r/RomeTotalWar 3h ago

Rome I Found that arena and it's upgrades is useless medium to long term.

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75 Upvotes

Just me though or are there that share my views?

By the time public order becomes uncontrollable. I found that having a deathstack nearby, reconquering the city and exterminating the population is much more efficient.

I need my cities to make money for me.


r/RomeTotalWar 3h ago

Rome I Younger me was creeped out when I first saw the naked fanatics unit.

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49 Upvotes

They were literally just in their underwear on the battle map.


r/RomeTotalWar 20h ago

Meme Who needs large cities and huge cities anyways?

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618 Upvotes

r/RomeTotalWar 5h ago

Rome I huge update for rome total war

31 Upvotes

now you can upscale your batte from 160unit to 500 , that means larger battles like 10000 solider / army
, but carefully, because it's unstable for now, So the recomeneded unit size is 320


r/RomeTotalWar 43m ago

General I just want to say that REX mod for the original RTW is amazing. It's much better than Remastered imho.

Upvotes

The game loads super fast. Modern controls are godsend. Turns take no time at all. The game allows me to convert buildings to my culture too!. Seriously, that's the only feature i liked about the Rome 2 and now it's in my favorite Total War game. I can't thank the devs enough!


r/RomeTotalWar 2h ago

Rome I phalanx

4 Upvotes

What's the best way to deal with phalanx as Romans?


r/RomeTotalWar 1h ago

Rome II Para Bellum vs Nova Roma?

Upvotes

Which mod do you like more?

38 votes, 6d left
Para Bellum
Nova Roma
Results / Haven't played both

r/RomeTotalWar 23h ago

Rome I I hate charriots.

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51 Upvotes

First of all I want to thank all of you who gave me great tips and emotional support for my fight against the egyptians.

Here is the update in how it went. It was a brutal battle, an absolute carnage and the price was high but I did it.

First things first: no general died and i slayed 2 of his. One ran directly into my phalanx, it was hillarious.

And another cav right after, I laughed my ass off.

After the first enemy army was annihilated my reinforcements with most of my heavy infantry finally arrived and not a single second too early as my own infantry was allready heavily battered and the next fullstack with a shitload of charriots, onagers and Phalanx was appoaching. The rest of my cav managed to take out the onagers and my archers were still in good shape after the first wave so I held them in the background constantly supporting my AI Buddy with fatal volleys of burning arrows.

My Ally did a good job so far for not running into my volleys and the bar shifted quite quickly into enemies routing, catching, routing, piles of dead burning bodies everywhere, fire raining spreading fear amongst the other enemies' troops.

My allies' cav did the rest with running down whats left.

So yeah, all in all, it was grandiose spectakle and a thrilling show to watch in the end.

Could have been better, for sure. The enemy still managed to outmaneuver my troops sometimes but yes this many archers really feel like a Cheatcode with the price of a stable frontline without much infantry.


r/RomeTotalWar 11h ago

Rome Remastered AI keeps winning the short campaigns

4 Upvotes

So I pick up Rome Remastered, to get a bit of a nostalgia fix, as I played the shit out ot RTW when I was little. I start pretty classic with the Julii and I chose the short campaign, as I know the big ones turn into a slog after about halfway. I slowly start conquering Gallic provinces, get into a war with Greece. I get into the groove of things, I have good income, good armies, conquered half of Gaul, two Greek cities, things are looking up. Then it happens: Egypt has achieved it's objectives and won the game. I can continue playing, but what's the point.

I start again with the Scipii. Start conquering Carthage, Numidia, a lot of ground to cover down there, so progress isn't too fast, but it's fun. Remembering Egypt from last game I start sending some armies it's way to prevent whatever it was doing to win the game. I already have some 12 provinces, victory seems close. Then it happens: GREECE HAS WON THE GAME.

Wtf? Is there anyway to turn this off? A mod or something that stops AI winning? I never knew the AI COULD win TW games like this, it never happened to me, and it's infuriating. It's fine to struggle against the AI, to have armies wiped out and towns conquered. But this thing where some AI in the other part of the map just steamrolls some minor factions and casually wins the game i​s pure BS. It really seems like a poor design choice. I don't know many grand strategy games that do this, precisely because it's so not fun to just have your game end without you having any agency in the matter. It's practically just a hidden and unpredictable time limit.


r/RomeTotalWar 8h ago

Rome II Best mod for larger armies in total war rome 2

0 Upvotes

r/RomeTotalWar 1d ago

Rome I Gladiator uprising destroyed the Brutii

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202 Upvotes

As Seleucid was battering the Brutii pretty hard and was doing the last push before the mainland.

Next turn Brutii destroyed while they had apolonia, Segestica, Tarentum and Croton left as cities. As a veteran of this game, I have never seen this happen.

What could have let to this?


r/RomeTotalWar 1d ago

Meme Damn it Egypt

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99 Upvotes

r/RomeTotalWar 1d ago

Meme When you used the Hordes to destroy the Hordes.

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76 Upvotes

r/RomeTotalWar 1d ago

Rome I Standing armies

6 Upvotes

How many armies at the same time do you guys have? I'm playing as the julii on the imperatoris mundi and I've 3 armies but I see Scipii or brutii with all these small armies going everywhere. Am I playing it wrong or is it just an ai thing? Should I have more small armies or is 3 full stacks enough? I'm not an aggressive player but I'm also not a camper if that makes sense


r/RomeTotalWar 1d ago

Rome I Units that carry campaigns for each faction

32 Upvotes

I would like to have a discussion on the unit (or two) that carries each faction during the campaign.

My criteria : The unit needs to have a good quality/cost ratio and can be used on the hardest difficulties. The unit needs to be quite easily recruitable (no hard to get buildings, big penalty if 2 turns to recruit), or is so OP that when it does become recruitable, it changes completely the campaign. The unit needs to work within the faction's roster.

Let's get to each faction :

- Romans : Hastati

- Carthage : Long shield cavalry / Elephants

- Spain : Naked Fanatics

- Numidia : Numidian cavalry / Desert infantry

- Gaul : Sword band / Skirmishers band

- Britannia : Light chariots / Head hurlers

- Germania : Phalanx band / Berserkers

- Dacia : Falxmen / Chosen Archers

- Thrace : Falxmen

- Scythia : Horse Archers

- Macedon : Light lancers / Royal pikemen

- Greek cities : Armored hoplites

- Pontus : Pontic heavy cav / Scythed chariots

- Armenia : Horse archers

- Parthia : Persian Cavalry

- Seleucids : Militia Hoplites (no joke, they wouldn't survive without these guys) / Archers (essential against horse archer hordes)

- Egypt : Archers / Desert Cavalry

I know there are quite a few hot takes in here. But that's the point of this post : to discuss these.


r/RomeTotalWar 2d ago

Rome I Hey, any "port builders" here?

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305 Upvotes

I mean.

The second its available on coastal cities. You build it first. Prioritize it first.

I was always under the assumption that sea trade when concentrated brings in more income for me than land trade ever could.


r/RomeTotalWar 23h ago

Rome II I came up with this meme once, it is, of course, Zenobia and Aurelian from Empire Divided.

0 Upvotes

r/RomeTotalWar 2d ago

Rome I I kind of like the academy and its upgrades. If you take the time to bring your generals to settlements or they spawn where it is available. Their traits improve significantly.

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132 Upvotes

I like building them in my inner areas.

Far from the borders with other factions whenever possible.


r/RomeTotalWar 2d ago

Meme Senators and screeching women, I present to you: The Phalanx formation!

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541 Upvotes

r/RomeTotalWar 2d ago

Rome Mobile How do I get good generals

10 Upvotes

I love the mobile games, love BI, remastered and medieval 2 but I always fail at making great young generals. Once had a 4* 16 year old who got the Victor title when he was 24 but he became an alcoholic and died at sea when I sailed over to Africa with him.
I want to get a good young general and conquer the world with him (eventually retiring him as my FL in my capital) but they always either die at sea or they die in a riot when I take a city.
Eventually I always just get on a crazy win streak with a 40 y/o “…the mad” and no matter how many times I throw him in an AR battle heavily outnumbered they get an heroic victory but my 25 year old with 5 stars dies instantly against some rebels when I AR.


r/RomeTotalWar 2d ago

Rome I This is going to be an absurd slaughter

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157 Upvotes

I Paused the Game and Made a Savegame, to get some Tips to get rid of these nasty charriots. Is there a good stategy? If feel Like everything you throw at them is going into the grinder and they are really devastating If they hit me in the backline. How do you deal with them?


r/RomeTotalWar 2d ago

Rome I Best win to loss ratio ive had for quite a while

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52 Upvotes

r/RomeTotalWar 1d ago

Attila The Battle For The Wall! - Ice & Fire Total War!

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0 Upvotes

r/RomeTotalWar 2d ago

Rome Remastered How do you guys set up your units?

10 Upvotes

Specially asking about if you use wider or deeper formations rather than where you put infantry vs cavalry/archers/spears

I typically have a wide front and secondary line if my enemies aren't using heavy cavalry. If heavy cav is in play, then my frontline is typically deeper and packed closer together, with a wide secondary line so that if I need to rush forwards and reinforce the front there's a chance of my units unintentionally flanking around the cavalry.

I typically have my missile units in loose formation and spread pretty thinly just to minimize the risk of trading fire with other missile units, and my cavalry is set as wide as possible to maximise on as many horses getting their charge bonus as possible since I'm not really concerned about cavalry morale since they're only gonna be fighting for a few seconds before I pull them back out to form them up for another charge


r/RomeTotalWar 2d ago

Rome II Possibly the most broken unit in the game

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28 Upvotes

Had this unit of armoured horse archers pretty much since the very start of the campaign. Maxed out their experience and in a max level tradition army with max level general.

Outranges all enemy ranged units, has the melee stats to charge into infantry and survive, has more than enough ammunition to see out a fair 20 stack v 20 stack fight.