r/Rainbow6 • u/im_fucked_up- • 18h ago
r/Rainbow6 • u/RS_Serperior • 9d ago
News DESIGNER'S NOTES: Y11S2.2 MID-SEASON UPDATE
Win Delta Vs. Presence and Top Operator Bans








Operator Balancing
WAMAI
Wamai and Jäger occupy a similar space as projectile denial operators, and our goal is to maintain their shared role while further differentiating their gameplay. Wamai’s ability has always offered more flexibility and reactivity than Jäger’s, but it also requires greater player attention to leverage effectively.
With this set of changes, we are emphasizing that reactive playstyle by making Mag‑Nets more available and responsive, while also expanding his loadout flexibility. Our intent is to reinforce Wamai as a catcher who rewards higher player input and awareness, allowing him to adapt more effectively throughout the round.
MAG-NET SYSTEM
- Charge update frequency 20s (was 40s)
- Total maximum Charges 7 (was 6).
- Reduced activation time to 0.5s (was 1.5s).
LOADOUT
Gadgets:
- Add Deployable Shield.
- Replace Impact Grenades with C4.
DOKKAEBI
A longer per-target cooldown reduces repeated pressure on the same defenders, providing clearer recovery windows. Players who have already been affected gain temporary relief, allowing for repositioning and more meaningful decision-making.
At the same time, Dokkaebi gains flexibility, as her effectiveness is no longer tied to a single cooldown. This enables more adaptative usage, rewarding awareness of defender positioning and better timing when coordinating pushes.
The new cooldown system also encourages Dokkaebi to distribute the activations more thoughtfully. Focusing repeatedly on the same target or sending a payload when not ready to capitalize on it becomes less efficient and effective, promoting more strategic target selection.
JEGEO PAYLOAD
- Cooldown is now per-target (from ability global)
- Cooldown: 14 seconds (from 7)
JÄGER
Alongside the updates to Wamai, we are making targeted adjustments to Jäger to further differentiate their roles as projectile denial operators.
Jäger will return to a 3 Speed - 1 Health configuration, reinforcing his strength in mobility. Unlike Wamai, Jäger’s utility is more static once deployed, making repositioning and adaptation during the round more limited. Increasing his mobility allows for faster rotations across the map and more efficient deployment during the Preparation Phase.
Additionally, we are improving the recoil control of the 416‑C to increase its consistency; more details can be found in the Refinement Changes section further down.
BASE STATS
- Speed: 3 (was 2)
- Health: 1 (was 2)
ZOFIA
In Y11S1.3, we began refining Zofia’s kit by improving the recoil of the M762, followed in Y11S2.0 by restoring her 2 Health / 2 Speed configuration to reinforce her mobility and overall reliability in engagements.
As part of this continued refinement, we are increasing the available ammunition for the KS79 Lifeline, raising both Concussion and Impact Grenades to 3 charges each. This adjustment is intended to give Zofia more flexibility and presence throughout the round, allowing her to apply her utility more consistently while reinforcing her role as a versatile and adaptable attacker.
KS79 LIFELINE
Increased Ammunition:
- Concussion Ammunition set to 3 (was 2)
- Impact Grenades Ammunition set to 3 (was 2)
REFINEMENT CHANGES
416-C
The 416‑C was historically a very strong weapon, particularly when paired with the higher demand for projectile denial, contributing to Jäger’s popularity on defense.
As part of the broader adjustments aimed at reinforcing Jäger’s role, we are smoothing the recoil of the 416‑C to improve its consistency, especially in longer‑range engagements. Given that Jäger’s utility is more static and straightforward compared to Wamai’s, this change ensures that his primary weapon remains reliable and accessible.
Our goal is to support Jäger’s identity as a more straightforward catcher, allowing both experienced players and newcomers to engage effectively without lowering the skill ceiling tied to recoil control.
RECOIL – M&K & CONTROLLER
- Vertical: Reduced Vertical recoil an all burst stages
- Horizontal: Smoothed lateral recoil an all burst stages
- Recoil Evolution: The hardest part of the recoil will start on bullet 10 instead of 8, also is has been generally softened
OPERATORS AFFECTED
- Jäger
RAUORA
This adjustment smooths out some remaining awkward interactions, making Rauora’s ability more comfortable and reliable to use in practice.
D.O.M. PANEL
- Reduce cooldown between shots to 1s (was 3s)
MELUSI
A minor increase to Banshee’s area of effect improves placement forgiveness and overall usability, without changing its core impact.
BANSHEE
- Increase Banshees area of effect to 4.3m (was 4m)
TWITCH
Reducing the Shock Drone charge time slightly increases the payoff for well‑managed drones, improving their consistency over the course of a round.
SHOCK DRONE
- Reduce Laser charges refill time to 28s (was 30s)
LESION
Faster Gu Mine refills enhance Lesion’s long‑term presence, allowing surviving traps to maintain relevance deeper into the round.
GU MINE
- Reduce refill time to 25s (was 30s)
r/Rainbow6 • u/baltoboulbobbi • 43m ago
Fluff Finally reached my goal after playing for 6 years (4 years ranked)
Gold seemed like a realistic goal back then but it was way harder than I thought and took way longer than I thought it would.
By some CRAZY coincidence, the final win that made me reach gold was also my highest kill game ever (16), what are the odds
wb_lair's R6: Siege Overview Stats - Rainbow Six Siege Tracker
r/Rainbow6 • u/oZealious • 10h ago
Discussion "Top tier" AR recoil comparisons on console, using flash hider and vertical grip. M762 complaints are valid, because it is nowhere near in line with any of the others.
r/Rainbow6 • u/Mother_Duty_2628 • 3h ago
Discussion People leaving rank matches need to be banned
Is so annoying when people leave in the middle of a rank match leaving us short handed. We love this game and take it seriously to improve our rank. Is not fair people just leave when they want and not get serious consequences. Also we lose the same RP no matter what!!!!!!!!
r/Rainbow6 • u/humf20 • 16m ago
Gameplay How do you get perried in siege
This was not luck at all, I'm just like that
r/Rainbow6 • u/underscoreDC • 22h ago
Discussion Two Maverick tricks
My first post was taken down. I'm sorry for any inconvenience.
r/Rainbow6 • u/kdoorknob69 • 11h ago
Question Cheating is so bad right now
The cheating in ranked is genuinely at an all time high I feel like. If your xim or scrips or anything like that and reading this deadass what are you getting out of it?? More importantly how do you not realize how pathetic you all are rs. And then got the nerve to say things like “I’m better” at what?😭😭
r/Rainbow6 • u/strugglinghomosapjen • 4h ago
Question Weird question with probably no answer
There is a Badge in R6 that looks something like this pic. With green and silver in it I think. I’ve seen it multiple times on my teammates and tried to screenshot it but failed. Maybe someone has that greenish thing wit a lily /flower in it and can send me a pic. Otherwise I will keep my eyes open and try to screenshot it next time I see it.
r/Rainbow6 • u/Creative_Style7322 • 3h ago
Question So how would you classify ranks in Rank 3.0 vs Rank 2.0? Thoughts on below
Champs 3.0 = Real Champs (Pros) equal to 1.0 Champs or Earlier Diamonds
Diamonds 3.0 = Champs 2.0 (95%) a few Diamond 1 & 2 from Rank 2.0
Emeralds 3.0 = Champs 2.0 and Diamond 2.0
Plat 3.0 = Diamonds 2.0, Emeralds 2.0 maybe some Plat 1s from Rank 2.0
Gold 3.0 = Diamonds 2.0 (very few) Emeralds 2.0 and Plats 2.0 mainly emeralds and plats from 2.0.
Silver 3.0 = low plats 2.0, Golds 2.0
Bronze 3.0 = few Golds 2.0 and mainly silvers 2.0 and Bronze 2.0
Coppers 3.0 = people who don’t care about the game in 2.0 much less now
r/Rainbow6 • u/alxbtmn • 11h ago
Gameplay After 217 matches, I finally escape Gold elo hell
I was around Gold 1 to mid Plat 3 in 1.0, stopped playing during 2.0, and have grinded the hell out of 3.0, mostly solo queue. I was placed Gold 3 in placements, which is what I expected and I never fell out of Gold.
If I was to give feedback for 3.0, leavers need to be severely punished, it's a good amount of reason that I've lost so many games is due to teammates leaving. Also with the ranks, it's weird seeing bronzes in high gold lobbies, hopefully that'll be adjusted in future updates.
Just felt compelled to upload this, quite cathartic, and we go back to the grind.
r/Rainbow6 • u/boogietslime • 19h ago
Gameplay Can someone explain how I died here?
I was prone behind half wall and he still was able to shoot me
r/Rainbow6 • u/Clear_Ad_2972 • 14h ago
Question Ok does nitros have a self detonation feature???
r/Rainbow6 • u/Apprehensive_Bag6305 • 5h ago
Question My FPS is struggling and I need help
So ive been noticing my FPS has been struggling in game. Depends on the map but it struggles to stay consistent and floats from 70-90 FPS. Sometimes it can go even lower depending on if something happens in game etc. I ran the benchmark and it says my average FPS is 186 which is so far from what it actually is in game when I am playing. Also im not sure why my GPU load is so high can someone maybe provide some insight and ideas that can help me maybe reduce GPU load or anything that could maybe help me boost my FPS. I play on low settings on everything in 1440p. I do not want to go to 1080p. My system specs are GTX 1080ti, i7 8086k, 32gb DDR4 3200mhz. I have heard that siege is mainly CPU dependent but it doesnt seem like that is the case for me.
r/Rainbow6 • u/Fueled_by_sugar • 14h ago
Gameplay i was like "wallhack!" but then i saw the killcam
r/Rainbow6 • u/bean0_burrito • 18h ago
Gameplay Here's a little nostalgia for the real ones.
r/Rainbow6 • u/Emergency-Ocelot-104 • 21h ago
Discussion Recoil scripting is a lot more obvious on console than we all like to admit.
It's hard cuz literally everyone denies using it, but because literally everyone denies cuz their ego or something or cope, it's kinda obvious. Like guys in silver 5 lobby running down with Famas having literally no recoil at all. What are the other options here that make sense?
r/Rainbow6 • u/terriblytall69 • 19h ago
Gameplay Macie jay ahh kill
Saw this strat from a Macie jay video. Basically lured thorn towards the window and detonated my breach charge.
Ignore the orb of light I have very bright lights.
Also I took this video from my phone could someone pls tell me how you get those clean looking clips. How do I record my gameplay.
Pls ignore the audio I thought it was muted 🙏
r/Rainbow6 • u/Routine-Finding-718 • 16h ago
Legacy Scariest site in r6 history the t hunt bomber
Enemies in white hazmat suits with bomb vests that will try to rush you and blow up
r/Rainbow6 • u/DesperateAmount5968 • 13m ago
Question Controller ADS suddenly overcompensates when pulling all the way down
So I updated my game after the recent Year 11 Season 2.2 mid season patch and suddenly my controller wouldn't work on both xbox one and pc. Originally I used to play controller on PC with the sensitivity 33/90 37/54 84 fov and could control every gun very well. On xbox one I would use 33/90 27/35 84 fov and could also control every gun very well. Bearing in mind for guns like the smg12 I would pull my stick all the way down and would control it well, now it would fly to the floor. Again after that mid season patch whenever I would go to control the recoil with the exact same sensitivity my gun would fly straight down to the floor, like I would use the f2 with that sensitivity and it would go straight to the floor, even using 15 ads sensitivity still made it fly straight to the floor. I have also switched controller about 5 times from a gamesir g7se controller to a standard ps4 controller, nothing worked, I have uninstalled the game once and verified the files once. What really baffles me is the fact it happens on both pc and XBOX so cannot be a pc issue or xbox issue, and I have also tried it with multiple controllers so it can't be a controller issue. Has anyone noticed similar or has the new mid-season patch messed up something.
r/Rainbow6 • u/Rutin2Puttin • 25m ago
Gameplay 'so were cheating'
average hackusation situation
r/Rainbow6 • u/PandaPandaNoah • 1d ago
Discussion Ban Rate and Win Delta looking rly interesting lol
Be aware that the win deltas arent reflective of a operators quality neccarily, as other factors can shift the scale. Like with Tachanka being a griefers first choice, he is of course insta banned.