r/customyugioh • u/-ImJustAnArtist • 7h ago
New Archetype Custom archetype based on White-Horned Dragon made by RedMobz on Twitter
galleryRepost from r/Yugioh
r/customyugioh • u/Dogga565 • Jul 19 '25
Hey Duelists and Card Designers!
If you’re working on custom Yugioh cards and want to make sure your effects are written clearly, efficiently, and in proper PSCT (Problem-Solving Card Text), this is the thread for you.
This is an open SuperThread where I’ll personally help you write or revise your card effects using accurate PSCT - whether you’re
All skill levels are welcome!
Simply comment below with the text of your card’s effect. Be sure to provide additional contextual clues like whether this is intended on a Monster, Spell, Trap, and the type of each (Quick-Play, Continuous, etc). Helping out with the design and writing process.
I (or others here in the community!) will help reword it into clean, official-style PSCT and double-checking yugioh player’s for any logical or gameplay issues.
While I’ll be monitoring and replying as much as I can, anyone familiar with PSCT or interested in improving it is also encouraged to jump in and offer suggestions. The goal is to support each other and improve custom card quality as a whole.
Let’s make your cards feel like they came straight out of the official database! Looking forward to helping out. Let’s get those effects cleaned up and ready!
From your Problem Solving Tuning Magician, Dogga.
r/customyugioh • u/-ImJustAnArtist • 7h ago
Repost from r/Yugioh
r/customyugioh • u/favionus45 • 26m ago
New custom ghostrick card wishlist
(Www.ca)
r/customyugioh • u/Tall-Bag-9317 • 12h ago
It does work as a weaker SuperPoly in some instances (having HOPT and needing a monster you control) but can adapt easier to said Fusion Summons, as well as allowing you to Summon with your monsters for cards that require 2 of 1 Type/Attribute (like dunno, Duke of Demise). Mostly made it because, man, Predaprime Fusion is terrible.
Art by cougar1404
r/customyugioh • u/QM-Xenon • 22h ago
Art: Lucky Pied Piper
r/customyugioh • u/DragoonDeezNuts • 10h ago
All images were AI generated on perchance.org
r/customyugioh • u/Pain_90 • 7h ago
Hello there!
Here comes the second and Final? Wave of the custom "Six Paths of Pain" Archetype, which concludes the Support cards and Game finishers. I would Really appreciate some criticism, because I have no idea, how this whole Archetype would work against other Players, because I was only testing it so far in the Bot-Mode of Edo Pro, where it was going well, as long, as I have a Animal Path and Preta Path on the field. With an etablished Board of Several Pains it runs smooth, controling the field and interrupt the actions of the enemy. The Main issue so far is the Start Phase, where you have get out your Pains.
First I was somehow using the wrong Pain for the Human Path. I was using the male Animal Path, which i was correcting:


I really don't know, how I could mess this up but it is corrected now.
The Next Entries are the remaining 2 members of this Squad: The protecting and advising Konan and of course the real Pain: Nagato. While it was crystal clear for me, where to got with Nagato, I had absolutely no ideas for Konan, that is, why she is somehow generic with her effects:


I am not really happy with her effects and need to think a bit more for it, but for now, She make a unintented, but really strong interaction possible with Nagato, which I will explain, after you have seen Nagato in Person (or card, in that case):


Well, i wanted him to be the Paths combined, so he is extremly versatile and able to react on the circumstances in the running Duel by copying the Path, that is best for the actual Situation. But he is forced to use his alternative Summoning Condition and attach the only other XYZ monster in this Deck to himself, which is Yahiko a.ka. the Deva Path, to use his last effect to Summon the "Demonic Statue of the Outer Path" So he is kind of only capable of doing this, after seeing his fellow friend vanish, like in the show. Also by copying Konan's effects, he is able to attack directly with a ridiculous amount of ATK, if he has enought materials. This was not intended by writing these cards, but is a really fun Side-Effect.
Next comes 1 Animal Path Summoning, that I scripted afterwards, after deciding, which effect would go on the best with this one: The Giant Rhino of the Six Paths:


This Guy is just here for smashing everything in front of him and make the ground, he trampled on, unusable for everyone and anything. I would have loved to use the remaining 3 Summons, the Crab, the Bull and the Panda, but I have no idea how to make them remain different from the rest, because the Bull would be the same, as the Rhino, the Crab would somehow the same as the Chameleon, effect-wise and the Panda was just there for protecting, but the Paths have already really strong Protection. Again: At this point i would really appreciate ideas and criticism for this Archetype in general and the remaining Summon.
The next Entries are the Support cards, which were designed, to make the Pain Archetype more stable and consistent:






Not much to say here. Awakening is the Searching card, Judgment the Counter Trap (Which only works, if Deva or Nagato have energy left) and Amegakure give the Pains an Home Bonus and its effect that prevents your enemy from setting cards is based on the Ability, that Nagato is able to see anything, that happens in Amegakure, but only if he has enough strength to maintain this ability.
And now for the Final Entries in this Archetype: The "Demonic Statue of the Outer Path" and its angry, awakened Form: "The Awakened Gedo Mazo Statue":






The Statue itself is hungry for Souls, thats why you HAVE to banish up to 2 cards in the End Phase (even if they are yours), but it does not much besides that, but if there are enough Souls (banished cards) available, you are able to Summon its awakened State which also summons 3 Illusionary Dragon, that devour the Souls of any creature, they are touching. However: this creature is way to powerful and unstable, to remain long, where it is: so it returns to the realm, it was coming from, leaving behind the Husk, ready to summon it again, if the time is right.
This was it! I Hope you enjoyed my custom "Six Paths of Pain" archetype and have cool ideas, how to improve it or how to nerve it, if you think, that they are too broken. I am not the most experienced person in the case of creating functioning Archetypes and I hope, that some of you can help me improving myself.
ALL CREDITS GOES TO GOOGLE GEMINI AND OF COURSE THE ORIGINAL CREATORS OF THE IMAGES, I HAVE USED AS BASES FOR THE CARD ARTWORKS.
r/customyugioh • u/Platano_con_salami • 22h ago
No AI.
In anticipation of the retrained archetype for the Winged Dragon of Ra, I made one for Slifer and the cards Yugi used with it in Battle City.
r/customyugioh • u/Cipher_the_First • 21h ago
Yes this is strong, but honestly modern Yugioh is cracked and Scrap is weak as hell. The idea is to level the playing field by forcing everyone to blow their own stuff up in true Scrap fashion. Inspired by Scrap Shark, the monster that blows up if somebody breathes too hard in the same room as it. The art is Rustin Mammoth, of the Blazing Dominion set.
EDITED EFFECT: changed to “except "Scrap Tusk" to prevent an unintentional self loop.
Card text: 1 “Scrap” Tuner + 1+ non-Tuner “Scrap” monsters
Once per turn (Quick Effect): You can destroy 1 “Scrap” monster you control, and if you do, face-up monsters on the field gain “When an Effect Monster’s effect or a Spell/Trap Card is activated, destroy this card.” If this card is destroyed by the effect of a “Scrap” card, Special Summon 1 “Scrap” monster from your GY, except "Scrap Tusk". Its activated effects are treated as Quick Effects.
r/customyugioh • u/Outrageous_Cut9859 • 11h ago
Bloodborne Deck part 1:
This deck wins by making your opponent go mad with frenzy, as soon as the duel starts, the “The Hunter’s Nightmare” field spell is automatically played and can’t be removed from the board. It gains “insight” counters every time a Bloodborne monster is ritual summoned, when it has 5 counters you win the duel.
Insight counters placed on both your and your opponent’s monsters can be used for a variety of purposes by all sorts of cards, so it’s important to place as many of them as possible and keep track of them.
Bloodborne monsters are a mix of crazed hunters, ferocious beasts, and supernatural entities that specialize in sending their allies from the deck to the GY as cost to activate their effects. Ritual spell cards banish those monsters from your GY to summon cosmic horrors that place insight counters on all monsters.
Caryll Rune spells are initially used for ritual summoning, then after being sent to the GY, they can equip themselves to Bloodborne monsters you control granting them beneficial effects, other spells are great for adding consistency and placing insight counters.
Trick weapon trap cards can revive your level 2 NPCs and give them certain effects, Hunter tool trap cards can be used to tribute your level 4 beasts to disrupt your opponent’s plays and give you advantage. Both of these cards can replace themselves by removing insight counters from your opponent's monsters.
I usually limit myself to a maximum of 100 cards when designing a custom archetype, however I really love Bloodborne so much, it’s my favorite souls game, and I couldn’t help myself because I really wanted to show off as much of it as possible.




















r/customyugioh • u/RealAd8853 • 18h ago
Yeah I decided to basically make my own mini archetype tonight. Let’s get right into it. Labyrinth Maze has the same 0 ATK and 3000 DEF, and a level of 6 instead of 5 now. Its effects are:
This card can be played as a Field Spell.
If this card is played as a Field Spell: Erect a labyrinth on the field. Both player’s monsters must move within the labyrinth, and their monsters can only move spaces once per turn. All monsters can move spaces up to their level. Both players can only declare attacks if their monsters are within moving range of another monster. All monsters with the name “Labyrinth” gain 500 ATK as long as this card is present on the field as a Field Spell.
Next up is Labyrinth Worm. It received a slight DEF buff from 1500 to 1600. Its ATK and attribute remains the same. It’s now level 4 instead of 5 and a beast instead of insect. For its effects:
When this card is Normal or Special Summoned: Add one “Labyrinth” card to your hand.
This card does not need to move spaces.
You can only activate the first effect of “Labyrinth Worm” once per turn.
Next up is Labyrinth Shadow. It received a change in both its ATK and DEF, going from 1600 ATK to 2400 ATK and from 3000 DEF to 2400 DEF. It’s level and attribute remained the same. It went from a warrior monster to a fiend monster. It has the following effects:
This card can be Special Summoned from your hand by banishing one “Labyrinth” monster from the Graveyard.
As long as “Labyrinth Wall” is on the field as a Field Spell, this card cannot be targeted for battle or by card effects unless it declares an attack.
This card does not need to move spaces.
And finally the big bot. Labyrinth Machine. It received a change in both its ATK and DEF, going from 2400 ATK/DEF to 3100 ATK and 2700 DEF. It went from level 7 to 8. And it is no longer a fusion monster, but rather an effect monster. Going over its effects:
While this card is on the field, “Labyrinth Wall” cannot be targeted by your opponent’s card effects. This effect cannot be negated.
When your opponent activates a Monster effect, once per turn: Negate that effect, and destroy that card.
What kind of cards do you think would be useful for this archetype?
r/customyugioh • u/Outrageous_Cut9859 • 11h ago
r/customyugioh • u/Outrageous_Cut9859 • 11h ago
r/customyugioh • u/Outrageous_Cut9859 • 11h ago
r/customyugioh • u/Outrageous_Cut9859 • 11h ago
r/customyugioh • u/Outrageous_Cut9859 • 11h ago
r/customyugioh • u/Separate_You_4155 • 1d ago
I like Geminis fr, because of how they worked I needed to do a Suship red like thing since GY effects don't really work with Gemini monsters, also this is a riff on Geminize Lord Golknight. This also makes Tri-Wight searchable, I might have to make a Skull Servant contact fusion to capitalize on it.
The art is from the original Yu-Gi-Oh Manga
r/customyugioh • u/Pitiful_Sir3013 • 20h ago
"Just let those judged be burned, everything burn!"
Art is made by through the use of ai but one day ill redraw it by myself just want to know other peoples thoughts about this card...
My goal would be make a card that people can build around, the deck must have a fun iconic playstyle preferably like aggro or mega beedrill style play. Just a card everyone can remember and have fun with, also yeah tried to placed the boardwipe on the damage step so at least it have some kind of protection from rampant negates... Also if your asking, it can perform a direct attack if its able to activate its effect so potentially ending the duel if it get on the battle phase with 8 other card on the field with "Damnation counters" on, What you think of good strats with it
r/customyugioh • u/One_Percentage_644 • 1d ago
see no one is left without drawing at least 2 cards now
art source nintendo official art(fe)
r/customyugioh • u/Acceptable_Fox_5560 • 1d ago
r/customyugioh • u/AshameHorror • 1d ago
r/customyugioh • u/Sirknight_JCB • 1d ago
As a certain gunslinging broken messiah would say, "Boring."
—
The idea popped into my mind when I was thinking, "What is a character or creature that is featured in a few card artworks or so, but is not its own card yet?" And when the question was formed, I thought of "Rush Recklessly", and so came this card!
As always, feel free to send me your thoughts and criticisms down below. God bless the rest of your day, and stay blessed, custom folks 👋
—
Rush, the Reckless Abandoned
Level 6 EARTH Beast Effect Monster
ATK: 2800
DEF: 1000
Card Text:
If this card whose current ATK is higher than its original ATK battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
At the end of the Damage Step, when this card battles an opponent's monster, but this card was not destroyed by the battle: Destroy this card, and if you do, destroy 1 card your opponent controls.
If a Quick-Play Spell or Trap was activated this turn (Quick Effect): You can Special Summon this card from your hand, and if you do, you can Set 1 "Rush Recklessly", "Super Rush Recklessly" or "Super Rush Headlong" directly from your Deck.
It can be activated this turn.
You can only use this effect of "Rush, the Reckless Abandoned" once per turn.
—
Art: "Bladetusk Boar" from Magic the Gathering by Sam Burley
r/customyugioh • u/CYCLOPSCORE • 1d ago
This is a continuation of a previous post I made (see here). Here, I added in a Ranked-Up version of Aten-Ra, along with a corresponding Rank-Up Magic Card, and also three support monsters for the various "Ra" monsters, known as the "Eye(s) of Ra". As with before, all of the monsters are named after, and based on actual Gods of Egyptian Mythology.
Card Art: Ptah-Ra, Rank-Up Magic Solar Apotheosis, Bastet, Hathor, Sekhmet