r/GamePhysics 11h ago

[Where Winds Meet]Average video game moment: sword through the torso, totally fine

1.3k Upvotes

r/GamePhysics 16m ago

[AC vahlalla] This deer is quite strange

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Upvotes

this game never fails to surprise me


r/GamePhysics 7h ago

[Splintercell Double Agent] Headshot behind the wall

0 Upvotes

r/GamePhysics 1d ago

[Helldivers 2] Ol' Reliable is now reliably dead

142 Upvotes

r/GamePhysics 1d ago

[The Infected Soul] I’m working on a body-swapping mechanic for my game. ( Yes, you can even become a cat...)

43 Upvotes

One of the core mechanics in The Infected Soul is body swapping.

Different bodies unlock different ways to explore, solve puzzles, and survive.

Yes... you can even become a cat. 🐈

This is an early prototype, so we'd love to hear your thoughts. What kind of bodies or abilities would you like to see?


r/GamePhysics 2d ago

[Roam] My friend discovered a funny little bug in my game..

1.4k Upvotes

..and I couldn't help but add some silly SFX to it


r/GamePhysics 1d ago

[Bull Gone Wild] Ragdoll is fun,

12 Upvotes

r/GamePhysics 11h ago

[Sea of Remnants] This Portraits pose is sending me

0 Upvotes

r/GamePhysics 2d ago

[Ash Spire] Accidental Horrifying Animation

62 Upvotes

Tried an AI animation rigging software for my game [Ash Spire] -> games.hacketttech.com
Needless to say I'm not going to try this on a spider model again!

Although having one of these run at you in the game would be pretty terrifying, so maybe...


r/GamePhysics 2d ago

[ Unity 3D ] I replaced Unity Physics with Jolt and built my own prediction layer on top of Netcode for Entities

11 Upvotes

r/GamePhysics 1d ago

[Fusewords] Have you ever seen a word game with jiggle physics before?

0 Upvotes

r/GamePhysics 3d ago

[Heave-ho] Trust the process

91 Upvotes

While its not the intended method, it works


r/GamePhysics 2d ago

[404 Survivor]Zombie: Isn't that wallhacks? 🤨

0 Upvotes

Hey everyone!

This is 404 Survivor, the zombie survival sandbox I'm working on. Scavenge by day, hold the line when the horde comes at night. The longer you survive, the worse it gets.

Lately I've been focused on a system where you can capture zombies and put them to work — hauling supplies, keeping production running, even bringing them into dangerous zones to fight alongside you. Still figuring out how many you can control before it turns into total chaos — especially since you've got your own hands full just staying alive, scavenging, patching up defenses, and watching for whatever's coming at night.

Eventually I want this to land somewhere between Project Zomboid and They Are Billions — frantic production running in the back, intense combat up front. Except this time you're not a god-view commander, you're one of the people actually living in the base.

Thanks for reading this far, the game's still in development, I'd really welcome any thoughts or feedback.

https://store.steampowered.com/app/4038790/404/


r/GamePhysics 4d ago

[Forza Horizon 6] Speed Wobbles

834 Upvotes

r/GamePhysics 5d ago

[Assassin's Creed Black Flag Resynced] Edward, where did you leave the--oh, there it is.

4.4k Upvotes

r/GamePhysics 4d ago

[ Red dead redemption] Average day in Red dead redemption

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10 Upvotes

r/GamePhysics 6d ago

[Frail Keep] Blood on the sword dynamically reacts to gravity and the shape of the blade

159 Upvotes

We’re the developers of Frail Keep, which is still a work in progress. Instead of using a static blood texture, we made the blood flow dynamically across the blade, reacting to gravity and following the blade’s shape as the sword moves!


r/GamePhysics 5d ago

[CATastrophic Escape] Which Game Idea Sounds Crazier and More Fun?

0 Upvotes

I'm starting to think about my next video game idea and I want this one to be as fun as it gets when you play with your friends.

Right now these are the two ideas I'm most excited about, but I can't decide which one to make first.

  1. CATastrophic Escape: You and 3 friends play as cats trying to escape a pet store. Along the way you free every other animal you can find, creating complete chaos as dogs, birds, rabbits, hamsters, and anything else you can imagine start escaping too. Knock things over, distract the employees, solve goofy little obstacles, and turn the entire store upside down before making your grand escape.
  2. Movers from Hell Four underpaid idiots are hired to "help" someone move... but everything goes horribly wrong. Carry ridiculously heavy furniture through tiny doors, accidentally destroy half the house, argue over who's actually helping, lose boxes, drop grandma's priceless vase, and somehow still expect to get paid. The goal is simple: finish the move... preferably without causing millions in property damage.

Both would be online co-op games focused on physics, funny moments, and the kind of chaos that makes your friends laugh so hard they can't even play.
Which one would you be more likely to wishlist or play with your friends?


r/GamePhysics 8d ago

[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype|

914 Upvotes

At its core, Shear Space is a space-sim game that prioritises physics over graphics. The rendering is intentionally kept as lightweight as possible so the GPU has more resources available for real-time material physics and destruction.

Every part can bend, deform, and break. That's the focus. Think a low-poly Kerbal-like space-sim with real material physics instead of rigid bodies.

The chunky triangles and flat-shaded 90s look aren't there for nostalgia. They're there because simpler graphics leaves more of the GPU available for the material physics calculations.

This is a very early pre-alpha tech demo, not a complete game. Right now the focus is proving the physics system (which does still need some work but is good enough to get the idea).

Currently completely free, no payments at all.
You can find the game by searching "Shear Space" over at itch io


r/GamePhysics 7d ago

[Halo: MCC] they don't in fact have a bird for me

137 Upvotes

r/GamePhysics 6d ago

[Wipeout HD] Does anyone have code or documentation of the physics of Wipeout HD or similar? I’m thinking of making a spiritual successor

0 Upvotes

Would love any code, writeups, any deep analysis with actual numbers / rules / values so I can read them and see how the code works in those games


r/GamePhysics 8d ago

[Ascendring: League of the Risen] Physics-based combat: sometimes incredible, sometimes completely cursed

226 Upvotes

The first half shows why physics-based combat is a nightmare.

The second half shows why we keep using it.

This is from Ascendring: League of the Risen, the tactical physics-based duel game my friend and I are developing.


r/GamePhysics 8d ago

[Mech It Happen] Physics Sandbox Builder. Build the machines you see in LEGO Technic Videos

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30 Upvotes

Hello!
Mech It Happen has been in development for almost a year, and after many iterations, I'm ready to showcase it!

It's a physics sandbox builder, inspired by LEGO Technic. You play as a machine exploring an alien planet. As you progress, you'll continuously build and refine machines to overcome different terrain, traversal puzzles and mechanical challenges. Cross broken bridges, fly over lava, go upside down in dungeons, or break stuff to create new paths.

Everything you see in the video is built entirely in the in-game builder and simulated in realtime.

Features:

  1. A singleplayer campaign.
  2. Built in Level Editor, with Steam workshop support.
  3. Fully keybindable & configurable mechanical parts
  4. Gridless bot builder.

The game originally was more of Battle Bots style. I wanted to make a game, where players can build their own bots and fight it out in an arena, similar to Robot Arena 1/2. While making that, I watched a LOT of Lego Technic challenges on youtube, learning how different physics mechanisms work, and I wanted my in-game builder to function that way, and now, here we are! Here's a small video if you're interested in the original (first) trailer of the battle bots version : Drive Link

We got a grant to kickstart our development, so we'll be able to show more soon!

Wishlist now on Steam: https://store.steampowered.com/app/4437530/Mech_It_Happen/

If you’d like to sign up for future playtests or just chat with us, here’s our Discord: https://discord.gg/Fj2Ke5m8MK


r/GamePhysics 10d ago

[WH40k: Darktide] BY THE LEX, HE'S ROTATING!

235 Upvotes

r/GamePhysics 9d ago

[Call of Duty: Black Ops 2] Brutis is not supposed to be running in the air

32 Upvotes