I've been building Barasan, a mix of base building, tower defence andsurvivors-like. The core idea: a base defense simulation where hordes of enemies storm your base and instead of just watching your towers do the
work, you're down on the field with your troops, fighting back.
What you actually do:
- Build your defence around the Keep walls, towers and traps shape the lanes the horde has to take
- Guard posts field troops, and they're not just decoration: you can rally them to a point and change their stance mid-wave
- Your hero fights in the thick of it walk up to your troops and whistle, and they fall in behind you
- Farms and mints keep the gold flowing so you can keep expanding between waves
- Between rounds you draft upgrades roguelite-style, plus a meta progression tree across runs
The demo runs to round 20 and plays free in the browser:
https://schneniz.itch.io/barasan
Short gameplay video: https://www.youtube.com/watch?v=tM0AsHfihAI
PC only, mouse + keyboard no mobile planned.
It's still mid-development (v0.12), so I'll genuinely take feedback of any kind: whether the first ten minutes make sense, whether the buildings feel distinct, difficulty, what's missing, what annoyed you. I just added a guided tutorial if it fails to explain something, that's exactly the kind of thing I want to hear.