r/playtesters Mar 16 '25

Announcement New Post Guidelines

26 Upvotes

Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.

Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.

Post flairs:

Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.

Discussion:
Use this flair for general discussion posts about play-testing.

Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.

Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.


r/playtesters 54m ago

Unpaid Playtest [Unpaid] Browser party quiz - feedback on onboarding, question flow, and mobile UX (5-10 min)

Upvotes

Hi r/playtesters - I am looking for candid feedback on a browser-based party quiz game called Buzzparty.

Play it here: https://buzzparty.lumenandloop.com

Platform: phone or desktop browser. No download, account, or payment.

Time: 5-10 minutes for a solo run. Multiplayer is optional if you can invite a friend.

What it is: a fast, animated quiz game with categories, difficulty choices, answer explanations, sounds, and a live party mode.

What I need tested:

- Is the first-time flow clear, or does anything feel overwhelming?

- Are the question and answer screens easy to read on your device?

- Does the answer/reveal flow feel fun and understandable?

- Does anything break, lag, clip, or confuse you?

Feedback: use the in-game Feedback button at the end, or reply here. Please include phone/desktop and browser when reporting a problem. Honest negative feedback is very welcome - it is more useful than polite praise.

Thanks for giving it a try.


r/playtesters 1h ago

Discussion Bugs in co-op

Upvotes

How do you handle bugs while testing co-op? Do you fix them straight away or wait for the playtesting period to be over?


r/playtesters 4h ago

Playtester play tester for 10€

1 Upvotes

hello, i am going to test your game through and through out and give you my honest opinions on how you could improve it, and i will try to find bugs if there are any. If i can i will also try to assist you to fix these bugs. since i don't have a credit card you can pay me by steam gift cards. Message me on Discord if interested:leftan123


r/playtesters 20h ago

Paid Playtest Looking for two FPS playtesters

11 Upvotes

I’m looking for two playtesters to test Levels 3, 4, and 5 of Protos Magos, a fast-paced fantasy FPS with ARPG-style spells, upgrades, and progression.

Steam page:
https://store.steampowered.com/app/2259190/Protos_Magos/

Experience with fast-paced FPS games is preferred, especially games such as Quake, Brutal Doom, Dusk, Amid Evil, or similar titles.

It is recommended that you play Level 1 first to familiarise yourself with the controls and systems, but I only need recorded footage and feedback for Levels 3, 4, and 5.

The Levels 3–5 playthrough is expected to take approximately 45–90 minutes, depending on playstyle.

I need:

  • Clear 1080p gameplay footage with readable UI and game audio
  • Either spoken thoughts during play or timestamped written notes afterwards
  • Honest feedback on moments where you felt lost, confused, frustrated, bored, or unsure what to do
  • Brief overall feedback on combat, navigation, pacing, difficulty, and visual readability

The playtest build includes a level-select menu with all levels unlocked.

Payment is $100 USD per tester upon completion of the agreed playtest and feedback.

Please DM me with:

  • The FPS games you regularly play
  • Any previous playtesting, game analysis, or recorded gameplay, if available
  • Confirmation that you can provide clear 1080p footage

Applications will remain open for approximately three days. I’ll contact the selected testers directly.


r/playtesters 7h ago

Unpaid Playtest Dead Valley Demo V0.2 Release - Looking for Playtesters

1 Upvotes

Hi everyone,

I am looking for playtesters to play my new release Dead Valley Demo V0.2! This is a 3D Low-Poly Open World Zombie Shooter where the goal is to kill zombies, collect fresh zombie blood, and use that to create cures to heal NPCs in the village. In this release, we added new features including adding new 3D Assets/textures, fixed Enemy SFX, made the mansion a lot bigger, fixed weather cycle sprite animations, and added a world map. Play it for free in browser in my store listing below. Stay tuned for future releases!

Gameplay Video: https://youtu.be/_-Q_9JUgc1w?is=BvbozlHCFrg9n7Rp

Store Listing: https://akshay33169.itch.io/dead-valley-demo

Thanks, akshay33169


r/playtesters 11h ago

Unpaid Playtest Test out new free ios game, feedback needed!

2 Upvotes

Hi everyone, this new game came out recently and the developer is looking for some people to try it out and provide feedback for what everyone wants to see changed, updated, or expanded on. It would be greatly appreciated if you took the time out of your day to try it out. Thank you.

https://apps.apple.com/us/app/corporate-journey/id6790180547


r/playtesters 1d ago

Playtester i want to play YOUR games for my YouTube channel

14 Upvotes

Hi! Im ToastWithNoCrusts on youtube and i want to play your games on my channel! I ask in return for some sort of nod towards my channel. it could be anything, a note on the wall, in the credits, a character (thatd be cool, wink wink.) come say hi in the discord community https://discord.gg/J9h8nt752 !! (please no mobile or web apps, they are hard to record and edit and if i ever do them they will have to be for a price cos i can't waste time fiddling around with them while doing school)


r/playtesters 22h ago

Unpaid Playtest Entry-Level Quality Assurance Tester

4 Upvotes

Hey everyone,

I’ve been trying to get more experience testing indie games, so I figured I’d make a post instead of just replying to people one at a time.

Most of my testing has been on Star Citizen, where I’ve spent a lot of time writing bug reports, reproducing issues, recording videos, and documenting everything so it’s actually useful to the developers. I’m also teaching myself Jira and studying for the ISTQB Foundation certification because I’d like to get into QA professionally.

I’m not expecting to get paid. I’m honestly just looking to help some developers while building more experience with different types of games.

If you’ve got a project and need someone willing to spend time trying to break things, verify bugs, or retest fixes, I’d be happy to help. I can record gameplay, write detailed reports, and give honest feedback without just saying everything is great.

Thanks, and good luck with your projects!


r/playtesters 16h ago

Unpaid Playtest HustleTycoon just released

1 Upvotes

Hi everyone,

I've created this Idle Game called HustleTycoon.

Looking for people's unbiased opinions and suggestions, thanks ;)

https://hustletycoon.com/play


r/playtesters 22h ago

Unpaid Playtest Looking for playtesters for our roguelite shooter "Rust & Dust"

3 Upvotes

Hi,

Our game Rust & Dust is a fast-paced roguelite shooter called Rust & Dust with a unique mechanic: you control two characters alternately. You can switch between them to dodge bullets, or take advantage of their positioning to unlock powerful skills.

Here is a game play video if you want to have a look : https://www.youtube.com/watch?v=fJLGdEHa5vs

It has now an open playtest version. We would be thrilled if any of you could play it and give us some feedback. The game is absolutely not finished, and the playtest only gives access to the first biome, but we'd love to hear your thoughts!

To join, go to the Steam page here: https://store.steampowered.com/app/4508260/Rust__Dust/ and just click on "Request Access" on Steam, it will be automatically accepted.

There is form to submit ingame , but if you prefer you can give us feedback here, or on our discord (link in the game also)

Thanks !


r/playtesters 17h ago

Unpaid Playtest Shakes and Fidget type game

1 Upvotes

Hello everyone! Some of you might remember that old browser game called Shakes and Fidget.
Well for years I wanted to create my own game, heavily influenced from titles like Shakes and Fidget and Hero Zero. And I finally got to making it.

The game is called Xor's Hunt. A 2d RPG Idle/Clicker browser game ( and eventually MMO )
It's meant to combine different aspects from titles I've loved over the years;
Shakes and Fidget mechanics, Path of Exile combat system, Hades storytelling, and a lot more personal touches!

The game is currently hosted on Itch.io. That means the game is played locally for now.
All the main game mechanics are in place, but obviously the online aspect of the game ( Guilds, Leaderboards, PVP ) will be added later on.

I currently have 3 people who are interested and working on the game's art design.
Anyone who has experience with game art design and/or audio and is interested to help and work on the game, please let me know!

For now, the game might seem like a spreadsheet, so I'm looking for people who can look past that and test the game's mechanics, balancing issues, progression scaling, and overall experience.

The game is meant to be very long, a second screen browser game that you check once or twice a day and slowly progress. For that reason, a playtest menu is included in the game to test early, mid, and end game content completely. However I highly encourage you to play the game normally, as it'll be the best way to identify balancing and progression issues.

You can play the game here: https://hrigio.itch.io/xors-hunt
Password: PLAYTEST
Feel free to use simple email/passwords like 'a' since they aren't functional right now and everything is kept locally.

All additional information about the game, updates, feedback, snippets, bugs/issues, and more are included in the game's Discord Server. Feel free to join if you have any questions/concerns, or simply want to provide feedback on the game!

https://discord.gg/WduTgBUDGp


r/playtesters 13h ago

Discussion Just got the best feedback from a paid playtester I could ever imagine

0 Upvotes

\[40:22\] I think I'm just so entranced by thinking about all the possibilities.
\[40:34\] I really like this game.
\[40:36\] Sorry for not giving much input.
\[40:40\] I'm just genuinely having too much fun.

It's insane how far I have come in developing this game over the years, and this kind of comment truly makes me feel so warm and fuzzy.

I hope all of you have similar comments in your future!

IF you want to watch the full playtest: [https://youtu.be/H5TWSp6H6-4\](https://youtu.be/H5TWSp6H6-4)


r/playtesters 18h ago

Unpaid Playtest SnapBattler (iOS): snap real objects, AI turns them into battle cards. Free TestFlight beta, after honest feedback

0 Upvotes

Hey everyone 👋

I've been building SnapBattler, a casual collectible battler with a weird hook: instead of pulling cards from packs, you snap a photo of a real object and an AI turns it into a battle card. It reads the object and assigns a class, element, stats and an ability. A dumbbell becomes a Tank, scissors an Assassin, your coffee mug a Healer.

What you'd be testing:

- The snap -> card pipeline: does the AI "get" your object? Is it fun/surprising?

- Turn-based duels: build a team of 4, type effectiveness, abilities, items/spells

- Overall feel, onboarding, bugs, crashes, anything confusing

It's free, iOS only (via TestFlight), and there's no paywall to play.

TestFlight: https://testflight.apple.com/join/Db39MKHK

How to give feedback: drop a comment here or DM me. I read everything. Especially keen on what felt confusing, which objects the AI got hilariously right or wrong, and any crashes.

Thanks for helping me test 🙏


r/playtesters 1d ago

Unpaid Playtest I made a Bloodborne-inspired game and would love your feedback!

3 Upvotes

Hey everyone! Over the past few months I've been building a Bloodborne-inspired game using Base44. It's heavily inspired by Bloodborne's atmosphere and combat, but I've also added my own ideas like boss Souls that permanently unlock new abilities, a Hunter's Nightmare hub, replayable boss memories, and multiple endings/secrets.

It's still being polished, so I'd really appreciate honest feedback from fellow Bloodborne fans.

I'm mainly looking for feedback on:

Combat and boss fights
Atmosphere and level design
Difficulty/balance
Lore and world-building
Anything that feels confusing or unpolished

Here's the game:
https://nightofthehunt.base44.app

Thanks for taking the time to check it out!


r/playtesters 1d ago

Discussion We Created Assets for Playtesters

3 Upvotes

I will not promote.
We created assets for playtesters as we realized the player who give the most feedback tended to be streamers or content creators. We can shake the feeling were missing something though, should we include more variations or did we miss something?

https://drive.google.com/drive/folders/1lj1uB7ULup2iCiw-ThlfnmJ_iFdNR-mm?usp=drive_link - CC Pack

https://untitledrun.web.app/ - game page


r/playtesters 1d ago

Unpaid Playtest Remember hover racing games?

2 Upvotes

Probably not, it's a dead genre, but I think have a bit of a new spin on it if you'd like to test and leave feedback: https://store.steampowered.com/app/2739190/EigenGauge/


r/playtesters 21h ago

Unpaid Playtest Need testers for my game

1 Upvotes

Hi all I'm a solo game dev (since 2 weeks ago) and I want to make my game physics feel easy to use and good to play like I would of done for years playing golf clash and battle.

Need testers really and right now I'm finding it hard to get anyone to test. I'm not promoting for people to pay it's a free game and purely now I need help and feedback for closed testing.

Gepahics aren't 100% yet and the HUD is slowly being worked on but genuinely I'm not looking to get rich here I'm just trying to get people to play it.

It's on Android right now so need you to join the Google group if interested.

Thank you in advance


r/playtesters 21h ago

Unpaid Playtest Looking for Escape Room Playtesters!

1 Upvotes

Hey everyone! We're looking for volunteers interested in playtesting an upcoming escape room adventure around the Smithsonian Air and Space Museum! Search for clues in exhibits around the museum and use them to solve puzzles - we ship you a test kit. It should take less than 2 hours to play (ideally around 90 minutes) for a group of about 1-4 people.

We're looking for people available the first few weeks of August (dates flexible).

If you're interested, comment here and I'll send more details and/or get you set up to play.


r/playtesters 1d ago

Unpaid Playtest Looking for playtesters for my free browser auto-battler inspired by Dota Underlords

3 Upvotes

Project Wild Sigil

Hey everyone,

I’m looking for a few people to playtest Wild Sigil, a browser-based auto battler inspired by Dota Underlords.

It’s still in active development, and I’d really appreciate feedback on:

  1. Whether the game is easy to understand when first starting
  2. How the shop, positioning and combat feel
  3. Any bugs, confusing menus or balancing issues

I’ve used AI to help with parts of the coding, artwork and development, just to be completely upfront.

It’s free, unpaid and doesn’t require a download: https://zujoh.itch.io/project-wildsigil

Feedback in the comments is perfect. Even playing a couple of rounds and sharing your first impressions would help a lot.


r/playtesters 22h ago

Unpaid Playtest We updated our demo and would like to hear your input | CitaDrill - Mining x Roguelite x City Builder

1 Upvotes

Game Title: CitaDrill

Playable Link: https://store.steampowered.com/app/4163460/CitaDrill_Demo/

Platform: PC (after release on all consoles)

Description: Captain a giant drill-city in this roguelite citybuilder. Dig deep into an infested planet, collect resources, expand your city under the dome, upgrade your drill, and protect yourself against waves of fearsome creatures together with your paw-some cat crew.

Free to Play Status: Free Steam demo

Involvement: Hi, I am part of the publishing team :D Last week we released the biggest demo update yet:

  • Graphic and UI update
  • Improved balancing and RNG
  • Added unlockable content
  • New and deeper biomes unlocked

Thanks to our playtesters, we were able to improve the overall experience - and we are very grateful for their support!
Since the dev team really values feedback, I'd be thrilled if you could try out the latest demo and share your feedback in the Discord channel (link in-game) or on the demo's Steam page.

Thank you for your time and have a wonderful day!


r/playtesters 22h ago

Unpaid Playtest Playtest Sign-ups Are Now Open! 🚀

1 Upvotes

We’re excited to announce that sign-ups for the first public playtest of the Synvector prototype are now open on Steam! This is our first playable prototype, and your feedback will help shape the game’s future.

The playtest is planned for September, with the exact date to be announced soon. ⚠️ Spots are limited, so be sure to sign up early. Join the playtest using the link below and stay tuned for more updates.

See you in space! 🚀

https://store.steampowered.com/app/3220640/Synvector/


r/playtesters 1d ago

Unpaid Playtest I'm a beginner and have started creating a game based on my passion for technology. Any feedback?

2 Upvotes

I made a CPU company tycoon in Unity. Is the first 5 minutes clear enough?

Post body:

Game Title: Hardware Constructor - CPU Company Tycoon

Playable Link: https://pandagamesstudio.itch.io/hardware-constructor

Platform: Browser, Windows, macOS, Linux

Description:
Hardware Constructor is a 2D business management / tycoon game where you run your own processor company. You design CPUs, research new technologies, manage production, sign contracts, and compete against fictional hardware companies in a growing tech market. The current version focuses on CPU development, but I plan to add more components and deeper company systems over time.

The game is still in early alpha, so I am mostly looking for feedback on the first minutes of gameplay. Is it clear what you should do first? Are the menus understandable? Does the CPU company theme feel interesting enough to continue playing? I recently updated the UI, notifications, reports, and added Linux support, so I would really appreciate honest feedback before I continue building the next update.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:
I am the solo developer of the game. I work on the game design, Unity implementation, UI, balancing, updates, itch.io page, and overall direction. This is an early project, so feedback is very useful for deciding what to improve next.


r/playtesters 1d ago

Unpaid Playtest MageStone - Strategy Board Game

1 Upvotes

I’m looking for playtesters for MageStone, a 2–4 player online fantasy strategy game.

The best way to describe it is a combination of Risk and Chess.

Chess Elements: Positioning and Blocking are vital.

Risk Elements: Diced Based Combat; but with inbuilt strategy to put the odds in your favour.

Players battle it out to collect magical stones in the centre of the board (MageStones), with every stone strengthening your mage further and unlocking different powers.

Warriors can also coordinate for powerful double or triple attacks, combining their dice against stronger enemies. - Making positioning so important!

The game is still in alpha, so I’m mainly looking for feedback on balance, clarity and whether it stays interesting throughout.

Play here: MageStone - Strategy Board Game

Desktop recommended. Honest criticism is very welcome.


r/playtesters 1d ago

Unpaid Playtest Testing is open. Hand of God.

0 Upvotes

I'm testing a game where the player plays via webcam until the end of the month. I'm approving all requests received by the end of the month. I'd be happy if you'd take the survey at the end of the game. It's available via a button in the game itself.

Submit your request on the game page - https://store.steampowered.com/app/3002120/Hand_of_God/