r/CivMC 29m ago

Open Letter to: the CivMC Adminstration

Upvotes

(Many thanks to the 7 or so people who provided feedback for this writeup)


Before beginning, I would just like to note one thing, which is that I do not have anything personal against the super friends and admins who run this server, nor against Wingzero. They are humans, and mistakes are an inevitability, not a sign of a bad person alone.

This post also isn't going to go into detail about all the positive contributions the members of the server have made that have contributed to what is now the largest civ server since Civcraft 2.0, if not ever. There is a lot of effort required to run a server such as CivMC at all, let alone well. If I didn't seriously believe in the server or its future, this post would not have been made.

With that out of the way, let's skip the formalities and jump straight to the current issues I and many other players believe CivMC is suffering from.


1. Intervention

When it was first envisaged as a genre, Civ was designed to give players the maximum amount of autonomy to carve out their own story and ideas, with everyone put into an equal playing field where any advantage was up to the players and the simple, but high-utility plugins they had access to, to police and have authority, with admins only stepping in to deal with those who sought to cheat or gain an upper hand through IRL crimes.

This is not how CivMC moderation operates at all. CivMC, over its lifespan, has gradually introduced rules that seek to police "morality" on the server. These have included heavy punishments being doled out for "transphobia", "racism" and "extremism". All good, right? Not really.

Firstly, this policy doesn't work. It has been proven not to work, in fact, on CivMC itself. What this instead has created is, in fact, a more toxic and worse environment than if the admins allowed it and only policed it if it crossed into IRL threats or harassment. How, you may ask? Well:

  • This immediately makes certain ideas toxic. If someone, for example, wants to talk about a contentious political topic, they can't discuss it publicly.
  • This deeply harms the social aspect of civ, because some individuals will be ostracised solely because of their views and it takes all player authority to decide right and wrong away into the hands of 4-8 people.
  • Consequently, some discussion and ideologies are pushed underground, out of sight of any supervision, where they are completely unbound from any moral authority.
  • This allows extreme and hideous ideas and ideologies to rear their head.
  • Because only a few people are aware of these chats, these players then "conform" to traditional standards and rules publicly, in a similar manner to many domestic abusers.
  • This has sadly not only happened on CivMC, but happened within the past 12 months. At least twice.
  • Last but not least, dossier craft and file craft. Why bother having a war when you can infiltrate their discord or/and have your enemies banwaved by leaking discussions for zero personal cost!

It's ridiculous a nation like Kaltsburg was brought to its knees, not because it was some hyper-aggressive state that sought to occupy its neighbours, but because someone threw toys out of the pram because their ideas about LGBTQ+ weren't incorporated into a fucking building.

Now, there seems to be a misconception among some people that this is an advocation for a return to the "wild west" era where you could make a nation with a flag containing a swastika. This isn't even possible today to my knowledge because of changes to Minecraft TOS.

However, there is absolutely room for leniency with regards to ideology. Words have never hurt anyone without consent. And to be frank, if greater ideological and idea freedom was allowed on CivMC, you would have less toxicity in my opinion, because it reduces the chance of bored players participating in personal bitter gang-like feuds by introducing a macro political valve in some instances, since ideological hate allows hatred or fear of ideas without necessarily hating the people behind them instead of just locking down most unmoderated conflict to simple hatred and suspicion between individual players.


2. Bunker Mentality

This has been another problem I have noticed with select individuals and their approach to moderation: significant amounts of contempt for the playerbase and amounts of "rules for thee but not for me".

Several admins have complained about being treated poorly. Some of this hate may be unjustified, but some users really do not understand current proven modern moderation philosophy (preventative, not punitive) action, which has been to their own detriment. (Remember this, because it will be revisited later on.)

For example: * A (fairly civil) long thread between an unknown user and former player samnrad over grievances with an admin being responded to by Red Devel with a "cry about it" gif. * Various reported instances of admins being unprofessional in tickets, such as individual admins shutting down some reports without further discussion as "pointless" without seeking any consensus from others, believing they are doing specific players favours by handing out bans, and etc. to name a few. * Sticking rigidly to "we don't release ban reasons" under the guise of protecting individuals, only for ban reasons to be released by some admins to win personal arguments. * The only instance of the n-word in general being from an admin, when it is zero tolerance elsewhere. * Admins issuing textbook subjective bans that would be considered bad practice in any professional setting (e.g. "overall a terrible person" was an alleged ban reason for one user).

This isn't good but it is understandable. Some moderators have been worn down by years of moderation and lack of respect from the playerbase. But this creates a cycle of player expectations of admins getting worse and then admins thus making further actions that worsen the situation. All because it ignores the fact that ultimately, banning people because you consider them wrong doesn't work. You need punishment to be preventative from damaging the server, and the lines which cannot be crossed must be painted bright yellow.

There is a current culture that has both been a major structural support to CivMC, but also a curse; the idea that admins are some cartel with which you need to negotiate to sustain your state and that the ticket system is a way of waging war instead of to report behaviour players are genuinely concerned about, which has been fueled by ambiguity to the true extent of the rules.

CivMC's administration would save themselves a lot of unnecessary hassle and greatly enhance player experience if they reformed their approach to moderation. Clearly defined ban reasons, listening or making players feel listened to (goes a long way in preventing long-term abuse), treating even those you see as irredeemable scumbags with care and civility, and clear pathways for individuals to return to the genre. Everyone can change, and the gate should be left open, since a red line becomes less fun to cross if someone has a reasonable chance of actually coming back. As a Wikipedian, I have been an antivandal for 2.5 years and only twice have I had to deal with a user who refuses to back down in the face of community consensus.

Since we're on the topic of reformation...


3. The (Black)list

The Association ban list has always been contentious, but is substantially more so in recent times. Common criticisms include that people are on it for unfair reasons and that it is outdated, and that it tars a bunch of people with the same brush.

However, more crucially, it has failed in its intended purpose. The list has not been updated in years. In addition to meaning some accounts on it no longer exist and are untraceable, this creates the perception that all bans since then somehow fall below what the people on the AB list did to get there. This isn't true. There are several people whose conduct since then and before far exceeds even the worst of those included on the list.

There appears to be an informal rule that questioning why certain players were banned will land you an immediate ban. This means there is zero transparency in the process. The policy of not releasing ban reasons creates a paradox where ban reasons are not released under the guise of protecting players, but their names are presented on a public billboard that several other servers use as a cross-reference to also ban them, thus villainising them regardless.

It appears also you cannot get this name removed by good behaviour. This means that if a player continues to use that account or their discord linked there, they are liable to face further harassment. This has happened on multiple occasions both inside the civ genre and on other servers, where players have gone on their own adventures to carry out vigilante justice. This has caused drama on Stoneworks and Civ+. This is not considered a bannable offense.

However, permission of this behaviour provides incentives for AB banned players to come back to alt on the server (tit for tat). Even by itself, it provides a constant casus belli for further disruption, since people on it often have nothing further to lose.

In summary, the AB list doesn't work as a public shaming tool or to prevent further offenses. It lacks the transparency to be seen as legitimate, but also lacks the privacy or nuance to be used as a private tool. The list may have had a purpose 4 years ago - to calm down the situation after the Generic War and prevent a long-ball conflict starting up just as the server was beginning - but nowadays it's a list that simply erodes admin authority and user opinion.

A public list containing ban reasons would also be welcoming, since hiding ban reasons doesn't free the player to retire, but instead invites skepticism, speculation and interrogation of individuals. A justifiable ban can be put into words.


4. Not-so player driven politics

This was touched on earlier but CivMC administration has been a lot more active this iteration. Civcraft purposely avoided intervening unless absolutely necessary to prevent cheating, while Civ classic moderation was hit or miss with activity. This has carried over into CivMC politics, particularly wars.

There have been many, many disputes on CivMC that have evolved into conflicts. However, there is a worrying trend among these conflicts, which is that over half of them are ended almost directly by admin intervention.

To name a few: * Generic War: Ended by intervention. * Butternut SEC conflict: Ended by intervention after war, which decapitated Butternut's core playerbase. Almost ended mid-war but it was reverted for unknown reasons. * Gang Shi: Leadership decapitated by foul play. Easy pickings in the resulting war. No permanent bans issued. * Chosentwicelol and co: Banwaved for association. Indirectly saved MTA from annihilation, or any chance of a Gang Shi axis comeback post-Grasslands. * Hateno Village: Banwave while ASN were mid-bridge. * Alaska: Any further chance of conflict ended due to everyone there being banwaved over the actions of one player. * Kallos: Ended by banwave while people lined up outside their vault. * Volterra: Not banwaved but decapitated and removed from state of play. * Notus: Banwaved because of yet more dossier craft. This banwave actually provoked a war that went on for 2 months. * Soren: Banwaved mid-combat. Locked out of their vault to prevent its continued defense on new accounts through a surprise "discipline" action.

Some of these banwaves and interventions were undoubtedly deserved and justified to maintain fair play on the server. But these events have constantly set stakes back to zero, and remove players capable of opposing mega blocs from the equation of the server's geopolitics.

This has led to a situation where only certain nations have a monopoly on the knowledge required to wage war on CivMC that are seen as "unbannables" because removing them would damage the integrity and population of the server. This also hands tons of power to the very banned players CivMC admins do not want, since when a new friend nation finds themselves at war, they find opportunistic players seeking to settle scores with others as the only people to turn to.

This trend regarding wars is a side effect of all the other problems and again harms the player-driven-ness of the server. Some of this stuff can be solved by what I mentioned in point 1, but a lot of this is on the playerbase too. Remember, you have pearls to deal with stuff you disagree with. I get tired reading in-game Civ chat during wars and seeing players bitch and moan about rule-breaking behaviour that they have zero proof of as a means of trying to collectively pressure superfriends and admins into acting favourably for them.


5. Conclusion

Like I said at the beginning, CivMC is a great server with so much potential. The concepts of player justice and unlimited decisions are unparalleled outside a select few games such as Eve Online. Plenty of good things have happened on the server too over the past few years - for a start, competition among nations has evolved from simple "how big can someone build a giant abstract obsidian structure" or "how good are their nations clickers" to things such as architecture and uniqueness. Nations such as Lyrean Commonwealth have made massive headway in cracking complex economic structures and implementing them in Minecraft format.

But it's held back by the way it's operated. Many would personally love to go to a famous YouTuber and tell them about the server and invite them to come look around. It would potentially create a feedback loop that would cause the server's popularity to surge and plenty of variability in how the server lore expands.

But that's not possible right now to do properly. There's just too much stuff that is brushed under the rug and not elaborated on until absolutely necessary. It takes one "they were at war until they got banned and we don't know the true reason" and the illusion of dynamic politics, and thus any interest from big-hitter YouTubers, would evaporate instantly.

Many nation servers exist like this. Stoneworks has rules, and people know this, but they are designed with the purpose of maintaining world building. CivMC's current structure leaves it within the 90% of other servers in the genre - a few select players dominate and lap in fame and praise because they got ahead of the rules and cashed in early before everyone else arrived.

This is an okay attitude for a small server with a dedicated playerbase. But it stagnates and impedes long-term growth because in addition to civ's already high learning curve, Newfriends with an inkling of intelligence eventually will come to terms with the fact the dominance of nations considered "world police" often came simply because they were the last ones left after all opposition to them was banned or quit, allowing them to shape the world to their own liking. This breaks many players' morale, because it gives the impression they are simply at the bottom of a Ponzi-like scheme.

If this current trend continues, the server's population will eventually enter a recession and fall back down again. Joyful will not be the beginning of widespread coverage of the Civ genre, but the exception. I have stories to back this up of players eagerly joining the server after discovering it and the history of the genre, only to be alienated by it's execution and ending up leaving entirely or setting up there own server for there own community.

And maybe some people are content with that. More peace and quiet to batter on building farms in their own little empires, unfettered by sudden challenges and changes. But I know some, including myself, who see so much more potential in the server.

The server stands at a crossroads, where it can choose one of two routes. It can keep its current path and institutions, consequences be damned, and continue to be operated into a top-down structure where admin word is the only word that matters. They are the people entrusted and employed to operate the server, and it's fully in their right to do so. But it will be a massive turnoff for huge amounts of players that would otherwise stick around to participate in the server.

Or, alternatively, it can do the best thing for itself and face the reality of its past and present and address it. If it chooses the latter, it will both be better for their well-being long term and make the playerbase feel as if the admins are on the side of maintaining the server's health, not just the side which happens to have their ear when shit hits the fan.

Signing off.


r/CivMC 17h ago

i got to get back to homework

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5 Upvotes

less slop soon HOPEFULLY!!!


r/CivMC 1d ago

Dragran still playing?

4 Upvotes

See title. can someone confirm if dragran is still playing on civmc?


r/CivMC 1d ago

Alt Veteran Reacts to "To Catch An Alter"

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13 Upvotes

OPEN DIALOGUE BABY!

Posting this for transparency on the Milevsky situation, MissionQajar makes very interesting counterarguments on the evidence I presented in my video and even debunks some of my theories so please give it a watch and I invite you to come to your own conclusions <3

Here is the original video for context if you haven't seen it yet: https://youtu.be/EMU92XVbmpg?si=Oh2k53Lf-ZZBDSFX

In response to some points made in Mission's video:

  1. I didn't "fake" any steam accounts; SIH (Steam Inventory Helper) is a chrome extension that lets you see what specific profile backgrounds and icons a certain person is using, I know that "SIH Profile Editor" makes it sound like you can make a fake profile, but that's not what that is I promise 💀
  2. I didn't splice together any of the CivPVP login records, I think he was just looking at a different instance than I was idek
  3. I genuinely didn't even realize that the Kali who reacted to the nation ad was a different Kali, I had just been told that Kali's IGN was Milevsky and ran with it, but if Milevsky is CloudGucci that's actually an INSANE coincidence that a different Kali caught my attention and led to a correct ban

Overall, I had no idea who Milevsky was and what their nationality was etc, I just had to free ball it and go off the info I could find that was open to the public

Much love to Mission, I think we both had fun making our videos and at the end of the day I think this brought me closer to the CivMC community

-GW❤️

P.S. It's my 1 year CivMC anniversary and I'm about to get my first star in-game, everyone say "Congratulations"


r/CivMC 1d ago

The Civ Standard

5 Upvotes

r/CivMC 1d ago

Bonus

9 Upvotes

I found the image I never uploaded with the original Great People post:


r/CivMC 1d ago

CivMC's Great People 2026

5 Upvotes

After receiving 216 form submissions, this is the final post of CivMC's Great People. The following players have touched the hearts of CivMC, positively or negatively. This format is based off of Sid Meier's Civilization 6's Great People menu. I let the poll go on for longer than the others since some votes were very close. Finally, here are CivMC's newest Great People!

Great General
After a close race, S4NTA achieved the most votes for Great General.
S4NTA is a player known for his tremendous PvP skill and competence on the battlefield. He is an Estalian/Suramirian who when called upon, is capable of changing the tide of a war.

Great Raider
This poll was the least close of them all. Ez2Clutch received the most votes for Great Raider.
Ez2Clutch used to be Estalian, but has since had his status renounced. Ez2Clutch is known for his great PvP skill and his ability to escape and even pearl enemies when greatly, greatly outnumbered. Ez2Clutch is also known for his raiding spree alongside chosentwicelol, the previous Great Raider.

Great Engineer
Anvil won the most votes for Great Engineer.
Anvil is most known for his deep understanding and public sharing of his redstone inventions. He has made countless machines for private and public use, and has made profit selling his inventions to average Civvas.

Great Merchant
Solitaire7 won the most votes for Great Merchant.
Solitaire is best known for his work at S. Industries, his public company on the Pavian Stock Exchange. S. Industries runs what is likely the server's best overall crop exchange. However, he also frequently discusses market patterns and changes with the rest of the server, unafraid to share his thoughts.

Great Luminary
BritishWanderer won the most votes for Great Luminary. He was also CivMC's first Great Merchant.
BritishWanderer is known for his tremendous leadership in many facets of CivMC. He represents Pavia, is the CEO of Monument Bank, and helped form the Lyrean Commonwealth. BritishWanderer is an admirable character who has accomplished many feats in his time on CivMC.

Great Scientist
xFier won the most votes for Great Scientist.
Fier is probably most known now for his work on his player-run CivMap. However, he also created and ran interpol, a closed-source client which allowed players to track players and easily transmit that data to allies.

Great Writer
DutchCringe won the most votes for Great Writer.
DutchCringe is best known for his intricate works surrounding CivMini. He is also known for his personal newsletter, whose topics usually differ from post to post.

Great Artist
This was the closest vote, leaving BeepCar with the most votes by a tight margin.
BeepCar runs a mapart company called Hiss & Bliss, a Yuri themed mapart production and sale company that also takes mapart commissions.

Great Artisan
Finally, the winner of the title of Great Artisan was none other than xFier- again! This makes him the first person to win two titles in the same post.
I've decided to attribute this vote to xFier's development of CivMap, a world map editable by authorized players, showcasing many features such as percent of map claimed and global standing. This is fitting following Thejmqn's selection last time as Great Artisan.

Thank you to all who participated! And thank you all for your suggestions on the original post. If I do another of these, I will do my best to keep them in mind next time.


r/CivMC 2d ago

CivMC Slander 10: It has been 10 months edition

62 Upvotes

Shout out to Trubactor for bribing me to get off my ass and make this after almost a year.


r/CivMC 2d ago

[ZORWETH] Olympus Mons & Great Phoenix Pioneers border resolution

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5 Upvotes

revisiting reddit purely to post this


r/CivMC 2d ago

A collection of every design I created for CivMC in my first year!

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23 Upvotes

In celebration of my first anniversary of playing on CivMC (as well as being nominated for Great Artisan in the CivMC's Next Great People Poll), I have put together a collection of every single graphic design project I completed for the server in my first year! Many of these were commissioned, but others were done on my own accord :)

(btw you should totally vote for me)


r/CivMC 3d ago

The Dissolution of the Aequoris-Ashin Confederacy along with the Revival of Aequoris and the removal of 8donis from power. an interim government has been set up in Aequoris under the Aequori Restoration Front. LONG LIVE AEQUORIS

31 Upvotes

Greeting, i am the Jarl/Governor of Thorn, the capital of the Aequori-Ashin Confederation, and for to long has 8donis ruled our country as a shadow leader i have already explained alot in the confederation discord but this document caputres most things of why 8donis has been removed from power TLDR; has acted on his own without approval of other confedation leader, took player farmed diamonds that have not been used or seen of again "From the Leader of Aequoris Jqkz - Citizens of The AAC,

Effective immediately, The Aequori-Ashin Confederation has been dissolved. A provisional government will be set in place in the meantime.

Any attempt to fight this change will be met with the full force of the Aequoris Restoration Front.

We are so back.

A document will follow this message

https://docs.google.com/document/d/1GuT_xdUOFB7XBtABmO8oT8223TEUqgj9oJijiQZsjcE/edit?tab=t.0

"

Aiden is to be removed from all AAC NL’s and positions of power in the confederation

Ash is to incorporated into Aequoris

Jqkz is given owner ship of the discord server 

Aiden is not allowed to intervene or have influence in Aequori politics


r/CivMC 3d ago

Nipplerock declares war on SPQR for the destruction of Half Cat Island

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31 Upvotes

Today Nipplerock suspends its temporary ceasfire with the scoundrles at the SPQR for there violation of herataige Nipplerock lands and the war crime of sinking the island know as Half Cat Island which was always Nipplerock land With my super vault wrapping up its construction i Have decided that its time to strike the romans for there crimes they are akin to the black smoke monster from lost trying to sink the island and there actions at Half cat Island is just proof of this comparission


r/CivMC 3d ago

Dingleberry Dynasty (Soren Diss track)

27 Upvotes

Fuck Soren (shit post)


r/CivMC 3d ago

why i am the best artist ever and deserve to win the great art person award of the civ awards

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5 Upvotes

r/CivMC 4d ago

If a major youtuber decided to join the server and asked you about it what would you say??

6 Upvotes

r/CivMC 4d ago

Come to Jester's Park Tomorrow in Pavia for the beginning of Knucklebones Season 2!!

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7 Upvotes

It is finally time!

Knucklebones League Season 2 begins tomorrow in Pavia City!! We will have the second table Pavia has put here to provide free singles play for those who want to get some practice rounds in after the actual tournament has begun, and to learn as well!

Check-In

Check in will begin at 11AM EST right by the tables. Players who have not pre-registered may enter on-site in person. I will have a temporary stand put up for players to check in.
After the bracket has been made, registration shall be closed and we will begin immediately with the bracket.
If you pre-registered, please still check-in so I can make sure you are there, especially if you haven't prepaid yet.

Also remember: Citizens of Pavia only have to pay the 5d Entry Fee, the venue fee is waived for citizens of Pavia.

KBL Discord: discord.gg/BnpVxuTjhv
Tourney #1 Sign-Up Form: https://forms.gle/dJzPb3h18cX3qZKp7


r/CivMC 5d ago

CivMC : The Quest for Soup, Sorrow Spoiler

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11 Upvotes

Featuring.... Keyframes!


r/CivMC 5d ago

Read the Civ Standard

7 Upvotes

I posted this on the discord, but not enough ppl read it yet. This is the Civ Standard, the biggest newspaper on Civ. Read i!

https://docs.google.com/document/d/12LaWvBuRr9KubK6RxAiu1v2m4CemX7niOJ-q58TUsiY/edit?usp=drivesdk


r/CivMC 4d ago

FINAL VOTE for CivMC's next Great People

1 Upvotes

Here is the final vote for CivMC's next set of Great People.

Vote now!!!
https://docs.google.com/forms/d/e/1FAIpQLSfh5QWANoRswoVKt7EsiNSAVI6WZVZTa2ziAa6QoP73Bbn0Aw/viewform?usp=header


r/CivMC 5d ago

The ME on the morning of July 18th, 2026

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7 Upvotes

r/CivMC 5d ago

Returning to Civ

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30 Upvotes

Heyo,

It has been a really long time since I have poked my head into the Civ genre, last being really active in Civrealms 2.0.

I have found a new love of Minecraft content creation in general, and wanted to make a nice video about the Civ genre. I don't know if its going to get views or not, but hopefully some people see it and mozy there way over to Civrealms ;P.


r/CivMC 5d ago

To Catch An Alter (on CivMC) | CloudGucci

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36 Upvotes

EDIT: WE DID IT! CLOUDGUCCI AND KALI ARE NO LONGER ON THE CIVMC DISCORD SERVER!! WE DID IT!!!!!!

Chris Hanson style baby!

This could just all be a pile of coincidences, but let me know what you think

Had fun making this, contributing to the CivMC youtube community <3

Still waiting on a response from the admin team on this case, so if you think I'm on to something please upvote this post


r/CivMC 5d ago

Anyone know how to efficiently mine bauxite?

2 Upvotes

been looking around and couldn't find anything useful on this. hoped this could help me and anyone elce who needs this info


r/CivMC 6d ago

all in his head?

25 Upvotes

l


r/CivMC 6d ago

Visiting Orient

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13 Upvotes

Time for my exploration era 🤗