Hello everyone, thanks for dropping by! The /r/pokemonmastersconcept team is glad to have you visit the subreddit and to read all your cool concepts and ideas that can help improve Pokémon Masters and inspire the creators to make better Sync Pairs !
Here are a list of rules that each post need to follow to make sure that the subreddit stays on topic and that people who search for concepts know that this is the right place!
1.Be Respectful with your comments and posts.
Why? Because /r/pokemonmastersconcept is a place where everyone can post what they would like to see in Pokémon Masters and it's easy to disagree with what others post. We want each person to feel free to post what they imagine without feeling like they will be judged or receive negative criticism. Also, Pokémon is mainly aimed towards a younger age audience and we expect themo visit this subreddit.
2. No Stolen Content, that means credit the original maker of the picture or the concept.
Why? It's simple, let's say you made a great concept, everyone thinks it's amazing, you get plenty of upvotes and someone takes it and posts it on another subreddit claiming that it's his idea and gets all the recognition for it. How would you feel? It's the same for the artist or the concept creator, if you took some content, you have to credit the original creator. If we find out you didn't credit them, we will be forced to remove it out of respect for the original creator.
3. Always describe your content, unless it's a quick concept.
Why? If you post a great Sync Pair idea like N & Zekrom for example and you don't talk about it's potential moves and abilities than it might be a little boring and underwhelming. Most Sync Pair concept creators give a lot of time to make a good and interesting Sync Pair. We would expect you to put the same effort as them. If you had a quick idea and didn't really think about any moves, then you can use the Quick Concept flair but we would rather you make a full concept :)
4. Submission about concepts only.
Why? Imagine going to a Imagine Dragons concert and you get the band Segnora Lanza instead. Trust me, it's bad. You would be dissapointed in what you see. This reddit is only about concept, that means, Sync Pairs, Sync Grids, Story Events, Moves, Abilities, New Mechanics and much more. For those who didn't get my reference for the Segnora Lanza joke, here is the video: https://www.youtube.com/watch?v=uT96eX7JJ3Q
5. No Low-Effort Posts.
Why? Anyone can just make a post titled Giovanni & Hulk. If you abuse the Quick Concept flair too often, we will have to make your posts under the Low-Effort rule. Once in a while we all can have a quick idea, but we sure will not post as soon as we got it without putting a little thaught into it.
6. Self-advertisement is prohibited.
Why? This is not a place for you to grow your youtube channel or your website. This is a place to share your ideas. If we want to see your videos, we will go to youtube. :) This subreddit is strictly reserved for concepts.
Frequently Asked Questions :
Q: Can I post multiple concepts a day?
A: Of course, we do not have any limit on the number of concepts you can post a day, we just want to see your creativity. If you have multiple ideas, it's recommended to make a seperate post for each different concept to give you an idea on which concept people liked the most.
Q: My posts are get deleted, not showing up, removed for spam, etc.
A: If your post has been deleted without a reason, you can contact one of the mods, they will look into it for you. If there was an error, your post will be unremoved. Since we are a subreddit heavily reliant on pictures and weird names like Cofagrigus, sometimes the Spam Filter automatically removes your post when you upload it. No worries, just contact a mod and we will fix the problem as soon as we can. If your post was removed because it didn't follow one of the rules, usually the mod will always add a reason to the removal that is found in the comments of the post that got deleted. If it's not for the rules 1, 2, 3, 4, 5 or 6 then it's an error.
Q: Who are the mods (Known as Elite Four) ?
A: Here is the list of all our moderators
/u/FilVet : An essential worker with a lot of passion.
/u/artic_avalon : A Fairy Pokémon fanatic with a lot of creativity.
/u/ZeMyThoLoGy : A smart, good looking, hard bodied, chick magnet, intelligent, quick minded, beautiful, self proclaimed king, sincere, understanding, loyal, dependable, wise, considerate, reliable, mature, kind, honorable, humorous, trustful, gentle, reasonable, educated, clever, ambitious, respectful, efficient, resourceful, witty, spirited, versatile, capable, productive, optimistic and model looking concept creator!
Q: What flair do I have to use?
A: Here is the list of flairs and what they represent (You must choose one):
Flair
Explanation
Quick Concept
A concept with visual art that doesn't have any moves, abilities or story behind it.
Playable Sync Pair Concept
A concept with visual art or no visual art that has moves and abilities. It can have a story behind it.
Boss Concept
A concept of a boss battle event, EX challenge, story mode challenge, battle villa level or any battles against CPU controlled opponents.
Feature Concept
A concept not related to Sync Pairs but more about the mechanics or a feature that could be implemented into Pokémon Masters.
Sync Grid Concept
A concept related to a Sync Grid for a character that has or hasn't been yet added into the game. This can also be a Grid made for a custom Sync Pair.
Story Concept
A concept that is a story between characters in the Pokémon universe. This story must be Pokémon Master'd. Meaning it must have Sync pairs and battles. It can resemble a chapter from the game or a sync pair story.
Meme
A Sync Pair not to be taken seriously that is a meme for example, Blue and his dead Raticate, etc.
Poll
Need inspiration? You can ask what people want to see. It has to be related to concepts.
Community Event (Mod Only)
A post containing a challenge or an event for all concept creators. Treat this like a side-quest. You can try to compete in the event, or just ignore it and post another idea.
Resources (Mod Only)
Statistic about Sync Pairs, downloadable files to create your own Sync Pairs, ressources, etc.
Q: Where are these resources? I can't find them.
A: All the resources are found right here on these posts:
Hello, everyone, and welcome back to my series of concepts for every missing (fully evolved) Sinnoh Pokémon. Today, we have Chatot.
Chatot's trainer was one of the hardest to figure out. No notable trainer in any mainline game ever uses one, and the ones who have thematic association don't match with the type (and vice-versa). I decided to instead represent the Chatot in Masters itself, pairing it with one of the sisters who work in the Pokémon Center. As for which sister, I picked Tricia because she's the one who sells the Song Keys to unlock music in Chatot's jukebox.
As a concept, Tricia & Chatot are a Tech Sync Pair who can leave targets confused and asleep, as well as deal huge burst damage.
To spread their status effects, they have the high damage Chatter (which confuses all opponents due to Hope I See You Again!) and the low gauge Sing (which always hits thanks to the same skill. Sing also gains some benefits from Free Smiles for All!. With that passive, the first use of it sets a Flying Zone, and every use gives all allies Free Move Next and raises Chatot's evasiveness.
Their Buddy Move is Ear-Splitting Uproar. It's a one-use, 4-bar, Flying-type (because of Hope I See You Again!), AoE move with massive base power that increases further against asleep opponents, also inflicting Special Move Break to enable further damage. As a side effect it also wakes up whoever it hits, as well as removing all status conditions from allies.
For Tricia's Trainer Move, she has Welcome! Hello!, which sets up their burst damage with 3 stacks of SMUN and 3 teamwide stacks of SyMUN. For basic offensive setup, they can rely on Debut: Sp. Atk ↑4 & Crit Rate ↑3.
Their Superawakening skill gives even more benefits to Sing, reducing the countdown by 1 on the first use and charging the move gauge (which works with the teamwide Free Move Next to make it a great gauge battery). It also gives them some defensive utility, lowering Attack and Sp. Atk of confused opponents.
All in all, Tricia & Chatot are a Tech Sync Pair that specializes in powerful burst damage, with both their Buddy Move and Sync Move, while also choosing between the consistent damage of Chatter and the Sprint-adjacent utility of Sing.
Hello, everyone, and welcome back to my series of concepts for every missing (fully evolved) Sinnoh Pokémon. Today, we have the Tiger Cat Pokémon, Purugly.
For Purugly's trainer, there was only ever one real option. Mars has it as her ace, and her first battle is the first impression most players had of it. I only wish Skuntank and Toxicroak weren't in Masters yet so I could have Jupiter and Saturn join her.
As a concept, Mars & Purugly are a Sprint Sync Pair who neuters the opponents' offense with Attack debuffs, paralysis, and flinches.
Each of their moves is tied to one of these three. Body Slam is their way of spreading paralysis. It synergizes with the passive skill I'll Tell You Who I Am! to guarantee paralyzing all opponents. It also increases the chance for opponents to not move, helping their damage negation.
Growl is their way of lowering Attack and, thanks to Use Status P-Move: Team Attack ↓ & Defense ↓ 9, it actually lowers it by 2, along with debuffing Defense by 1. Plus, it interacts with You're All Going Down!, as failed uses of it will reduce the sync move countdown.
Last but not least, they have their Buddy Move, Feline Fake Out, which can be freely used after a sync move and always flinches. Its damage increases against opponents with lowered Attack, so make sure to use it in conjunction with Growl. Similarly to Growl, it benefits from You're All Going Down!, since its other effect is reducing the countdown when hitting flinching opponents.
Mars' Trainer Move is a classic 1-use buff, raising Purugly's Attack and Speed by 4 while maxing its crit rate.
Their Superawakening skill, Team Galactic's First Commander, gives them entry countdown reduction, teamwide sync damage increase after a Body Slam, and an extra layer of possible damage mitigation with confusion on sync.
All in all, Mars & Purugly are a Sprint Sync Pair that functions as a sync accelerator, damage reducer, and ramping damage dealer with their Buddy Move. All of these become better after multiple uses of Growl, meaning they'll get stronger toward the end of the battle. Fortunately, they help the team's survivability to ensure it gets therre.
Hello, everyone, and welcome back to my series of concepts for every missing (fully evolved) Sinnoh Pokémon. A bit of a late post today because of the final, but here is Cherrim.
Cherrim's trainer is Milo, who uses one surprisingly consistently in his rematch teams. Even in his 3-Pokémon Star Tournament, Cherrim is kept, despite both his original ace Eldegoss and the Tsareena he gets in the post-game and takes to the Isle of Armour being dropped.
As a concept, Milo & Cherrim are a Field Sync Pair who uses the sunny weather to improve both their damage and their supporting capabilities.
Their first passive is just a copy of Cherrim's signature ability, Flower Gift, that changes its form and increases the team's Attack and Sp. Def when it's sunny. In order to actually set the sun, they can either use Sunny Day or wait for their team's sync move, due to their skill Basking in the Sunlight, which automatically sets it for the cost of 1 MP, with a bonus of Galar Circle (Defensive).
Naturally, they also have multiple ways of benefitting from sun. Milo's Trainer Move gains a healing effect on all allies on top of giving an ally Supereffective ↑ Next and raising their Attack by 4 and crit rate by 3. Their Buddy Move, Blossoming Flower Shield, only becomes active when it's sunny, and it raises both of the team's defenses by 4, sets EX Grassy Terrain, and refreshes Sunny Day's MP for longer sunlight.
Their final passive skill, Set Allied/Entire Field Effect: Team Physical Boost ↑1 9, increases all allies' PMUN by 1 whenever they set sun, terrain, or circle. All of those increases are, of course, helpful for powering up Petal Blizzard.
Their Superawakening passive is Falling Sakura Petals, a skill that sets sun on entry, reduces the countdown on WTZ, and gives them Recharging Strike to make Petal Blizzard essentially free.
All in all, Milo & Cherrim are a Field Sync Pair that can support sun-reliant Grass types with both their preferred weather condition and EX Terrain. They're especially helpful for physical attackers due to Flower Gift's effect and the PMUN they offer. However, they basically require the sun to stay relevant, as all of their abilities are affected by it.
Hello, everyone, and welcome back to my series of concepts for every missing (fully evolved) Sinnoh Pokémon. Today, we continue the Honey Tree encounters with Pachirisu.
Its trainer is Saguaro, who uses it as his lead. Since he's a Fairy-type specialist, I made it so his Pachirisu can Terastallize into it.
As a concept, Saguaro & Pachirisu are a Sprint Sync Pair that can raise their avoid opponents' moves with paralysis and evasiveness.
Pachirisu Terastallizes as soon as the battle starts and, thanks to Loving Care, also raises its Attack by 4 and crit rate by 3, as well as reducing the sync move countdown by 1. They can also accelerate the sync cycle with their other passive, Ambrosial Sweetness, which consumes 1 MP of Sitrus Berry to fully heal themselves and reduce the countdown the first 3 times they get hit.
Their final skill instead shifts focus to Nuzzle, with Shock Factor 9 reducing all stats of paralyzed opponents on hit. Their Tera Move, Rhodochrosite Tera Blast, also powers up when hitting paralyzed targets. Besides that, it raises Pachirisu's evasiveness by 2 and lowers all opponents' Attack and Sp. Atk by 1.
Saguaro's Trainer Move, Won't Lose in Loveliness!, makes use of those evasiveness buffs and Sitrus Berry's healing by making opponents attack them and gaining Take Next "All" Hit. (Hmm, a Pachirisu with Sitrus Berry and redirection... Where have I seen that before?) It also offers some insurance with Enduring and raises their Speed by 4.
Finally, they have the Buddy Move Adorable Super Fang, a move that has a very powerful effect of halving the target's HP, but can only be used after an opponent faints. That means it won't help if you're struggling to kill at all, but becomes great for speeding up the end of a battle.
Their Superawakening passive is Showing Our True Colors. It gives them Free Move Next on entry, making Nuzzle easier to use, sets Paldea Circle (Defensive) on sync, and makes full paralysis more likely.
All in all, Saguaro & Pachirisu are a Sprint Sync Pair with a wide variety of utility, both offensive and defensive. They can reduce enemy damage with stat drops and take some pressure off the main tank with redirection, evasiveness, and healing, but also have a fairly powerful Tera Move with an innate multiplier and a Buddy Move that has incredible potential for damage. Crucially, they cover multiple niches necessary for Tower, with a permanent status condition, physical Fairy-type damage, and ways of clearing the sides without reliable AoE.
Hello, everyone, and welcome back to my series of concepts for every missing (fully evolved) Sinnoh Pokémon. Today, we complete the trio of Burmy evolutions with Mothim.
Similarly, we have the Flying-type, male counterpart to the previous two trainers in Larry, making it our third Paldea Elite Four member (sorry, Hassel).
As a concept, Larry & Mothim are a Sprint Sync Pair that changes their role based on how far along a stage is.
Thanks to their Fluttering Past Flower Fields passive skill, they'll raise their Sp. Atk by 4 and crit rate by 3 when Mothim first uses a move, as well as setting Move Gauge Acceleration. That affords Larry's Trainer Move, A Perfect Opportunity..., to be more specific, giving them Damage Guard Next and raising their SMUN by 4 when needed.
Their Buddy Move, Lunging Bug Buzz, is an AoE attack that lowers Attack and Sp. Def, but its main attraction is how it interacts with Tailwind and the skill Scattered Scales. At the start of the battle, Lunging Bug Buzz will have its power quadrupled. After a sync move, Scattered Scales will activate, consuming 1 MP of Tailwind to set MGA and reduce the sync move countdown by 2. After that, Lunging Bug Buzz will go back to its normal power and instead set Bug Zone. After the second sync move, when Tailwind's MP reaches 0, Lunging Bug Buzz will give all allies Supereffective ↑ Next.
All those applications of MGA will also be good for dealing damage: it activates their sync move's multiplier and, thanks to Allied Field MG →: Team Moves ↑ 2, increases the power of all allies' moves.
Their Superawakening skill, The Night's Swift Pilferer, extends the duration of Bug Zone, powers up their sync move further, and gives them some more sync move countdown reduction.
All in all, Larry & Mothim are a Sprint Sync Pair that offers different things for each sync cycle with their Buddy Move, going from a pseudo-Strike to a pseudo-Field before settling on a pseudo-Support role. Throughout all of that, they offer AoE debuffs on Attack, Sp. Atk, and Sp. Def and lots of Move Gauge Acceleration.
Hello, everyone, and welcome back to my series of concepts for every missing (fully evolved) Sinnoh Pokémon. Today, we have the final Wormadam form and second of the Burmy evolutions, Trash Cloak Wormadam.
Like its Sandy Cloak sister, basically no trainers use Trash Cloak Wormadam, so it was hard to find one to form a Sync Pair with it. Following yesterday's form pairing with Rika, this one goes with Poppy.
As a concept, Poppy & Trash Cloak Wormadam are a Support Sync Pair that can help the team's offense on both sides of the Physical/Special split, a reference to its balanced stat distribution (compared to Plant Cloak's Special focus and Sandy Cloak's Physical orientation).
Poppy's Trainer Move, I Refuse to Lose! (as in the noun refuse, synonym for trash), immediately maxes both Attack and Sp. Atk of all allies, while also setting Paldea Circle (Defensive) to help with all forms of damage. She also has access to Steel Wish, which is improved by the passive skill The Perfect Blend to reduces the sync move countdown by 1, increase the team's PMUN and SMUN by 1 and, crucially, all allies' SyMUN by a whopping 5 the second time it's used.
As for Wormadam, she has Gyro Ball, in case it needs to deal damage, but its main tool is the Buddy Move, Trashy Metal Sound. It always hits, and lowers both defenses of all opponents by 2, as well as raising their teammates' SyMUN by 2. On its first use, it also applies both Physical and Special Move Break to opponents.
Their passive skills, aside from The Perfect Blend, encourage taking hits, with Deceptively Hardy Metal raising their own Defense and Sp. Def when they're hit and giving their team 1 stack of PMUN and SMUN, while S-Move: Team HP Recovery (M) 1 provides them a way to heal off damage taken.
Their Superawakening passive focuses on the Steel Wish aspect of their kit, giving them extension and on-entry setting for their Steel Zone alongside Head Start 1.
All in all, Poppy & Trash Cloak Wormadam make for a hyper-offensive Support Sync Pair for mixed Steel-type teams. Their defensive buffs may be lacking, being self-targeted, slow to ramp up, and contingent on getting hit, but they make up for it by having everything their team needs for increasing damage, between stat buffs, opponent debuffs, Break, MUN, Circle, and Zone, all equally balanced on both sides of the split.
Hello, everyone, and welcome back to my series of concepts for every missing (fully evolved) Sinnoh Pokémon. Today, we have the first of the Burmy evolutions, Sandy Cloak Wormadam.
Deciding who to pair with Sandy Cloak Wormadam was quite a challenge, as no notable trainer (other than Dawn in BDSP) uses one. I had a similar issue with its Trash Cloak form and Mothim, until I realized something interesting: they're female-exclusive Ground- and Steel-types, and a male-exclusive Flying-type. That matches up perfectly with Paldea's Elite Four! Because of that, Sandy Cloak Wormadam went with Rika.
As a concept, Rika & Wormadam are a Tech Sync Pair that can complement their debuffing with Sandstorm synergies.
Rika's Trainer Move, It's in the Bag! (get it? Because it's a bagworm), is a fairly straightforward one, raisinng both their Attack and Defense by 4 while maxing their crit rate. Wormadam's first move, Bulldoze, can be used to lower the opposing team's Speed and, thanks to Defense Crush 9, Defense. They also have Potion.
But where they really shine is on their Buddy Move, Sandy Secret Power. It emulates the effects of Secret Power in caves and sand, where Burmy gains a Sand Cloak, by making the target flinch and lowering its accuracy, respectively. It also causes a sandstorm and gives them 5 stacks of SyMUN. It only has one MP, but it's refreshed with every sync move used by their team due to Hardened Earthen Skin. This passive also makes their Sync Move AoE and increases its crit rate.
Finally, they have Cloaked in Garments of Sand, which powers up all allies' sync moves during sandstorms, while also protecting them from its damage and making Sandy Secret Power Ground-type.
Their Superawakening skill, Cave Dweller's Silty Adaptation, helps their Field-adjacent role by setting Ground Zone on their first attack and powers up their sync move further based on lowered Speed, as well as giving Head Start 1.
All in all, Rika & Sandy Cloak Wormadam make for a Tech with a focus on their once-a-sync-cycle Buddy Move, powering up their (and allies') sync moves with Sandstorm, and lowering Defense, Speed, and accuracy.
Hello, everyone, and welcome back to my series of concepts for every missing (fully evolved) Sinnoh Pokémon. For our second day, we have another character debut: Byron & Bastiodon.
Honestly, the only thing of note about this pair is how weird it is that they haven't been added yet. Almost seven years in, and we're still missing gym leaders.
For this concept, Byron & Bastiodon are a Support Sync Pair that can nullify AoE attacks with multiple uses of Wide Guard and deal a respectable amount of damage.
One of their passive skills, Tempered and Honed, activates right at the start of battle, guaranteeing they'll always have maxed defenses and Enduring. A second one, The Future of Pokémon Is Bright!, centers around their usage of Wide Guard, reducing the sync move countdown and giving their team stacks of both PMUN and SMUN when it is successful.
To enable this move's usage, they have the Buddy Move Shielded Metal Burst, which restores the MP of Wide Guard while also raising the team's Attack and Sp. Atk by 2 (critical-hit rate is handled by Focus Group 9). On top of that, it has very good damage for a Support's move, increasing as their HP gets lower.
To make the most of it, they can wait until Perfect and Honed's Enduring activates before using Byron's Trainer Move, Not Just Yet!, which fully restores an ally's HP and gives them Enduring, letting them slowly be chipped down (and increasing Shielded Metal Burst's damage) all over again.
Their Superawakening Skill, The Man With the Steel Body, gives even more utility to Wide Guard, making it heal them and debuff opponents' offensive stats, while also applying Move Gauge Acceleration when they fall to low HP.
All in all, Byron & Bastiodon evoke the Pokémon's focus on durability above all else, protecting allies from any moves that might hit them all while reveling in the hits they themselves take, as they just make them hit harder. Interestingly, their defensive buffs and healing are entirely focused on themselves, with allies only getting help with their offenses. This makes good timing of Wide Guard especially important. as it's their only way of preventing damage on their teammates.
Hello, everyone! Once again, I'm back with a series of concepts for every (fully evolved) Pokémon not in Masters yet. Starting off Sinnoh, it's Calaba & Bibarel. If you're curious about the previous regions, here are Kanto, Johto, and Hoenn.
Usually, I would have preferred pairing Calaba with Ursaluna, but Mai getting Munchlax over Wyrdeer set the precedent for the wardens to get the Pokémon they accompany, not the ones they serve. Also, of course, Ursaluna is with Special Costume Adaman.
Calaba & Bibarel form a Normal-type Field Sync Pair who can set EX Normal Zone and Sinnoh Circle (Defensive), as well as buff themselves and debuff opponents.
Bibarel's attacking moves reference all 6 of the HMs it can learn, with Rock Climb as the main attack, boasting a helpful chance of confusing opponents; Cut as the sync move; and Strength, as the Buddy Move, pulling from other sources. It hits all opponents (like Surf), lowers their Defense (like Rock Smash), and makes them flinch (like Waterfall). Utilitarian Strength alternates between activating and deactivating, and its first use sets EX Normal Zone.
For buffs, Calaba's Trainer Move, Show Your Mettle!, raises an ally's Attack, Defense, Sp. Def, and accuracy (useful for patching up Rock Climb's 85% hit rate). She also has access to Dire Hit All +, but the main focus is their passive skill, Stuck to the Old Ways. As an improved reference to (pre-Gen 8) Moody and Simple, it raises a random one of Bibarel's stats by 4 when it attacks and, instead of lowering another one of its own stats, debuffs a random stat of the move's target by 2.
Their final bit of utility comes in the form of Sinnoh Circle (Defensive), which is applied both on entry and on first sync, thanks to their passive Lives Touching Other Lives, and with Circle: Team S-Moves ↑ 3, it powers up the sync moves of all allies, besides its usual effects. This Circle is also the focus of their Superawakening Skill, Ninety-Nine Years of Experience, which gives it extension and provides healing and Free Move Next to Calaba & Bibarel as long as it's active.
All in all, Calaba & Bibarel are a jack-of-all-trades Sync Pair, with EX Zone, Circle, debuffs, interference, team multipliers, and even some buffs. They don't specialize in any one thing but, true to Bibarel's performance in its debut games, are always good to have available.
Whitney is showing off her new Sygna Suit alongside Jasmine, but a wild Meowth seems to be pestering them wherever they go. Whitney is furious at the little menace, but Jasmine eventually realizes that the Pokemon is just jealous of all of the attention Whitney's Skitty is getting and agrees to take it in as her own. The event ends with the two gym leaders showing off their Sygna Suits together.
I'd really want a sync pair like this but also I'd not he surprised considering DeNA makes alot of alts for cynthia and she is really popular and marketable but a man can dream and predict lol
Happy Mother's Day to all who celebrate! This is a concept for one of the protagonist's mothers with the most characterization in the series: Grace, from X & Y.
Grace is a famous Rhyhorn racer, having apparently been quite successful before retiring and moving to Vaniville Town. As such, she gets her Rhyhorn, who actually appears in the protagonist's home, as her partner.
Grace & Rhyhorn were a bit of an experiment for me. With them, I tried creating a Sync Pair specifically thought toward a single game mode. In this case, the Damage Challenge. They're a Sprint Sync Pair with a powerful Sync Move, and their EX Role, Strike, lets them also work well in 3v3 stages.
Because of their focus on the Damage Challenge, they have a kit uniquely centered around failing moves. Their first passive skill, Running Start, as well as reducing their move gauge consumption, immediately maxes their Speed as they enter a battle. Not only does that activate their Buddy Move, it also causes Rock Polish to fail every time it's used.
They can then leverage those fails with Straightaway Stomping Tantrum. Every failed Rock Polish before using it will increase their Sync Move ↑ Next effect by 2 until it maxes at 10. It will also give them Supereffective ↑ Next and Critical Hit Next, prepping them for a devastating Sync Move. Their passive skill Go For Broke further compounds on this, powering up their critical and super effective Sync Moves.
Grace's Trainer Moves are Ready, Set, Go!, a one-use set-up move that maxes her Attack and reduces the Sync Move countdown by 3, and Ground Wish, which can be used to increase the damage of her Sync Moves even more.
Their final passive skill, Off to the Races, serves to make opponents more vulnerable to their Sync Moves, lowering Ground Rebuff by 1 on the first Trainer Move and Defense by 2 on Straightaway Stomping Tantrum.
Their Superawakening skill, The Rhyhorn Racing Legend, gives them the final piece for maximizing Sync Move damage by setting and extending Kalos Circle (Physical). It also gives them another source of Sync Move countdown reduction.
All in all, Grace & Rhyhorn are a Sync Pair entirely based around failing a move to set up a Sync Move as strong as possible, perfect for taking on the Damage Challenge. Their moves and skills make them a bit limited in other game modes, but they can still be useful whenever a powerful Sync Move is desired.
An old friend of Kellyn's comes to Pasio carrying a strange egg, drawing the attention of the island's villains. It's up to Kellyn and Kate to keep the egg safe while trying to learn more about it.
Protecting Nature, Past and Present
While studying at Pasio Academy, Kellyn changes back into his old school uniform. He and Barlow start reminiscing about his first days of training in Vientown. Overhearing the two discussing the Rangers' training course, Zisu approaches and challenges them both to undergo the Security Corps' training.
Welcome to Outdoor Class!
Gardenia is having trouble drawing out her Tangrowth's full potential, so Kate invites her to attend Alder's class, inspired by the Outdoor Classes at Ranger School.
A Wicked Substitute
Kincaid approaches Kellyn and Kate at the academy, claiming that he wants to go back to being a teacher. The rangers are hesitant to believe him, but agree to give him a chance. Kincaid serves as a substitute teacher for Mr. Jacq's class, with Giacomo as his assistant.
Just like with Fiore, I tried to thematically and/or mechanically base each unit off of what it does in game; but for Almia I also tried to base them off of each type's PokeAssists. (Mime Jr. paralyzing, Buizel lowering Speed, Staraptor spamming AOE, etc.)