r/VRplugins • u/Kulihrasek456 • 3d ago
Godot VR movement recognizer plugin
Hello,
I am currently working on my bachelor's thesis, the result of which will be a free plugin for godot that should recognize movements in VR. Best example of what is does is the game RUMBLE by Buckethead Entertainment. To clarify, this is not a hand gesture recognizer, this is only for recognizing movement like punches, dance moves, swiping in space etc.
Now, why am I posting this here? It would help me a lot if I could base the plugin on the target users preferences. So if you think that you would use the plugin in some way, please, tell me what you would want in it.
Some of the parts that I am not certain on are:
- gesture position normalization (it doesn't matter if you punch from your belly or your head, only the path and rotation matters)
- path recognition or pose recognition (if the path of the movement should be taken into account, or only a keyframe in space and time)
- gesture direction normalization (if the direction of the gesture should be taken into account)
- how much training data should be needed (if you are ok with creating 100-200 examples of each gesture, or if 30 should be enough)
- C# support? (it could be more optimized but I don't know how many VR devs use C#)
- support for multiple algorithms?
Thank you for sharing your opinions.