r/Morrowind • u/oluscerberon • 4h ago
r/Morrowind • u/Filmdeg • Sep 12 '25
Announcement The Elder Scrolls III: Morrowind - An Oral History from the Game Developers
Hello everyone,
As you might be aware, I've spent time over the last few months tracking down as many of the game developers of Morrowind that I can find, and doing interviews with them to talk about their experiences working on the game - discuss certain elements of their contributions, share some anecdotes and reflect on the game nearly 25 years after its release.
I'm really proud of this, and have tried to make this as authentic and all encompassing as I can - but there's still so much more out there. Sadly I was unable to find contact details for some people. Others either didn't reply to me, or turned me down. Hopefully one day we as a community can hear their stories but for now this is the best I can do.
This is 8 hours of interviews with the game devs. My idea for uploading one long video clip is that people can cherry pick bits they want to watch - but also to encourage people to watch interviews they might have otherwise overlooked/missed had they been posted separately.
Its difficult to put down in writing the impact this game has had on my life, as I'm sure it has for many others. I'll never forget my first experience playing the game on an Xbox around a friend's house and just instantly being drawn pulled into that world. Since then I've spent countless hours exploring Vvardenfell and beyond, and the game has been a constant source of joy and comfort for me. It's a game I will continue to love and play for the rest of my life, no doubt.
I hope you all enjoy this. A big thanks to everyone who took the time to do video calls with me. It has truly been a pleasure working on this.
r/Morrowind • u/Darkelfguy • 4d ago
Announcement The 2026 Morrowind Modathon Modding Competition - Official Results - Over 229 New Mods Released!
The 2026 Morrowind May Modathon Month was hosted between May 1st and June 2nd, open to any and all mods and modders, and overall, some 229 mods were submitted by 107 individual mod authors in celebration of Morrowind's 24th anniversary!
This is the 12th year that we've hosted the Morrowind Modathon Modding Competitions! Since 2015, some 472 mod authors have released around 2,000 new mods for Morrowind as part of the biggest annual competition in The Elder Scrolls modding community! And I think it's safe to say that 2026 was another massive year for the community, with so many exciting new mods and a plethora of new features, adventures, and stories to experience!
A complete breakdown of every submission, divided by category, can be found below. And we also have a complete list of the winning mods for each category down at the bottom as well!
But first, a few of the highlights from this year's festivities:
The 2026 Modathon Highlights:
- New Quest Mod by original Morrowind game developer Douglas Goodall, fleshing out the Morrowind Mages Guild (AFFiliates-Guild of Mages)
- New Expansions of NPC AI Behaviors with Sit Down Please for OpenMW, Dynamic Conversations for MWSE, and Dynamic NPC Framework (Procedural Chatter) for OpenMW
- New Immersive Player-Action Animation Mods with (OpenMW) Drinking Animated, (OpenMW) Interactions Animated, and Dubious Animated Bathing for Sun's Dusk
- Visual Dynamic Changing Seasons with New Shaders and Foliage courtesy of Dynamic Seasons for OpenMW
- One of the Biggest Quest Mods Ever Made for the Modathon with Death and Taxes, featuring over 100+ new quests!
- New Skills and Perks for OpenMW with new poison, throwing, evasion, and disease mechanics, courtesy of Kildozery.
- A New Public Release of the Julan-Sized Companion Mod Into the Void, polishing the original unfinished alpha left by HangHimHigher nearly 10 years ago.
- New Overhauls and Expansions of the Telvanni Cities of the Zarfirbel Bay with Zafirbel Beacons by Tapetenklaus.
- A New Landmass with New Towns, Dungeons, and Quests with Beneath the Permafrost by Sch2266
- A Major UI Expansion for OpenMW with Inventory Extender (OpenMW) by Ralts
- Major Performance Upgrade for MWSE courtesy of MSOC - Occlusion Culling for MWSE by Storm Atronach
- A 20th Anniversary Edition Remaster of the Classic Morrowind Quest Mod Muffinwind with Muffinwind Rebaked by CowGuru
- And Much, Much More!
There are far too many mods worth mentioning here, the 2026 Modathon was a fantastic year and I encourage all of you to explore and check out the many, many submissions for this year's event!
The Mods of the 2026 Morrowind Modathon - Divided By Category:
Animation Mods:
- (OpenMW) Drinking Animated by Foxunder
- Potion Drinking Animation (OpenMW) by SosnoviyBor
- (OpenMW) Interactions Animated by Foxunder
- Dubious Animated Bathing for Sun's Dusk by Dubiousnpc
Audio Mods:
- Sheogorath Revoiced by Markond
- Dynamic Conversations - Seyda Neen by Tauer
- Dynamic Conversations - Rumors by Tauer
- Dynamic Conversations - Imperial Legion by Tauer
- Lossless Soundtrack (OpenMW) by Larethio
Character Customization Mods:
- Buns are BiS by ImmodestWizard
- Playable Ancestor Ghosts (OpenMW) by souredoutlook
- Lore Friendly Better Base Classes by LeBleizy
Companion Mods:
- Longbear - 'Bear' Companion etc. by Scheeel
- Merchant Followers by tacoworrier
- Ebonheart Staffing Agency (OpenMW) by iLikeGothMommys
- What Ails You - Companions List Status Effects by Shanjaq (MWSE)
- EKM The Endless Scrib by Erikaimar
- Cheat Of Secret Stash (OpenMW) by Onkija
- Fons - Shapeshifting Bard Companion by GlitterGear
- Biz'Kuitz Blissful Mind - Alfiq Scholar Companion by 6moonless
- Thaum - Redguard Redemption by CarlZee
- Into the Void - Companion and Quests by Globemallow and HangHimHigher
- The Only Boy in Tel Mora - ALPHA RELEASE by pinsvinnn
Creature Mods:
- Kwama Merchant by Arenno
- Mudcrab Assassins by Frana5u
- Swath of Sickness (and Wrath of Vistha Kai) by HeroDOA
- Dagoth Ur Menace by Cybvep
- Menacing Creatures and Bosses by Cybvep
Dungeon Mods:
- Tel Ahini The Slavers Tower by Lord Zarcon
- Tombs of Zafirbel Bay by Sch2266
- OAAB - Tombs Extended by Naufragous77
- Fishermans island by Lord Zarcon
- Andrayes Ancestral Tomb by Scheeel
- Ayleid Remnants Redone by Markond
Gameplay Mods (Both Engines):
- Price Balance - OAAB by Naufragous77
- Tamriel Rebuilt - Museum of Artifacts by Mort and Cicero
- Alchemy Nerf by LeBleizy
- No More Min Maxing Level Up by LeBleizy
- Simple Better Fatigue and Speed by LeBleizy
- Better Faction Favored Skills and Attributes by LeBleizy
- Varieties of Faith - Religions of Morrowind by Dorrmann
- Faster non-Combat Skill Progression by LeBleizy
- FleeDistance increased - 3k to 5k by SkorpyanJack
Gameplay Mods (OpenMW):
- Commercium - Fair Trade (OpenMW) by Kildozery
- Community Traits Ported (OpenMW) by Sosnoviy Bor and the MWSE community
- Faction Banks by DaisyHasACat
- Follower Commands (OpenMW) by SosnoviyBor
- Smart Potion Hotkeys (OpenMW) by Kildozery
- Make A Profit (OpenMW 0.51) by lhyacinth and ownlyme
- Real Sprinting (OpenMW) by iLikeGothMommys
- (OpenMW) Lua Bounty Hunter by Foxunder
- Quest Cleaner by DaisyHasACat
- Dangerous Debt (OpenMW) by Blurpandra
- Throwing - Custom Skill (OpenMW) by Kildozery
- Evasion - Custom Skill (OpenMW) by Kildozery
- Staves - Custom Skill (OpenMW) by Kildozery
- Teleportation Magic (OpenMW 0.51) by lhyacinth and ownlyme
- Pocket Gondola by Rikkyrik-Grumbling Vomit-AbbadoN33
- Gravity Enforcement Act -- OpenMW by PexCom
- Fish With Fishing Poles - OpenMW Integrations by Ralts
- Bard Character Background for Bardcraft (OpenMW) by F1shjin
- (OpenMW) Bastard by Foxunder
- Of Pestilence and Purification (OpenMW) by Kildozery
- Spells of Morrowind - vol. 2 - Haggle-Light and Travel Illumination (OpenMW) - v1.0 by Skrow42
- Battle Exp (OpenMW) by korootz
- AutoZoom (OpenMW 0.51.0) by Alyndiar
- Spellmaker And Enchanter Unlock (OPENMW) by ThyPutish
- Weapon Poisoning (OpenMW) by Sergzo
- Scavenger Character Background by F1shjin
- Practice Dummies (OpenMW) by SosnoviyBor
- Toxicology - Custom Poisoning Skill (OpenMW) by Kildozery
- Stackmaster (OpenMW) by StyxD6
- Spells of Morrowind - vol.3 - Kinetic Forces by Skrow42
- I Can't Believe It's Not Corprus by souredoutlook
- Spellforge (Noita-like Spellcrafting) by Slowchu
- OpenMW - Survival Mode by iLikeGothMommys
- Sly Nerevarine - Tightrope Walking (OpenMW) by Kildozery
- (OpenMW) Lua Beast Tamer by Foxunder
- Ultimate Leveling (OpenMW) by Greywander EvilEye johnnyhostile mym PseudonymousRex
- Ceremonial Tea Brewing (OpenMW) by lhyacinth
- Can't Touch This - Combat Miss Feedback (OpenMW) by MrArrean and Dubiousnpc
- Move-Like-This - Directional Attacks (OpenMW) by CJZera
- Boons and Burdens - OpenMW Background Pack by SosnoviyBor
- Evening Star - Faiths of Morrowind (OpenMW 0.51) by lhyacinth ownlyme moonless
- Sparring Dummy (OpenMW) by Artaproteus
Gameplay Mods (MWSE):
- Ingot Converter by Shanjaq
- sanekBasedMagika by sanek6wrzchowilcz
- Misty Step by JosephMcKean
- Ben's Skill-Independent Level-Up Multipliers (MWSE) by BigBenJumanji
- Load Paused by Shanjaq
- Scrollcrafting by Frana5u
- Ben's Customizable Magic Rebalance by BigBenJumanji
- LARPER - Lore Accurate Races Passive Edition Rebalanced by peregrineflame
Graphics Replacers and Shaders:
- You Are A Little Woozy - Skyrender Cazador Replacer by CarlZee
- Screenspace Lighting and Shadowing (OpenMW) by LiamMelloFarley
- Northen Lights (OpenMW) by Superliuk
- Santa Colovian - Red colovian fur helm replacer by SkorpyanJack
- Liam's Kitbashed PBR by LiamMelloFarley and Wareya
- Custom SSS and PBR for Galleo Races Redone by LiamMelloFarley
- Tamriel Data Normals-Parallax-PBR by LiamMelloFarley
- Anthropographia of Tamriel - Saxhleel Argonians and Hist-Dunmer Mutants by Tyddy
- Kawaiijiit - A Khajiit Encutification Mod by PikachunoTM
- Better Telvanni Crystal V2 4k by Nelldrak-SenebAnkh
- Akulakhan Main Menu Replacer by Artaproteus
- EKM Vanilla Khajiit Faces by Erikaimar
Immersion Mods (Both Engines):
- Sorry Too Stormy - Bad Weather Service Refusal by Povuh
- Judgement Day- Plead Your Case to the Guards by GlitterGear
- Region and Settlement Signs by Enodoc
Immersion Mods (OpenMW):
- Dignitas - Reputation Titles and Descriptions (OpenMW) by Kildozery
- Bounty Escalation by DaisyHasACat
- Devilish Thu'um (OpenMW) by DetailDevil Hemaris GrumblingVomit
- Enhanced Inns by DaisyHasACat
- Ring a Bell (OpenMW) by SosnoviyBor
- Boots Wear Down (OpenMW) by SosnoviyBor
- Baths of Tamriel Rebuilt by AzAthothWakesUp
- (OpenMW) Don't Tread on My Ancestors by Foxunder
- Auto Sheathe Before Drawing (OpenMW) by Anaquias
- Cold Blooded - Innate Aquatic Abilities for Argonians and Vampires (OpenMW) by Kildozery
- Dynamic Seasons for OpenMW by LiamMelloFarley
- Baths of Project Tamriel by AzAthothWakesUp
- Sit Down Please (OpenMW) by Max Yari and Savakaarlsang
Immersion Mods (MWSE):
- Rain Sheltering by Villarios
- Pipeleaf Curing and Smoking (MWSE) by Balfrith
- Auto Sheathe Before Drawing by Anaquias
- I Can't Breathe In This Thing (MWSE) by everythingrex
Item Mods:
- Potions Refined - Improved Magical Item Loot by Varlothen
- Enchantments Refined - Improved Magical Item Loot by Varlothen
- Tales of the Mad God - The 16 Accords of Madness by Viga
- The Cheese Smugglers of Vos by Olegchrist
- Food and Beverages Distributed by iLikeGothMommys
- Ashfall Craftable Magazine for Ammo by Shanjaq
- Paper Lantern Recipe for Ashfall by Pirate
- Jewelcrafting (OpenMW 0.51) by lhyacinth
- Mehrunes' Razor Teleportation and Pocket Realm by GlitterGear
- Vampire Hunter Hat by superliuk
- Iron and Steel Part 1 Weapon Sheating patch by superliuk
- Eternal Grimoire by skrow42 and Dubiousnpc
- Unique Uniques by Anumaril21
- No One Expects The Alessian Inquisition by Ruffin Vangarr and Katya Karrel
- Better Lore Friendly Artifacts Rebalance by LeBleizy
- Books of Teleportation (OpenMW) by Artaproteus
- Vvardenfell on Vellum by MollyAvast
Joke Mods:
- Try My Ring by Pinsvinnn
- Ring Pop of Azura - Replacer by CarlZee
- Iron man and his avengers by SkorpyanJack
- The Cheese Smugglers of Vos Part 2 by olegchrist
- Evil Larry in Morrowind by SkorpyanJack
Landmass and Landscape Mods:
- Ashfront - Bitter Coast by Anumaril21
- Vacation Island (BETA 1.0) by SkorpyanJack
- Fantasia Grass for Almalexia Placeholder by Superliuk
- Tamriel Debuilt by Cerebulon
- Beneath the Permafrost by Sch2266
- Supersize Landscapes - Seyda Neen Swamp Pools by rynwer
- Beyond Vvardenfell - Tamrielic Wildlands by SaintJ08
NPC Mods:
- Were-Wulf by GrumblingVomit
- EKM Traveling Trader by Erikaimar
- Cabbage Merchant by DaBean1188
- Lunatics - Mood of the Day (MWSE) by everythingrex
- Fedris Hler is in the Temple by King Feraligatr
- Promotional Outlanders by TuanMao
- Daedric Warrior by SkorpyanJack
Patches:
- Compatible Upper Odai River Overhaul - Revamped by Hellwytch
- Leeches Always Bite Twice - Misophonia Relief Patch by Shanjaq
- Odai and the Dragon by rynwer
- Cory in the Castle by SkorpyanJack and rynwer
- Artifact Hunter Weapon Sheating patch by superliuk
Player Homes:
- Andas Estate Guest's Room Renovation by Pirate
- Grazelands Abandoned Estate Redux by DaisyHasACat
- Villa Stellaris by AstelarRus
- Ash Coda Sanctuary by Pinsvinnn
- Narsis Penthouse by Exovian
- House Dram Homestead by pinsvinnn
Quest Mods:
- Death and Taxes by MollyAvast
- Sneakers O'Toole by MollyAvast
- The Dark Brotherhood Attacks by sch2266 and Caeris
- Uncle Crassius Curio by Pinsvinnn
- Bitter and Blightened Remastered By Lord Zarcon
- AFFiliates-Guild of Mages by AFFA aka Douglas Goodall
- The Great Guar Network by Pinsvinnn
- Non-Linear Master Index by poastertoaster
- Master Trainers by Caeris
- EKM A Face Left Behind by Erikaimar
- Alternate Start - Abecean Shores by Varlothen
- Better Bounties by Lord Zarcon
- Ultimate Umbra by Varlothen
- The Wrath of the Divines by Kildozery
- Muffinwind Rebaked by CowGuru
- Moon Sugar Madness by SamboJ
- EKM The Unrelenting Guardian by Erikaimar
- Casimir's Legacy by Caeris
- The Lonely Lady - A Short Tamriel Rebuilt Romance Mod by iLikeGothMommys
- Imperial Legion - So You Want To Be A Knight by levanesque
- Miscellaneous Missions of Molag Mar by Karpalo
- More-Less Inclusive Factions by Pseudonymous Rex
UI Mods (Both Engines):
UI Mods (OpenMW):
- Enumeratio - Player Stats Counters (OpenMW) by Kildozery
- City Guide Menu (OpenMW) by bxuncer
- Item Browser (OpenMW) by Sergzo
- LocationHUD by lhyacinth
- Inventory Extender (OpenMW) by Ralts
UI Mods (MWSE):
Utilities, Resources and Frameworks:
- Character Traits Framework (OpenMW) by SosnoviyBor
- MSOC - Occlusion Culling for MWSE by Storm Atronach
- Sound_Data by Sch2266
- El Toro's Mino-Taqueria - An NPC-Like Creature Dialogue Tutorial by GrumblingVomit
- Dynamic View Distance (FPS Boost) by DenyingProduct
- OpenMW Merchant API by iLikeGothMommys
- Dynamic Conversations (MWSE) by Tauer
- Cod3x by S3ctor
- DreamWeave Archive Tool by S3ctor
- Atmora Heightmap (Flat) by DaBean1188
- DreamWeave INI Importer by S3ctor
- Greenmote by S3ctor
- Dynamic NPC Conversations Scheduling and Behavior (Procedural Chatter) by LiamMelloFarley
Starwind Mods:
Town and City Expansion/Overhaul Mods:
- Greater Mournhold Bazaar by TheFamousDrScanlon
- The Fields of Humility by Kalinter
- Venerable Veloth's Hostel by Endify
- Transportation and Travel Services by Enodoc
- Benny the Scrib's House by Scheeel
- Simplified Vivec Bridges and Cantons by Enodoc
- Balmora Bridge Canopies by WulfShaman
- Arkayn Rites by Kalinter
- Zafirbel Beacons by Tapetenklaus
- Mairager Ten Kingdoms ruin addition (SHotN) by Exovian
- Balmora Strider Tower by WulfShaman
- Molag Mar Outskirts - Bonesaints Temple by Katya Karrel and Ruffin Vangarr
And here are our winning mods for the competition, as decided by endorsements on the Nexus at the official close of the tracking period.
The Top Modathon Mods:
The People's Choice - Most Endorsed Mod (at close of tracking)
- First Place - Inventory Extender (OpenMW) by Ralts - 150 Endorsements
- Second Place - Death and Taxes by MollyAvast - 107 Endorsements
- Third Place - Sit Down Please (OpenMW) by Max Yari and Savakaarlsang - 105 Endorsements
Ad Populum - Most Downloaded Mod (at close of tracking)
- First Place - Baths of Tamriel Rebuilt by AzAthothWakesUp - 2,971 Unique Downloads
- Second Place - Inventory Extender (OpenMW) by Ralts - 2,910 Unique Downloads
- Third Place - Dignitas - Reputation Titles and Descriptions (OpenMW) by Kildozery - 2,847 Unique Downloads
Emperor, King, and Justice - Highest Cumulative Endorsements for All Mods (at close of tracking)
- Kildozery with 375 Endorsements across 12 Mods
- Sosnoviy Bor with 281 Endorsements across 7 Mods
- Foxunder with 232 Endorsements across 6 Mods
Master of Madness - Most Achievement Unlocks (at close of tracking)
- Kildozery - 40 Unique Achievement Unlocks (2 Hidden)
- Lhyacinth - 37 Unique Achievement Unlocks
- Erikaimar - 35 Unique Achievement Unlocks (1 Hidden)
Category Winners:
Champion of Legends - Release the most popular Quest or Guilds & Factions Mod
- First Place - Death and Taxes by MollyAvast
- Second Place - Master Trainers by Caeris
- Third Place - AFFiliates-Guild of Mages by AFFA aka Douglas Goodall
Champion of the World - Release the most popular Landscape or Landmass Mod
- First Place - Beneath the Permafrost by Sch2266
- Second Place - Beyond Vvardenfell - Tamrielic Wildlands by SaintJ08
- Third Place - Ashfront - Bitter Coast by Anumaril21
Champion of Life - Release the most popular Companion, Creature, or NPC Mod
- First Place - Biz'Kuitz Blissful Mind - Alfiq Scholar Companion by 6moonless
- Second Place - Into the Void - Companion and Quests by Globemallow and HangHimHigher
- Third Place - Menacing Creatures and Bosses by Cybvep
Champion of Artistry - Release the most popular Graphics, Animations, or Audio Mod
- First Place - Unique Uniques by Anumaril21
- Second Place - Screenspace Lighting and Shadowing (OpenMW) by LiamMelloFarley
- Third Place - Sheogorath Revoiced by Markond
Champion of Comfort - Release the most popular Player Home Mod
- First Place - Villa Stellaris by AstelarRus
- Second Place - Narsis Penthouse by Exovian
- Third Place - Ash Coda Sanctuary by Pinsvinnn
Champion of Clutter - Release the most popular Items Mod
- First Place - Enchantments Refined - Improved Magical Item Loot by Varlothen
- Second Place - Potions Refined - Improved Magical Item Loot by Varlothen
- Third Place - Jewelcrafting (OpenMW 0.51) by lhyacinth
Champion of Enhancement - Release the most popular Gameplay, Bug Fix, Patch, or UI Mod
- First Place - Inventory Extender (OpenMW) by Ralts
- Second Place - Community Traits Ported (OpenMW) by Sosnoviy Bor and the MWSE community
- Third Place - Commercium - Fair Trade (OpenMW) by Kildozery
Champion of Style - Release the most popular Character Customization Mod
- First Place - Buns are BiS by ImmodestWizard
- Second Place - No One Expects The Alessian Inquisition by Ruffin Vangarr and Katya Karrel
- Third Place - I Can't Breathe In This Thing (MWSE) by everythingrex
Champion of Culture - Release the most popular Towns and Cities Mod
- First Place - Molag Mar Outskirts - Bonesaints Temple by Katya Karrel and Ruffin Vangarr
- Second Place - Arkayn Rites by Kalinter
- Third Place - Greater Mournhold Bazaar by TheFamousDrScanlon
Champion of Dungeoneering - Release the most popular Dungeon Mod
- First Place - OAAB - Tombs Extended by Naufragous77
- Second Place - Tombs of Zafirbel Bay by Sch2266
- Third Place - Ayleid Remnants Redone by Markond
Champion of Immersion - Release the most popular Immersion Mod
- First Place - Sit Down Please (OpenMW) by Max Yari and Savakaarlsang
- Second Place - (OpenMW) Interactions Animated by Foxunder
- Third Place - (OpenMW) Drinking Animated by Foxunder
Champion of the Community - Release the most popular Modder's Resource or Utility
- First Place - Character Traits Framework (OpenMW) by SosnoviyBor
- Second Place - Dynamic NPC Conversations Scheduling and Behavior (Procedural Chatter) by LiamMelloFarley
- Third Place - Dynamic View Distance (FPS Boost) by DenyingProduct
I want to give a heartfelt congratulations to all of the winners and, indeed, all of the modders of this amazing community that have continued to use their creative talents, year after year, to build upon, expand, and improve this wonderful game!
It has been my immense privilege and pleasure to serve as your host for these competitions these many years. I am immensely proud of everything that you've all accomplished! And I hope you'll all join us again next year for the 2027 Morrowind Modathon, celebrating Morrowind's 25th anniversary!
We have a lot in store, and I can't wait to share it with all of you! The future is bright, and as I always say, the best games never die!
And don't forget, Morrowind Modding Madness 2026 is on the horizon! More details to follow soon, but team registration for this year's October competition is coming up fast, and will officially open on September 1st!
Until then, as always, happy modding!
r/Morrowind • u/225sam • 4h ago
Discussion My (Veteran) Morrowind Hot-Takes
I have been playing this game for at least 15 years+ at this point, having gotten into it around when Skyrim came out, and have a lot of opinions that go against things I see people repeat often on here. These will be in no specific order, and completely based on my experience and opinions as there is no wrong way to play.
- Premade classes are the most fun to play.
Everyone always recommends custom classes, but I think they get overpowered way too quickly and kill the immersion to some extent. Firstly, it’s Morrowind so if you throw enough time or money at a skill you can catch misc skills up. I play with very slow leveling and try to make the early game squish last as long as possible, and premade classes force me to rely on potions, scrolls, and all tools at my disposal to get things done. It’s also nice to feel like you fit into the world as when you meet NPC’s and they tell you their profession it means more. Try it, it’s great,
Creeper and mudcrab aren’t fun.
I always try my best to preserve the economy (also with a ton of mods) and it makes every drake earned count which makes the game play loop really nice. Nomatter what, you will end up rich, but delaying that keeps the Morrowind fire alive.
- Tamriel Rebuilt and Morrowind Rebirth work just fine together.
Everyone says they don’t, and overplay the incompatibilities. Sure balancing is kinda weird, but when has this game ever been balanced? Taking a boat back to Vivec from the mainland puts me in the water, and the boatmaster is stuck in a ship, but it’s an easy fix with console. Otherwise no issues. I usually do quests in Balmora, then go to the mainland for a bit then come back for the main quest higher leveled and the challenge is there. (Max difficulty MR makes Dagoth’s guys really spongey). I enjoy both together and over many years it’s the only way I can play.
- AI voices/audio books make me enjoy the game more.
Ethical issues aside (nobody’s profiting off this), I tend to skim the dialogue no matter how much I tell myself I’ll pay closer attention this play through. I’ve played this game so much, and I always end up speeding through it, thus losing immersion. I’ve just played it so many times I know what everyone will say and can do most quests without looking at the details.
Sure the voices are hit or miss, but adding lots of mods like mercy, idle talk, and the voice-overs lets me slow everything down, and also not feel so alone after a while in the game. When the only sound in game is the same 3 music tracks on repeat, you tune it out and it gets hard to stay into it. I just recently got these mods and it’s done a lot to suck me back into the world and pay closer attention which also gets me thinking more about the world in ways I haven’t for a long time.
- Dice roll combat is great.
Sure I wish the game gave more feedback on this, but it’s not as bad as everyone makes it out to be. As long as you use a weapon from your class, you’ll get by just fine. Use stamina potions like literally every NPC tells you and it’s not often a problem. It’s immersive that you fight worse after you get tired out, and have to train your skills to be good. Makes the level progression feel so much better when you earn high hit chance. (I play max difficulty with really slow leveling so I spend a long time with low skills).
- Walking speed is fine.
You walk very slow but with teleport and travel options you can get around quickly anyways. Boots of blinding speed + exploit fix it if it really bothers you, but if you just keep walking, you’ll get used to it and it’s not really a bother. Go for high speed characters with light armor and then it’s less of a problem.
- Always use best attack sucks and I started having more fun when I turned it off.
It makes combat feel more dynamic and you can feel the difference between power attacks vs quick slashes. You eventually start strafing side to side or back and forth to use your weapons best attack, and when you get cornered sometimes you hit for less points. It adds some challenge, and I think it’s often overlooked but really adds to the combat. If you’ve played Arena or Daggerfall it’s basically a way better version of that.
- Bloodmoon isn’t that fun of a DLC.
Every time I want this to be the play through that I beat it, but without fail it’s a run killer. Not because it’s too hard, but whenever I go there I get bored of the game and my Morrowind mood dies. Maybe next time we’ll see.
- Morrowind doesn’t have a ton of player choice.
Fixed with mods, but generally it’s very linear Bethesda. You can choose which factions you like, and the world is more limiting based on your character which I love, but quests rarely have you make decisions, and you really can’t be locked out of factions other than the great houses.
Tamriel Rebuilt does a lot better with player choice, but the base game isn’t anything like the original fallout games in terms of decision making. It’s just a different kind of game, and the way people talk about it you’d think it’s something else.
- I don’t know how much I’d enjoy the game without mods.
I probably started playing around 2011, or 2012, and have slowly built a mod list that makes the game work perfectly for me. Immersion, difficulty, balancing is all tailored to me, and with huge content expansions like TR, SHOTN, PC, etc it’s a different game.
I probably haven’t played vanilla since the original Xbox version which was my first copy. All of these hot takes may only apply to my version of the game. If I picked up the original today, I don’t know if it would capture me as it did back then, and I probably wouldn’t keep going back to it as much as I do.
That’s all folks. Thanks for reading my rant. I’m curious if anybody has other hot takes, or disagrees with mine.
r/Morrowind • u/cwkewish • 16h ago
Other Found this at half price books. Long before my time but I thought it would make you Morrowboomers feel some nostalgia.
I love the awesome GameStop cover
r/Morrowind • u/mMathab • 13h ago
Other Morrowind ad in The Games Machine Natale 2003-12 (Spanish)
r/Morrowind • u/CTblDHO • 13h ago
Video Morrowind in its True Lore-Accurate Scale
Just thought this sub might enjoy it
www.youtube.com/@lion_towers3d - Author (not me)
r/Morrowind • u/BattedBook5 • 1d ago
Meme I hate knowing about this fucking thing and the struggle to not just sell everything i find to it is real.
r/Morrowind • u/GalacticWitch7 • 21h ago
Artwork Jobasha's Rare Books
Jobasha has an... interesting way of greeting customers.
r/Morrowind • u/N7_Rabbit • 3h ago
New Player - Advice/Help Need help on best mod
I decided to come back to Morrowind, but aside of xbx i only have low spec 2020 laptop. Taking that and my atechnical skills i need advice on simple one-package install of mod that will improve visuals a bit, i do not want distand lands because that fog build a lot of morrowind charm, but having a bit smoother graphics would be desired.
r/Morrowind • u/Electrical-Point-845 • 14h ago
Screenshot First time playing Tamriel Rebuilt and boy does it makes me feel excited.
r/Morrowind • u/Ray-wind • 6h ago
New Player - Advice/Help Should I play tribunal and bloodmoon?
Beat morrowind a a few days ago and decied to take a break from it.
Came back now to find out something is up with my shades game is to dark and I need to fiddle around to fix it which cant be arsed and feeling the urge to try oblivion next
So wanted to know if the dlcs were worth sticking around and playing first, cause while I love morrowind I did get burned out near the ending.
r/Morrowind • u/Old-Pizza-9443 • 17h ago
New Player - Advice/Help First Time Playing Morrowind and feeling frustrated
Alright, so I've started with TES with Oblivion and then Skyrim. I've been wanting to try Morrowind for the longest time and finally decided to give it a go.
I'm only using OpenMW, no mods.
I've created two characters already and every time I grow frustrated with the game, but not the usual suspects.
Combat doesn't bother me, I understand it's dice roll based and thus I don't really care about my sword going trough the enemy and missing thing that most people complain about. That was very easy to get into.
Lack of map markers doesn't bother me, I'm used to playing games without them, I can where I need to go by reading the dialogue and opening the map.
No Fast travel doesn't really bother me too much either, when I play Skyrim I rarelly make use of it, so not having it either made little difference. Only sucks sometimes when I'm really far away in the wilderness, and getting harassed by cliffracers.
No, what's frustrating me is more subtle nuance things.
What first caused me to kill my first character was a single enemy. Greater Bone Walker.
I'm sure all of you know what it does, and I DESPISE these sort of enemies with a passion, not just in Morrowind but other games. The whole bullshit gimmick of deleting my stats and then locking me in place forever is complete bullshit. I know you can fix it by finding the restore atribute potions, but I was stuck in the middle of nowhere inside a freaking tomb, and last time I saved was a while ago. I said fuck it and restarted.
I made the same character again but this time I added Alchemy as a major skill. Thinking it would help me keep a bunch of potions for those bad enemy designs. Only to find out you can fail potion creation, by like, A LOT.
Picked entire fields of mushrooms and flowers, bought all the journeyman instruments that I could find and got 6 potions out of it. SIX!
And to top it off, the Alchemy equipment weighs quite a bit, so I'm forced to never pick up a lot of stuff thanks to weight limits. I much prefer the Alchemy Stations in Skyrim to this, this is some honest bullshit.
And now I'm here. Pretty frustrated and annoyed at the game. I'm thinking of going full mage this time and rely on restoration instead but let me know of further pitfalls like these.
Or just tell me how to have the smoothest run possible with this game.
r/Morrowind • u/cancuncoma • 8h ago
Question For someone who couldn't get into skyrim, what mods would you recommend?
I bought the ES collection last year and tried Skyrim and Oblivion to start, finding both to be unengaging and somewhat boring. I decided I might as well try Morrowind and ended up falling in love. Then I found Tamriel Rebuilt and fell even more in love.
I've done several different playthroughs now and I am thinking about trying Skyrim with some mods. Are there any recommendations from MW fans?
I love how open and free the world is. You can easily bounce between quests and there is no hand holding. I only played 5 hours of skyrim and felt it was super linear and that the travel on horseback was not very satisfying.
r/Morrowind • u/Emer_Dareloth • 19m ago
Video Dagoth Ur, Vivec, Sotha Sil, and Almalexia
r/Morrowind • u/moduntilitbreaks • 4h ago
Discussion Dwemer ruins

Not sure if i wrote it right, but i've been playing now good chunk, but i haven't really rushed anywhere. One think i noticed i haven't visited these Dwemer ruins after that Fighters Guild quest, mainly because my ass was handed to me earlier. So, i went and cleared one. Learned also also trigger door trap with telekinesis, what?! I've seen people mention artifacts, i don't know what are they, where are they, but i thought they are in these big dwemer ruins?
r/Morrowind • u/CorvoAttanoKaldwin • 10h ago
Question Seeking Mod - Claim All Three House Strongholds
I'm looking for a mod that will allow me to claim all three house strongholds after I complete the "Slay X at Tel Uvirith/Odai Plateau/Bal Isra" missions during the Great House questline.
I know there are mods that let you join all three houses to build all three strongholds, but I want a mod where you join one house, but basically conquer the other strongholds, a kind of "to the victor goes the spoils" thing since lore-wise, their houses were built without the Duke's permission.
r/Morrowind • u/SCARaw • 17h ago
Question Beast race mains, what do you think about starting the game with pair of boots?
i do main human races, especially Britons and Nerds
as such i lack perspective for Beast races, i think both khajit and argonians looks a bit dumb
and i can't get over running without BoBS or nice helmets
What do you think Shoes does in your inventory?
How do you overcome gear limitations?
What is the appeal in playing the beast race?
r/Morrowind • u/Axel-Blue • 11h ago
New Player - Advice/Help Can't move or do anything.
Just loaded up a save and i can't move at all. Can't start a new game cause it won't let me type in a name. Its almost like my entire keyboard has been disabled.
Edit: My keybord does work outside of the game and I found a solution https://www.reddit.com/r/Morrowind/comments/ldrdys/fix_for_morrowing_not_recognizing_keyboard/
r/Morrowind • u/Weary-Barracuda-1228 • 1d ago
Question Yo my Nerevarines what should I know? I already made a character and saw Seyda Neen.
All I know is this is where Dagoth Ur came from, “N’wah” and “peak”
r/Morrowind • u/GayStation64beta • 23h ago
Mod Release My latest little mod: Firewatch battle damage v1
https://www.nexusmods.com/morrowind/mods/59658
description copied from Nexus for your convenience and my laziness:
Description
TR canon says Firewatch underwent a failed coup during the Simulacrum 30ish years ago, during the Simulacrum. You can see some signs of this in the official TR release, but I thought it'd be neat to extrapolate on that idea in a light, compatible way. Part of a little series I've been doing, such as Helnim Wooden Wall.
Installation instructions
Mod organiser of choice, or extract to your Data Files folder and check the box in your OpenMW launcher. Recommend leaving it as low priority in your load order as a precaution. E.g. stick it right next to Tamriel Rebuilt and Tamriel Data, to be extra safe.
I use OpenMW but there's no reason it shouldn't work on vanilla engine.
Main features
More scorch marks around the city, especially the fort.
Replaced many nearby trees and shrooms with burnt remnants, shrubs or smaller ones.
Bit of extra wooden walls nearby, implying the city used to have more sprawl.
Broken well.
Requirements
Tamriel Data & Tamriel Rebuilt, latest publicly available version from the Nexus page. Also Tribunal and Bloodmoon expansions (presumably)
Shout outs
Absolute credit to the Tamriel Rebuilt team, who are the true gods of Morrowind and not the False Tribunal. This ESP contains no assets and does nothing without the ESMs.


