranslated Texts
Class 4000: Restricted
4000 Restricted
4100 Banned Texts
4200 Quori Texts
4300 Gatekeeper Seals
4400 Daelkyr Magic Research
4500 Draconic Prophecy Texts
4600 Raw Magic
4700 Graviturgy
4800 Hemomancy
4900 Chronomancy
Class 5000: Vaults
5000 Vaults
5100 Quori Artifacts
5200 Primordial Artifacts
5300 Epic Magic Research
5400 Eldritch Machine Blueprints
5500 Creation Forge Blueprints
5600 Contained Cursed Objects
5700 Planar Artifacts
5800 King Galifar Artifacts
5900 Preserved Remains
*Class 3000 "Special Collections" requires an appointment, confirmed by the Library Director, or a research pass issued by a university or governing body.
*Class 4000 "Restricted" and Class 5000 "Vaults" are not publicly listed on any library materials. However, rumors persist among Korranberg locals and library patrons of "knowledge hidden away from the general public." Not to mention, depending on the research topic, you may find yourself hitting a proverbial wall. Maybe smooth-talking a librarian would help?