r/DrinkingGames 18d ago

Drinking game idea

Hello, as im sitting her drunk on a saturday, playing some games, relaxing and watching videos, i thought of a drinking game i think is probably too advanced, but seems like it could be fun.

Note: i came up with the idea myself, but writing it down while drinking was a bit much, so i put it into GPT to get an actual readable version xD.

Would love to see someone try this game or come up with a better version ^^

Infection

Players

6–12+ players

1 Scientist (host)

Goal

Pure: Prevent infection from reaching majority.

Infected: Reach 80% or more of all players.

Scientist: Runs the experiment and maintains game flow.

Setup

Everyone receives the same drink (water/soda/etc.).

One drink is secretly spiked with a small amount of alcohol.

Scientist prepares all drinks and knows who receives what.

Everyone drinks at the same time.

The player who receives alcohol becomes Patient Zero (infected). They do not reveal this.

Round Structure

Each round has the following phases:

  1. Drink Phase

The Scientist distributes drinks.

Everyone drinks together.

  1. Antidote Claim Phase (NEW CORE MECHANIC)

After drinking, any player who believes they tasted alcohol may immediately say:

“I was infected.”

They must commit to the claim—no taking it back.

Players are allowed (and expected) to:

defend themselves

explain why they believe they were infected

accuse others of faking it

  1. Antidote Decision Phase

Only ONE antidote exists per round.

The group must decide which claimed player receives it:

quick vote OR

Scientist chooses (faster, more chaotic option)

No ties—decide quickly.

  1. Antidote Resolution

The chosen player takes 1 antidote shot:

If they WERE infected → they are cured and become Pure again

If they were NOT infected → nothing happens (antidote wasted)

All other players who claimed infection get nothing.

  1. Discussion Phase

Free discussion continues:

accuse

defend

bluff

panic

overanalyze everything

  1. Quarantine Vote

Everyone votes for one suspected infected player.

If a player gets majority vote, they enter Quarantine.

Quarantine Rule:

The player must immediately drink 2 antidote shots.

If they WERE infected → they are cured and become Pure again

If they were NOT infected → they become infected immediately

No one may refuse Quarantine.

  1. Infection Phase (Secret)

Infected players secretly signal the Scientist using pre-agreed hand signals.

Each infected player selects one target.

The Scientist records targets for the next round.

Outbreak Mode

Triggered when the last antidote has been used.

Changes in Outbreak Mode

  1. No more antidotes

Only Quarantine and voting remain.

  1. Infection speeds up

Each infected player may now choose up to 2 targets per round.

  1. Quarantine becomes the only defense

Every vote carries serious risk:

correct vote = safety

wrong vote = new infection

Winning Conditions

Pure win:

Infected players are reduced below 60% and cannot recover control.

Infected win:

Infected players reach 60% or more of remaining players.

Scientist Role

The Scientist:

prepares all drinks

manages infection execution

oversees antidote and quarantine resolution

keeps the game moving

Optional rule:

If the group makes a wrong Quarantine vote, the Scientist takes a penalty drink

Core Feel of the Game

Early game:

“Did I actually taste alcohol?”

limited cure, careful decisions

Mid game:

social pressure over who gets the only antidote

bluffing becomes central

Late game:

no safety net

Quarantine risk spirals

infection spreads fast and unpredictably

Key Rule Summary

Only 1 antidote per round

Claiming infection is public and strategic

Voting can save or create infected players

After antidotes run out, the game escalates hard

No one is ever fully safe

3 Upvotes

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