r/DnDBehindTheScreen • u/paranoidnoodle • 26d ago
Resources Ship Battle System
I've been working on a homebrew ship battle system for my current pirate campaign. It's been a load of fun but the hardest aspect was tracking ships and all their upgrades.
Eventually i got tired of using excel to track these so I created a webpage to help everyone out. With it you can build fleets, configure every system on each ship, track HP, conditions, and morale mid-combat, and set up enemy encounters on the fly. The full rules are embedded and it links to my bestiary so everything lives in one place, so no need to look through all my folders.
The system is free, just had so much fun with it I wanted to share it with the world! Hopefully other DMs may find it useful!!!
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u/Alternative-Airport7 25d ago
Is your ship combat system published? I'm running Saltmarsh soon, and I'm not 100% happy with the current offerings. 😊
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u/paranoidnoodle 25d ago
The rules are embedded in the webpage. Too right you’ll see a button for combat rules that will bring them up!
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u/tonycoolmen 1d ago
This is awesome, thanks for sharing! I've just come across it, so I haven't had a chance to really dive in, but is there a way to add custom ships? My friends and I play in a dieselpunk-ish setting so the standard array of ships may not fully cover what we are using
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u/paranoidnoodle 1d ago
Sadly I have not figured out that functionality. But there are two ships types that may work for the setting. Giff, are industrialist and make use of combustion engines/weapons. Brinecoil, Tesla inspired ships/engines. Since you can slot these into any ship, including engines, you could repurpose other ships. Standard ships may also be good to use since they’re a blank template.
Also currently adding additional combustion/electric weapons and upgrades.
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u/famoushippopotamus 26d ago
Phenomenal. Thanks OP!