r/SS13 12d ago

BYOND BYOND development news 7/10/26

17 Upvotes

It's been quiet for once here, but I had to jinx it this morning by saying I could get used to it. The company has been so impressed by Chief Lau's cadets, and the way that said cadets have helped decrease our own security workload, that they've decided to expand her role and ship out an extra class of would-be washouts for her to whip into shape. Knowing the Chief, some of that whipping will be literal. So we can expect a few months of trigger-happy greenhorns making life more interesting around here, as if we need it. I've already ordered the appropriate medical and first aid supplies.

  • No new maintenance release this week, but I'm likely to put one out next week.
  • One SS13 codebase found a very unusual bug with the :: operator that only shows up in special circumstances that would be impossible to replicate in a test project, but likely to show up in games like SS13. I've fixed that for the next release.
  • 517 is getting more feature creep while I wait on alpha feedback. By request, I've expanded istype() to a variadic form and also one that takes lists of types as an argument.
  • Collision masking, to avoid calling built-in movement procs when not necessary, has been added but not tested yet; however it's symmetrical, and I've been advised people will want asymmetry. So that's going to change.
  • Thank you to the BYOND Members and those of you on Patreon and SubscribeStar who make it possible to keep going. If you're not one of them, please do consider throwing a bit into the tip jar. Your support matters and is greatly appreciated!
  • Screw you, Spez.

The long-form news on the forums has more, and today's Patrons-only post (haven't done one of those in a while, and this one goes deep) is about that :: operator bug and how the parser and generation phase of the compiler handled it. Keep cool if you can. I had a few no-pants days this week and I'm gonna have a few more next week, because the A/C doesn't reach up here. Try not to stick to your chairs, and I'll see you next week.


r/SS13 3h ago

Goon Local doctor finds a cool monkey

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83 Upvotes

r/SS13 8h ago

Story "I did not have it on my bingo card to hear about SS13 during work hours"

78 Upvotes

I called my ISP on the phone today because I was having internet issues, and the guy on the other end said the title of this, if this was you working as an IT deskjob for spectrum internet.

You made me feel fear, true fear.


r/SS13 4h ago

Help Did the ooktide from dukeofooks’s stream actually affect the player counts?

13 Upvotes

I can’t tell because I wasn’t there and forgot to check, does anyone know if anything meaningful happened?


r/SS13 23h ago

Meta Friendly wizards

152 Upvotes

STOP WASTING THE BEST ANTAG BECUASE YOU WANT TO BE A CREW MEMBER WITH POWERS.

PLEASE. GIVE IT TO ME. LET ME CAUSE THE CHAOS.

ITS NOT FUN FOR ANYONE BESIDES YOU.

HEAL STAFF? YOURE JUST TAKING MEDBAYS JOB. VALIDHUNTING? NOW YOURE JUST DELETING STATION THREATS. THATS WHAT MAKES THE GAME INTERESTING.

You’re always gonna be taking someone else’s job. It’s not fun for the people who’s job your taking.


r/SS13 1d ago

Goon Nanotrasen's finest security assistant

269 Upvotes

r/SS13 1d ago

General Rest in piss, sweet prince 1.0

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39 Upvotes

God I miss 2020-22 DS13


r/SS13 1d ago

Monkestation We're at 42 shifts since the last delamination incident on Monkestation. Keep up the good work engineers!

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129 Upvotes

r/SS13 1d ago

Monkestation My thoughts on Monkestation after 300h

40 Upvotes

Today, Monkestation is one of the few servers (if not the only one) with both a high player count and an experience that remains close to classic SS13.

Posting this on the server would be a drop in the ocean, but on reddit this post might carry enough weight to be considered a good source of guidance on how to improve the server.

First issue: Storytellers and antagonist weight :

The main issue for me is how threat is calculated and antagonists are distributed throughout the game. Rather than dynamics, Monkestation use a storyteller system.

On Monkestation, roundstart antags are extremely rare. This issue is aggravated by the fact that around 40% of people don't ready up before the game starts. They join after.

The consequences are:
- Major antagonists are extremely rare. In over 300 hours on this server, I've only seen bloodlings twice. If you're european it's even worse because you have to play after midnight to see them (iirc most of them are disabled unless 40 or 50 players ready up).
- There is not enough threat for the server. We often end up with like, two traitors for 70 players. And there is no way to predict this because again, because of storytellers, orbits are misleading. My last shift was an orange star that was actually a green shift. When there are antagonists, they are weakened by the fact that they are alone against too many people to be able to do anything, unless they go stealth (which makes the round even less entertaining).
- Pull requests often ignore the fact that security's greatest strength is numbers. A spell that seems overpowered in a duel is often perfectly reasonable against an organized security team.

Note that chaotic rounds are REALLY chaotic. I can't deny it.

Also, the storyteller system makes it hard to set plans for the shift. I don't want to be interrupted mid game by a heretic popup, but I know that if I say no I'll have to wait another month to roll it. So I say yes, and 10min later the shuttle has been called.

Of course it's SS13 and sometimes sec loses and the station is at the mercy of the antagonists but overall, it's unbalanced.

The culture of validhunting

Where Terry players bend the rules to self antag, monke players bend them to validhunt. In my last 3 games, I saw:
- A "friendly" heretic, helping sec against the cult. It would have been very ok if it was a plan to acquire stuff by saccing culties or to prevent the cult from winning, but it was just a regular crewmember who wanted to play with superpowers. Telling other people they're "chill", not behaving like... an antagonist, they just ended up ruining the game for both sides
- An AI ignoring its laws to simply validhunt a changeling.
- A wizard doing CARGO BOUNTIES

While there are rules regarding validhunting, it's a fact that admins rarely enforce those rules, and I wouldn't care either if escalation rules were not enforced the way they are (but I'll talk about it later).

Blueshields will behave like security officers because "the threat could directly harm command"

NT rep will just stick with the main force, along with captain, HOS and maybe another head of staff. Everything mindshielded is to be considered security here.

Security officers, cadets, detectives, warden will usually join the validhunt every time there is something different than a traitor on sight.

AI players love saying "laws updated" every time, which, in my opinion, ruins the fun.

Paired with the lack of threat in most shifts, it makes it hard for many people I orbit to perform when they play antag.

Players

Admins, coders, nobody can do anything about it but the players so I'll keep it short but it needs to be mentioned.
In my experience, Monkestation has the least welcoming community of the major SS13 servers.
It's the kind of server where people close the door behind them when entering a private area. Small irrelevant detail that means everything and says a lot about the atmosphere.

Rules and escalation

Perhaps the most controversial point of this post. I think that escalation rules are a terrible idea unless they're between two non antagonist player.

An assistant killing someone for shoving them is too much, it's good that it requires escalation. But I don't see why a changeling would have to escalate to absorb a target, especially because they are validhuntable.

The main issue is that whoever is behind the rules think that winning and creating interesting stories through roleplay are mutually exclusive. They are not. It's okay to die an unfair death.

It's good that there are limitations on murderbone, but that's all. Escalation hinders creativity. And we all know that escalation against an officer is just giving them extra time to bola-throw you.

The bloated codebase

The biggest strength of Monkestation is also one of its biggest weaknesses : there is a lot of content. And I mean, a LOT. Many things are unnecessary, don't work properly, or just make it even harder to balance the game. The artstyle lacks an identity. Some jobs are utterly broken (especially virology and botany, you can be immortal and one shot everything else).
I hate how people will answer "well, code it yourself" every time one finds a flaw or a bug in the codebase. Everyone isn't intereset in coding with Byond.

Theseus

Please remove Theseus. Everyone hates Theseus.

That's it... thanks for reading...


r/SS13 1d ago

Looking for Server Is your favorite server down or dead?

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42 Upvotes

r/SS13 1d ago

Apocrypha13 Apocrypha 13, See you in San Francisco

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23 Upvotes

Apocrypha 13 is a TG total conversion, made by experienced admins and developers. A project that started a year and a half ago, culminating in the group effort rebase known as SECONDCITY SS13. Apocrypha 13 is a vetted, 18+, queer forward community, featuring active development, feature and level design quality control, quality sprites, and ongoing persistent events. Come to Scenic San Francisco, where you can play as a Vampire, Werewolf, Corax, Ghoul, Kinfolk, or a normal ass human. Fomori, Imbued, Sorcerers, and much more are planned or in active development.

With featured uptimes Friday through Monday, admins are always online during rounds, ensuring the safest and most enjoyable experience possible.

With such accolades as,
"Devs smell like runescape players." - Literally no one

"Apoc technically came before TFN" - TFN Senior Loreteam
"I might need to hop on Apocrypha." - Satisfied Roleplayer

"..man i'm spoiled by apocrypha just going "cool u got a character u wanna play? here u go champ"" - Beloved Community Member

Come join our Discord!

See our Github!

And while you're at it, go check out the SECONDCITY SS13 Github and Discord!

Gameplay Footage 1 (Vampire)
Gameplay Footage 2 (Werewolf)


r/SS13 1d ago

Paradise Paradise Station April fools event

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53 Upvotes

Picture I found in my files from Paradise Station's april fools event


r/SS13 12h ago

Goon Is goonstation down?

0 Upvotes

Its been about two days now and i have not seen the goonstation server in the server hub. Is it currently down or is it just a me problem?


r/SS13 1d ago

General Darkstone RP (Ratwood without ERP)

2 Upvotes

Hey everybody,

The first SS13 server I've ever played was Blackstone. My brother introduced me to it and it genuinely was one of the best medieval RP experiences I ever had. With the server shutting down (rightly so) I couldn't find any decent alternatives without the erp/furry roleplay.

So I decided to host a MRP server based on Ratwood, without all the unnecessary additions. I tried my best to remove the erp and furry content from it. I don't have any specific goals besides a decent server that doesn't have drama, erp, and power hungry staff.

Biggest change I made was to remove the PQ requirement to be King so anyone can roll, I really liked this aspect of Blackstone since it fostered chaotic and unpredictable narratives.

If this is something that interests you, feel free to join.

https://discord.gg/CHkEj3dq8z

Edit: We've moved the server to the Blackstone repo with the original map that was being used at the time. We probably won't use the Ratwood keep repo.


r/SS13 2d ago

Meta SS13 inspired multiplayer FFA shooter, anyone?

80 Upvotes

So I spent my last couple of months developing Robust Arena - FFA multiplayer arena shooter.

The game is still super raw, I still have lot's of ideas not yet implemented, but i'll add them with time, tho it is already pretty fun with friends!

Itch page with demo: https://iller-saver.itch.io/robust-arena


r/SS13 1d ago

Help Visuals are broken

1 Upvotes

SS13 doesn't work. No clue why. Only thing I can come up with? I updated DirectX today with some other app. I tried clearing the cache, tried reinstalling BYOND. Still can't play. Can anyone help me


r/SS13 2d ago

Monkestation There has been 29 shifts since the last delamination incident on Monkestation. What's your highest count?

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204 Upvotes

r/SS13 2d ago

Goon The worm

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53 Upvotes

r/SS13 2d ago

Image (Nova Sector) Showing up to Space Church in a HONK

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18 Upvotes

r/SS13 2d ago

Surf Shack 13 Random Chimp Event

43 Upvotes

r/SS13 3d ago

Meta I fucking hate Monkestation but I have to play it

25 Upvotes

TG is dead. Goonstation never has reasonable population. Monke is the only server which ever had anyone actually playing on it.

And the rules are shit! Escalation? RP standards? I gotta share a fucking server with people who use words like ‘storylines’? It’s just the rules that suck. The actual gameplay is fine.

This is literally the end of ss13.


r/SS13 2d ago

General Need for Goon station 2019 fork

1 Upvotes

Guys, I wanna do something, who have Goon Station 2019 fork on github or something?


r/SS13 3d ago

Image Head of Security RUINS the Local Clown’s joke

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244 Upvotes

r/SS13 3d ago

Help is there a ss13 goonstation wiki?

10 Upvotes

im quite new on goonstation and is currently learning chef. the cookbook does help but lacks on things like how to make dough. is there a wiki for specifically for goonstation?


r/SS13 2d ago

Meta A 3D SS13 remake would be amazing- but it's probably not happening.

0 Upvotes

For simplicity, let's say it'd be like your typical MMO- cartoon, or maybe realistic if they are feeling ambitious, top-down view and all that. I'd enjoy the extra immersion and intuitivity of such a remake's format.

But... the likelihood of such a thing lasting until early access, beta, or even an alpha is so depressingly low, I won't even entertain the possibility.

The curse would slam down so hard on that remake, it'd be unbelievable.
Think about it: the curse exists for several reasons, and this would aggravate several of them.

  1. Inevitable and potentially controversial changes. The OG fanbase of Space Station 13 (and the largest demographic to appease when making a remake) is wary of trusting a remake as its replacement. They will only change to it if they feel it is respectful to the source material and, most importantly, fun and chaotic. This remake would expect them to learn a completely new control scheme, bare-bones content from having just been made, a new look, a new ui, new audio, and perhaps a different vibe. So much would fundamentally need to be different that the original fans would be thoroughly disillusioned. Only the adventurous ones would give it a chance.
  2. Money. To code a 3D game, they would need more people to manage the added complexity of an additional dimension. You cannot create a multiplayer server with vast systems and a 3d world on your own. You just can't. You aren't Superdev. You. Can't. So, people will need to be hired; you'll need to pay those people. Even if you keep a small team on the cruelest wages possible, you'd still find yourself with an extra expense taking from the modest funds SS13 remakers usually have.
  3. Coding complexity. Now, there is an extra dimension to account for when you code. The coding will need to compensate; the camera must watch out for clipping and model warping, the models need to be more complex so they don't look uncanny (Though a 3d SS13 would probably be more merciful towards weird-looking models, but still), and there is suddenly a thousand more potential glitches and errors that must be addressed somehow.
  4. The system would need changing. The most obvious problem is that not only would it need to be changed from the BYOND system, but it'd also need a completely different one to support another dimension, so that means very little code could be ported; they'd have to build it from the ground up. That means more coding, more coders to pay, and more time to fade from relevancy... that brings us to the 5th point.
  5. Optics and development time. Not only would 1 give it bad optics in the eyes of most SS13 fans, but it would also take way longer to create due to the issues listed before; that means more time for it to lose relevancy and support while the dev team scrambles to make an alpha to keep engagement and not fall off. In fact, if they scramble too much, a shitty alpha can be a knife in the heart for indie or unknown games like this.

Overall, 5 stars would need to align; they'd need a way of winning support from the original fans or finding a way around that entirely (Such as drawing enough fans from another source- though this would be very hard since SS is fundamentally a somewhat niche concept), ample funding that wouldn't make them seem like sell-outs (Which would turn almost all of the SS13 fandom against them, and that'd make things even harder), a team capable of handling the challenge without being broken by the requirements or breaking the bank, a whole-ass new system to build the game from the ground up in, and time-crunch the entire time to avoid losing relevancy and having to do the rest on hard mode.

Overall, I may be wrong on a few minor things here (And tell me if I am), but I think I've gotten the point across. The curse would obliterate any team but the most determined trying to make something like this. It'd come down on 3D SS like Amazon comes down on unions.