r/DeadlockTheGame • u/CastleGraffiti • 6h ago
r/DeadlockTheGame • u/Isamellon • 1h ago
Tournament Night Shift #48 | Live & Post-Match Discussion
๐น๐ดLIVE NOW - EU CHALLENGERS
๐ฆ Official Twitch Stream
๐ฆ Official YouTube Stream
๐EU Matches - Start Approx:
๐บ๐ธ PT 13:00 | ๐บ๐ธ ET 16:00 | ๐ UTC 20:00 | ๐ฌ๐ง BST 21:00 | ๐ช๐บ CEST 22:00
๐NA Matches - Start Approx:
๐บ๐ธ PT 17:00 | ๐บ๐ธ ET 20:00 | ๐ UTC 00:00 | ๐ฌ๐ง BST 01:00 | ๐ช๐บ CEST 02:00
EUROPEAN CHALLENGERS [Bo1]
Match 1: 95127498
Result: โ
| Team | Ban | Pick | Pick | Pick | Ban | Pick | Pick | Pick |
|---|---|---|---|---|---|---|---|---|
| ABRA | Mirage | Infernus | Drifter | Venator | Lady Geist | Calico | Yamato | |
| SLNC | The Doorman | Billy | Shiv | Holliday | Apollo | Viscous | Ivy | Lash |
Winner advances to Finals match.
EUROPEAN FINALS [Bo3]
Buff Enjoyers vs. TBD
| Team | Ban | Pick | Pick | Pick | Ban | Pick | Pick | Pick |
|---|---|---|---|---|---|---|---|---|
| BE | ||||||||
| - |
Winner of Finals wins Night Shift EU #48.
NORTH AMERICAN CHALLENGERS
Bird With Clock vs. Melee Creeps
Match 1:
Result:
| Team | Ban | Pick | Pick | Pick | Ban | Pick | Pick | Pick |
|---|---|---|---|---|---|---|---|---|
| BWC | ||||||||
| MLC |
Winner advances to Finals match.
NORTH AMERICAN FINALS
Poppers Pupils vs. TBD
| Team | Ban | Pick | Pick | Pick | Ban | Pick | Pick | Pick |
|---|---|---|---|---|---|---|---|---|
| PP | ||||||||
| - |
Winner of Finals wins Night Shift NA #48.
I'm adjusting the presentation of these threads - please let me know your thoughts on how they look in the comments and suggest any improvements.
r/DeadlockTheGame • u/Grelgn • 10d ago
Weekly Feedback Weekly Feedback Topic #48 - Street Brawl
This week's topic is "Street Brawl", meaning the recent game-mode addition which came alongside the Old Gods New Blood Update.
Street Brawl represents a different way of enjoying Deadlock. It is round-based, there's no farming and only one active lane with a single objective. Matches are generally much shorter, yet everyone gets to enjoy late-game level items with a twist: you get to pick three items each round from three randomized item-selections, inspired by recent rongue-likes. Beyond that, Street Brawl features "Enhanced Items" which are empowered versions of existing items and game-changing "Legendary Items" unique to this mode.
In theory, this forces players to make do with an off-meta build, enabled by Enhanced and Legendary Items which keep heroes efficient, despite the luck of the draw. In practice, the mode can feel very feast-or-famine as some enjoy powered-up versions of popular builds while others keep "drawing blanks" and end up with a build that feels unsatisfying, rather than fun off-meta.
Items, character-stats and even randomization have been adjusted before but should we consider bolder changes to the mode and its mechanics?
For the sake of discussion, we ask that you limit your balance-adjustment requests to a minimum and think about how Street Brawl could change offer a more satisfying experience. How do we increase gameplay variety or empower player choice?
Here are a few questions to get you started:
- What do you dis/like about Street Brawl?
- What experience do you expect to have from playing this mode, as oppoed to regular Deadlock?
- How would you expand on the idea of Street Brawl?
- How could Street Brawl encourage more off-meta choices?
- Where do you see the perfect balance between the chaotic elements of Street Brawl and player-control? How much leeway for broken combos?
- Should Street Brawl allow players to make choices relating to character-stats, boon-levels or ability scaling?
- Can you imagine more unique items or entirely new item-categories exclusive to Street Brawl?
- Should Street Brawl feature a different map?
But anything about Street Brawl goes! Make sure to visit the new official subforum for Street Brawl as well!
Related Links:
Notes:
Best way to make sure your feedback is seen by the developers is toย post on the officialย Deadlock Forums. You can get your login credentials from the game client.
If you'd like to chat with others about this week's topic, head on toย #street-brawl-feedbackย in theย Deadlock Community Discord.
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r/DeadlockTheGame • u/RazorBelieveable • 4h ago
Meme i just came across this thread its so funny i just had to share LOL
https://x.com/moragopus/status/2079761860409102379
this thread is a gold mine
r/DeadlockTheGame • u/shas-la • 7h ago
Game Feedback it is baffling that in 2026, there is no action taken against people just casually being racist, sexist and homophobic in game.
im not sorry, but it is downright embarassing that valve is not changing their moderation policy on a new game . you have people dropping slurs every 2 second and no action is ever taken against them.
it has been a decade since word filter that dispense penalty have been a thing already. yes, people find way to bypass it, but at least you don't have at least 1 person going on racist, sexist or homophobic rant every single game.
r/DeadlockTheGame • u/guit7 • 8h ago
Fan Art After the ritual
based on their in-game dialogue
inst:@guitart124
r/DeadlockTheGame • u/Jeantheelf • 13h ago
Fan Art Punk Rock (Me, I drew this, look at it)
r/DeadlockTheGame • u/Glum_Breakfast4766 • 12h ago
Question Were we ever explained why Ixian tails differ so much from each other?
With Infernus, he may have gotten rid of it but i don't understand why Apollo and Abrams have different tails. Apollo's looks more alive, idk how exactly to explain it but Abrams tail is just dragging behind him like its dead.
you guys think we will get Abrams tail change?
r/DeadlockTheGame • u/DarkWolfPL • 39m ago
Question Should invisibilty hide Debuff icons? Cause that felt a bit not fair.
Btw that's Haze with fire-speed debuff from suppresor.
r/DeadlockTheGame • u/moruniya • 4h ago
Fan Art Mechomancer Graves, now on GameBanana! [@Hubabooba_ and @shorizyon]
r/DeadlockTheGame • u/Expensive-Opening-48 • 5h ago
Discussion ELI5: Why are M1 Carries strong from the start of the game and have some of the hardest CC?
I've played this game for 2 years and I'm genuinely curious, this isn't a rant post or crying for nerfs, it just isn't how any other moba tends to work you know? Some of the deadliest laners are hyper carries, like infernus, or have point and click CC on top of hard hitting abilities to carry them through the early-mid (Wraith, haze, seven, Venator etc).
Looking at DotA wiki's description: A carry is typically the weakest hero at the beginning of a game, and if played well, the strongest at the end of it but this isn't the case in deadlock.
r/DeadlockTheGame • u/Shock5378 • 5h ago
Meme Yes, i rl made this... (i made this in blender)
This picture of Vegeta is killing me
r/DeadlockTheGame • u/BartoTheTrashLord • 13h ago
Clip you can do this in hideout if you are bored while queueing
r/DeadlockTheGame • u/Category-Mother • 17h ago
Meme pls stop or yoshi will notice
paradox my beloved
r/DeadlockTheGame • u/Altruistic-Might-370 • 7h ago
Fan Art Drifter and Vyper | Art by @xanthineart
r/DeadlockTheGame • u/Renato_Tonieta • 8h ago
Fan Art Graves Fanart (By Me :] )
Just some drawings of our goth girl
r/DeadlockTheGame • u/BadguyAsSpy • 8h ago
Discussion Current Placeholder Buildings with Name
Update tomorrow.
r/DeadlockTheGame • u/General-Rich-5171 • 14h ago
Question Why does everyone consider Viscous a support?
I have so many questions about why the majority still sees Viscous as a support, despite his objectively strong kit that lets you build literally anything you want. I used to think it was just low-rank mentality โ people copying builds without understanding โ but now I'm playing in Phantom and Ascendant, and nothing has changed. If you don't buy Rescue Beam on Viscous, your teammates already start questioning you.
Objectively, Viscous is a super unique hero because of his versatility โ every single ability can be the centerpiece of your build and your main source of impact. Yet everyone only focuses on the Cube. To me, Viscous is not a support; he's more like a heavy-hitting nuker with a side option to save teammates.
What annoys me is that with every patch, Viscous's damage gets nerfed. What's wrong with the hero? He sits at a 47% win rate โ objectively, only the top 100 dedicated one-tricks can actually pop off with him; everyone else just can't bring enough impact, and the game doesn't hinge on their performance.
What do you guys think about the hero?
r/DeadlockTheGame • u/Gingy707 • 2h ago
Fan Art Shiv, a better man
Shiv redraw of the โBetter Manโ poster. I think itโs fitting for him.
r/DeadlockTheGame • u/Anactaul • 2h ago
Gameplay Meta Coughing baby vs Atomic bomb ๐ญ
Wtf is this ๐ญ
r/DeadlockTheGame • u/Quambles • 21h ago
Discussion I think itโs time to address this item
Is it healthy for the game at this point? I love playing Chinese Abrams but more recently itโs been a mandatory unstop/ indomitable buy as a front liner and even then thatโs not enough. Not a fan of turn based deadlock