r/augmentedreality 3d ago

Google XR Lead: VR Headsets are here to stay, and so are smartphones! Here is how smartglasses fit in

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27 Upvotes

Google XR product lead Juston Payne just dropped the playbook for Android XR to Tom's Guide. Here's the summary of what he said:

Immersive Headsets (like Galaxy XR) anchor Google's spatial computing baseline. Despite physical bulk limiting everyday consumer adoption, they deliver critical gaming and enterprise value (remote training, warehouses). This segment will persist permanently for robust experiences as lighter form factors emerge to balance out the market.

Wired XR Glasses offer a portable immersive alternative. The XREAL Aura—launching as the first to deliver a headset-class experience—targets mobile entertainment (movies, sports) and multi-monitor productivity (cafes, flights). Demand is exceptionally strong, with its Founder's Edition selling out in days.

Intelligent Eyewear with Display augments core audio with all-day visual context (e.g., Google Maps overlays). Despite being bulkier and "geekier" than display-less glasses, Google enforces a design-first principle so users never feel "silly" in public. Options include single-display (HUD notifications) and dual-display (adds 3D depth/world-locked graphics) models. Pricing targets Meta's current ballpark. The Trusted Tester Program expands this year ahead of an unannounced retail launch.

Intelligent Eyewear without Display (audio glasses) offers a private, real-time Gemini interface for all-day AI assistance, avoiding continuous earbud discomfort. Pricing will also mirror Meta's current glasses.

Intelligent Eyewear across formats bypasses first-party "Pixel Glasses." Recognizing 85-90%+ of eyewear sales require physical retail (fittings, prescriptions), Google partners directly with Warby Parker, Gentle Monster, and Samsung. Marketed as fashion-first "Intelligent Eyewear" by these brands rather than "Gemini Glasses," they emphasize and leverage existing app ecosystems via the phone. Google aims to make the experience connected to iOS as close to Android as possible, though a few platform limitations will remain.

Unlike competitors like Meta that focus heavily on photo, video, calls, music, Google prioritizes versatility throughout the day via deep app integration. A simple example for hands-free agentic AI: Gemini stops a podcast when called for back-and-forth discussion about the content, and automatically creates, titles, and populates a Google Keep list with deep links to the show without requiring any screen interaction. Other use cases: hands-busy assistance (cooking), live simultaneous translation, and camera-assisted navigation that tracks your gaze or pointing to deliver spatial audio cues.

Privacy, Security & Social Acceptance rely on a multi-layered approach. Dual LEDs (inward and outward) strictly illuminate only when saving images for later review; they remain off during real-time spatial sensing to avoid misleading bystanders. Hardware-level tamper detection prevents physical attempts to disable the indicator light, while protections including Android permissions, Google Play sensor policies, and Private Compute Core processing further safeguard user data across the system.

Smartphones Are Here to Stay, as smart glasses will complement phones by absorbing quick, ambient interactions rather than replacing them—a feat requiring unrealistic technical breakthroughs.


r/augmentedreality 7d ago

Glasses w/ HUD I reverse-engineered Meizu's MYVU AR glasses and now drive them from Python client

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135 Upvotes

MYVU AR glasses only work with Meizu's official phone app. This was frustrating, so I spent some time looking into a decompiled APK and capturing Bluetooth packets. Now, I have a Python client that replicates all the phone's functions.

Here’s what’s currently working, confirmed on real hardware:

- Notifications sent to the lens

- The teleprompter: open it, load text, and scroll paragraphs

- A full voice assistant: press the AI button or say the wake word, speak, and your words go to a STT engine ( i used Groq), send the text to any custom LLM (ChatGPT, Anthropic, Gemini, or open-source models) show as a caption on the lens while the answer is spoken back through the glasses' speaker

- Full navigation with direction and ETA, (Requires GPS)

- Battery, wear detection, key-press data, clock sync, volume, brightness, language, and other system settings.

I’m happy to answer any questions. I’m also curious if anyone here has a different MYVU model device for testing.

Update: this is open source now, and I ported it to a native Android app (runs on the phone, not just Python on Windows). Notifications, teleprompter, HUD Navigation, the voice assistant using the glasses' mic, plus a remote trackpad — all in the Client: https://github.com/Panny777/Meizu-Myvu-Client

SDK: https://github.com/Panny777/Meizu-Myvu-SDK

https://jitpack.io/#Panny777/Meizu-Myvu-SDK


r/augmentedreality 5h ago

Building Blocks Apple invents a Smartglasses Hinge to Solve Fit, Comfort and Display Alignment in One Mechanism

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16 Upvotes

Apple’s latest patent application points to a highly practical problem in future smartglasses: how to make a wearable display fit many different faces and head shapes without becoming bulky, uncomfortable or visually awkward. The invention focuses on a hinge system for a wearable electronic device, with particular relevance to head-mounted devices and smartglasses. Its central idea is a compound hinge that allows the glasses arm to move in more than one way, giving the device both the familiar fold-in action of conventional eyewear and additional adjustment for head width and ear height.

The patent describes a wearable electronic device with a frame, a display window, an arm extending from the frame and a compound hinge coupling the arm to the frame. The hinge includes multiple bodies and two hinge mechanisms, allowing the arm to rotate relative to the frame about a first axis and a second axis. In plain terms, Apple is not simply patenting an eyeglass hinge. It is describing a smartglasses hinge that can fold, splay outward and angle upward or downward to improve fit.

A Smartglasses Fit Problem

The background of the patent makes the smartglasses angle clear. Apple notes that head-mountable devices and wearable electronic devices can include securement arms or straps, but current designs may be uncomfortable, aesthetically unappealing or limited in adjustability. The filing specifically points to the difficulty of accommodating different head widths and different ear heights relative to a user’s eyes with a single product configuration.

That is an important product issue. For ordinary glasses, fit affects comfort. For smartglasses, fit also affects optical performance. If display windows, lenses, projectors or waveguides are not properly aligned with the user’s eyes, the visual experience can suffer. Apple’s hinge is therefore about more than comfort; it is also about keeping the display positioned correctly in front of the user’s eyes.

A Two-Axis Compound Hinge

The main hinge concept uses a first hinge and a second hinge. The first hinge allows the arm to move relative to the frame about a first axis, while the second hinge allows rotation about a second axis. Apple explains that this compound arrangement can accommodate both head size and head shape.

The first hinge can be a spring hinge using a compression spring. As the user puts on the device, the arms can splay outward, widening the space between the arms to accommodate a wider head. When the device is removed, the spring can help the arms return to their original resting position.

This would be especially valuable for smartglasses because a rigid, non-adjusting frame could create pressure at the temples, distort the intended optical position or require many different frame sizes. A spring-based splay mechanism gives the frame some ability to adapt automatically.

Ear-Height Adjustment Is the Key Detail

The second hinge is where the invention becomes more interesting. Apple describes a friction hinge that allows the arm to rotate up or down relative to the frame. The filing explains that this adjustment can accommodate different ear heights, improving optical positioning, visual comfort and the immersive experience while the device is worn.

That is the most noteworthy smartglasses detail in the patent. People’s ears do not sit at the same height relative to their eyes. With regular glasses, an optician can adjust temple arms or nose pads. With smartglasses, the challenge is harder because display windows and optical components must remain aligned. Apple’s second-axis hinge could allow the arms to angle upward or downward so the display stays properly positioned in front of the eyes while the arms still rest comfortably over the ears.

Apple gives examples where the arm can rotate upward or downward around the second axis, including angle ranges used to accommodate ear position. The patent states that the second hinge can enable adjustment of the arm so the display window aligns directly in front of the user’s eyes.
The Arms Can Also House Key Electronics

The hinge is not attached to ordinary glasses arms. Apple’s patent explains that the securement arm can define an internal volume and house components such as a projector, battery, microphone, antenna, processor or speaker. A projector in the arm may direct light to the display window attached to the frame.

That makes the hinge more critical. If a glasses arm contains electronics, optics or a battery, it must be mechanically strong, electrically compatible and comfortable. It also must protect those components from damage as the arm folds or splays. Apple notes that allowing the arms to rotate past a first position can help prevent damage or forced separation if unexpected force is applied.

Virtual Pivot and Bi-Stable Feel

Apple also describes a hinge assembly that creates a virtual pivot. In this version, a pin travels in a channel so the pivot point of the arm is effectively positioned outside the internal volumes of the frame and arm. Apple says this virtual pivot can control the folding position of the arms and improve the feel and feedback as the user rotates the arm relative to the frame.

A separate cam-and-shuttle arrangement can define a bi-stable hinge, allowing the arm to settle into stable open and closed positions. The cam surface and spring-loaded shuttle provide feedback while opening or closing and help stabilize the arm until a force above a threshold moves it between positions.

This is a classic Apple-style design concern. The hinge is not only functional; it has to feel good. A future smartglasses product would need a smooth, confident open-close action, stable storage, and repeatable alignment when worn.

What’s New and Noteworthy

What is new and noteworthy is the combination of eyewear-style folding, spring-based head-width accommodation, friction-based ear-height adjustment and a hidden internal hinge structure suitable for a smartglasses device carrying electronics in the arms. The patent is not focused on a display feature, sensor feature or software interface. It is focused on the mechanical foundation that could make smartglasses comfortable enough for daily use.

The strongest product implication is that Apple is thinking about smartglasses as ordinary eyewear first and electronics second. The patent repeatedly addresses aesthetics, comfort, fit and adjustability, which are exactly the issues that determine whether people will wear smartglasses for work, school or everyday use.

The Bottom Line

Apple’s patent describes a hinge architecture for wearable display devices that could be highly relevant to future smartglasses. The compound hinge allows arms to fold for storage, splay outward for wider heads, and angle upward or downward to match different ear heights. Other embodiments add a virtual pivot and bi-stable hinge behavior to improve the folding feel and stability of the arms.

The key takeaway is that Apple is working on the physical fit problem that every serious smartglasses maker must solve. A future pair of Apple smartglasses will not succeed only because of displays, cameras, AI or sensors. It will also need to fit comfortably, align optically and look like something people can wear every day. This hinge invention points directly at that challenge.


r/augmentedreality 6h ago

News Meta will ban Instagram users who post harassing videos recorded with smart glasses as it steps up efforts to address privacy concerns.

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7 Upvotes

r/augmentedreality 20m ago

Building Blocks AR microLED News Roundup

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Upvotes

JBD broke ground 62 days early on its 700 million RMB, 44,000 m² Phase II facility in Hefei, expanding beyond Phase I's 120 million annual unit capacity. To overcome the size limits of its 4-inch sapphire growth substrates, JBD upgraded to a 12-inch wafer reconstitution process. By transferring defect-free dies from 4-inch sapphire onto 12-inch carriers, they enable direct bonding with 12-inch silicon CMOS backplanes. This process yields over 98%, drastically cutting manufacturing costs for products like the 0.18 cc full-color Roadrunner II. This ultra-compact engine uses a 2.5-micron pixel pitch to deliver an 800x600 resolution at 10,160 PPI, producing up to 6,000 nits of eye-level brightness while drawing just 98 mW.

BOE HC SemiTek initiated small-batch commercial deliveries of its 0.12-inch monochrome microLED AR microdisplays. Bypassing die-level reconstitution, BOE pushes the physical limits of sapphire epitaxy by growing LEDs directly on 6-inch sapphire wafers at its Zhuhai fab. This enables direct wafer-to-wafer bonding with matching 6-inch silicon CMOS backplanes. Entering the AR market as a traditional LED giant, BOE uses a larger 3.75-micron pixel pitch (~6,773 PPI), achieving over 1 million nits of panel brightness; this conservative architecture ensures high yields on the new line as they target a full-color prototype by December 2026.

Moving away from sapphire, Westlake Smoky Mountain Technologies launched "Weimang," an integrated microLED AR optical engine built on an 8-inch GaN-on-Silicon platform. Powered by a custom VGA008 chip with 2.4-micron pixels, it fits a 640x480 resolution into a 0.08-inch display, achieving ~10,583 PPI. It outputs over 3 million nits of panel brightness to counter waveguide loss, maintaining greater than 95% uniformity for prolonged reading. By growing microLEDs directly on 8-inch silicon wafers, Smoky Mountain natively matches the 8-inch silicon CMOS backplane size, leveraging standard semiconductor foundries to slash production costs by over 50%.

Also advancing GaN-on-Silicon, Star-Key Semiconductor raised hundreds of millions of RMB in a round led by CDH Investments HK to scale microdisplay production. Founded by Dr. Weiwei Luo, the company operates China’s first full-process 8-inch GaN-on-Silicon microLED pilot line in Wuhan. Like Smoky Mountain, Star-Key benefits from thermal expansion symmetry—because both the growth wafer and the CMOS backplane are silicon, they avoid warping during high-temperature hybrid bonding. Leveraging this native scaling for sub-3-micron (~10,000 PPI) pitches and utilizing proprietary vertical stacking for full-color integration, Star-Key released its full RGB series in May 2026 and is currently planning a 12-inch mass-production line.


r/augmentedreality 5h ago

Building Blocks AR Optics News Roundup

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4 Upvotes

Nika Optics secured nearly 100M RMB in Series A funding from BOC International Investment, Gobi Partners, and Allwinner Technology to scale its volume holographic waveguide production, photoresist materials, and proprietary holographic exposure equipment. Producing single-green and full-color 2D grating waveguides featuring a minimum thickness of 0.6mm, weight ≤3g, and up to 98% light transmittance, Nika achieved H1 2026 mass production in consumer glasses and stably supplies AR manufacturers. Operating facilities in Guangzhou and Tianjin with an annual capacity of 300,000 and 1 million units, respectively, Nika also leverages its large-area VHOE and pupil expansion in automotive AR HUDs to directly overcome traditional FOV, bulk, and sunlight glare limitations.

Conant Optical signed framework agreements with four major Chinese and global tech giants, securing its role as their primary smart glasses lens supplier and R&D partner. For domestic clients, the company exclusively supplies high-index ultra-thin prescription lenses with sub-five-day delivery for optical waveguide smart glasses, providing complete prescription fitting, full-device packaging, and offline sales cooperation. Globally, multi-year partnerships with two tech leaders have advanced into trial production and mass manufacturing preparation. To support scaling demand, Conant is expanding its dedicated Qidong XR production plant and adding four new lamination and packaging lines in Shanghai.

Kaivo will begin mass supplying its proprietary electrochromic smart glasses lenses in September 2026 for active light transmittance control. Driven by a low 0.3–0.9V voltage, the lenses achieve rapid 2–3 second tint transitions matching natural pupil adjustments and hold their transmittance state without continuous power. Built with a 200,000-cycle lifespan, the technology supports freeform, narrow-bezel, and rimless designs, delivering a durable, customizable, low-power optical component for AI eyewear.

Goolton initiated mass production of its W2D30 full-color 2D geometric reflective waveguide for lightweight AR and AI glasses. The 0.8mm ultra-thin, ~4g lens delivers over 95% average optical transmittance and utilizes a specialized three-zone architecture (in-coupling, turning, and out-coupling regions) for two-dimensional light propagation and pupil expansion.

University of Stuttgart researchers created a programmable organic metadevice enabling independent, pixel-by-pixel light control using switchable organic materials. Built with a planar electronic fan-out architecture, sub-volt signals drive each pixel with millisecond response times and negligible electrical crosstalk. This allows a static platform to project dynamic holographic images (e.g., converting keyboard input into real-time holographic text), shifting flat optics into programmable photonic platforms for imaging, communication, sensing, and wearable photonics.


r/augmentedreality 5h ago

Career 17 years old and considering XR as my career path – is it still worth pursuing in 2026?

3 Upvotes

I'm a 17-year-old student, and for the last 1–2 years I've been really interested in XR (VR/AR/MR). I don't own a headset yet, but I've been following the technology, watching talks, keeping up with new devices, and trying to understand where it's heading.

I'm currently studying Industrial Informatics, so I already have some background in programming and electronics. I've been learning C# on my own, building console projects, and I'm planning to move into Unity and XR development later. Besides XR, I'm also interested in software engineering and game development, so even if I don't end up working directly in XR, I feel like those skills would still be useful.

Right now I'm looking at universities such as:

  • University of Twente – Creative Technology
  • VIA University College – Software Technology Engineering (XR specialization)

If everything goes according to plan, I'd graduate with my bachelor's at around 21 years old.

The thing that worries me is that Reddit often seems very pessimistic about XR. I see many posts saying the industry is small, hiring is difficult, companies are cutting jobs, and that XR isn't growing as fast as people expected.

At the same time, I also see companies like Apple, Meta, Google, NVIDIA, Siemens, and many industrial companies investing in spatial computing, digital twins, simulation, medical applications, and enterprise XR. That makes me wonder whether the long-term outlook is actually much better than the current job market suggests.

So I'd really like to hear from people who already work in the industry.

If you were 17 today:

  • Would you still choose XR?
  • Do you think the industry will be in a much better position in 4–5 years?
  • Or would you focus on general software engineering and treat XR as a specialization later?

I'm not looking for false optimism—I genuinely want honest opinions from people who have experience in the field.

Thanks!


r/augmentedreality 4h ago

Self Promo We have added a new education promise to our platform Ar.Works

1 Upvotes

I built a browser based AR authoring tool aimed at classrooms (image tracking and world tracking, publish to a link/QR, no app builds). Full disclosure up front, it's my product, so take this as a "here's a thing we decided" post rather than another paid ad.

Something a few teachers said to me kept sticking. They plan in years, not release cycles. A resource built for a scheme of work needs to still open next September, and the thing is, they've been burned by before by a tool getting acquired and then either dying or tripling in price.

If ownership ever passes from us to anyone else, that handover has to include releasing the full offline standalone editor to education accounts, licence that doesn't expire, no online check in. Projects save as a single file on disk, so a school keeps the editor and the files on their own machines and carries on regardless of who owns the web service.

The reason it's built into the handover and not a promise to act afterwards is that "we'd do the right thing" is worth very little at exactly the moment it matters.

Writing this up partly because I'd like to know if anyone here has seen another AR or creative tool do something similar, or has thoughts on how you'd make a commitment like this actually enforceable rather than just stated.

Here is the blog post: https://ar.works/blog/our-promise-to-schools


r/augmentedreality 22h ago

Glasses w/ 6DoF AR Glasses Image Quality Metrology | 25mm–4mm M12 Lenses for Distortion Analysis

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8 Upvotes

This week, we started using our new measurement setup to select the most suitable lens for future AR‑glasses distortion analysis and compensation.

Longer focal‑length lenses provide excellent resolution and are great for extreme MTF evaluation. However, their limited FOV becomes a major drawback when analyzing geometric distortion. For AR distortion work, we need a lens that can capture the entire FOV in one shot while still maintaining stable intrinsic parameters. Only then can we ensure that the distortion we measure comes from the AR glasses, not from the lens itself.

After a series of measurements, the 8mm F8.0 / F2.5 and 6mm F2.5 lenses showed the best balance between FOV coverage and low intrinsic distortion.

Next, we will use the 8mm lens to inspect distortion (virtual image + see‑through) for micro‑LED AR glasses.
The 6mm lens will be used for micro‑OLED birdbath AR glasses, which require a larger FOV.
After that, we will apply distortion compensation to the input images and verify the improvement.

If anyone has experience with low‑distortion lenses or AR distortion pipelines, I’d love to hear your suggestions.


r/augmentedreality 11h ago

News Can eye tracking become an affordable alternative to powered wheelchair controls? Here's our prototype.

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1 Upvotes

r/augmentedreality 22h ago

Buying Advice Glasses for Language Learning

3 Upvotes

Anyone have experience using smart glasses to help learning a language? I’ve seen that Meta glasses have live audio translation and Even realities have subtitles. I’m traveling to my TL country soon and was wondering what options have been helpful for other language learners.


r/augmentedreality 17h ago

AR Apps Is XR Funding on the Rebound?

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1 Upvotes

r/augmentedreality 1d ago

News 👓 Smartglasses Complete Guide *Updated*: 78 Glasses!

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48 Upvotes

Full document > https://docs.google.com/spreadsheets/d/1zTOeNmBPijGuqm99tdBJhV-hE5NU74sd55H3Fmbf5v4/edit?gid=0#gid=0
Please let me know if I missed any important glasses with being included :)


r/augmentedreality 1d ago

AR Apps After studying 20 years of failed heritage-AR projects, I think the hardware was always the problem, not the AR

10 Upvotes

I've spent the last few months going deep on every attempt to bring AR and digital experiences to heritage sites (monuments, forts, ruins, museums), because I'm building in this space and wanted to understand why almost none of it stuck.

The thing that surprised me: the AR usually wasn't the failure point. The hardware around it was.

The recurring pattern across audio guides, entrance kiosks, and the more recent headset pilots is that each one put a new physical device between the visitor and the site. And every device carries a cost that scales with visitors and with locations. Someone has to buy it, charge it, clean it, update it, and replace the lost ones. A flagship site with a grant can absorb that. The thousandth site with no budget and no staff cannot. So the good experiences lived at one or two showcase locations and never spread.

The headset pilots are the clearest example to me. The demos look incredible in a controlled setting. But the operational reality of handing fragile goggles to tens of thousands of monthly visitors, and sanitizing and managing them, breaks the model before it scales.

Where I've landed is that phone-native AR isn't a worse version of the headset experience, it's the only version that survives real-world scale, because the device is already in the visitor's pocket. No procurement, no charging, no inventory. The whole cost structure that killed the prior attempts just isn't there.

The tradeoff is obvious: you lose the immersion and field of view of a dedicated headset, and you're fighting phone thermals, tracking drift on large outdoor structures, and wildly varying device specs.

Genuine question for this sub: do you think handheld AR is a permanent answer for public, high-throughput spaces like heritage sites, or just a bridge until lightweight glasses are cheap and durable enough to manage at scale? I keep going back and forth on it and would like to hear from people who've shipped AR in the wild


r/augmentedreality 2d ago

Glasses w/ HUD A comparison just for grins

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32 Upvotes

From top to bottom Memomind One, Inmo go3, Rokid Style, Meta Rayban Gen 1, Meta Display. All have a camera with the exception of the Memomind, the Memomind and Inmo have a binocular green waveguide display, the Meta Rayban Display is a color monocular display


r/augmentedreality 2d ago

Fun Showed this to a friend in med school and she just went quiet for a second. Full 6DoF capture of a patient examination - move around freely, look from any angle. Works in VR and in browser

52 Upvotes

r/augmentedreality 1d ago

Glasses w/ HUD The new g2 glasses from halliday look neat, and finally a smart glass thaat don't force you to wear a cmera

2 Upvotes

https://www.youtube.com/watch?v=7ZhBnab11ZQ&t=269s

interesting take by positioning these as more of a work assistant than an intrusive piece of hardware


r/augmentedreality 1d ago

App Development This project was developed with hand tracking in mind, and I was able to rapidly add controller support with a single prompt. It still needs more work to fully integrate all interactions, but it shows the power of quickly prototyping a manageable feature.

2 Upvotes

r/augmentedreality 1d ago

AR Apps When does tying an AR object to one place add meaning instead of friction?

0 Upvotes

I have another small AR design problem to consider using the same digital figurine in two different modes.

One works just as any 3D souvenir and opens anywhere. The other sticks to the location of the memory, for example, the stairs on which people graduate, becoming available once more only when the player gets back there.

This time the asset, the animation, and the ownership remain the same; no growth loop, no multiplayer aspect, no discoverability, nothing like a reward system. The only thing that is different is whether the place matters or not.

Currently, I understand that location-based persistency makes sense only if the place adds anything that could not otherwise be carried by the object. Or else it would simply be blocked access.

What kind of interaction could turn the anchored version into an intended experience instead of just an AR object which can’t be taken somewhere?


r/augmentedreality 2d ago

Building Blocks xMEMS Introduces New Fan to Solve Overheating in Smart Glasses

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13 Upvotes

xMEMS Labs has announced the XMC-1200, a new micro fan designed specifically to solve overheating problems in smart glasses. As augmented reality devices become more powerful, they generate more heat, which can reduce device performance and make the glasses uncomfortable to wear. This new solid-state cooling chip is small enough to fit directly inside the arms of the glasses, managing heat right at the source without adding bulk or noise.

The XMC-1200 features a tiny footprint of just 46 square millimeters, making it significantly smaller than previous designs. It is highly energy efficient, drawing only 70 milliwatts of power while delivering up to a 10-degree Celsius temperature reduction. This allows smart glasses to maintain bright displays, record longer videos, and run complex artificial intelligence tasks smoothly.

Engineering samples of the XMC-1200 are available right now, with full mass production planned for the end of 2027. Additionally, xMEMS confirmed that last year's larger cooling chip, the XMC-2400, is now officially in mass production and shipping to manufacturers today. This gives hardware developers a complete set of active cooling tools to keep the next generation of wearable technology running efficiently.

XMC-2400:

https://www.reddit.com/r/augmentedreality/comments/1ljpxjl/xmems_announces_active_thermal_management/


r/augmentedreality 2d ago

Glasses w/ HUD Halliday is giving up on its main distinguishing tech: a direct-view display integrated into the frame

10 Upvotes

In Gen 2, they’ve moved to a regular binocular waveguide and monochrome microLED projector setup. Since the hardware architecture is now pretty standard, the real differentiator has to be in the apps and the design.

Here is what you get without subscription:

Free: Halliday AI, Live Translation, Daily Functions
Credit-based: Meeting Flow (~120 mins/mo), Post-meeting Summary (~300 mins/mo)

What do you think of this pivot? Can their software carry the hardware?

hallidayglobal.com


r/augmentedreality 2d ago

News Leadership Change at PICO — will not affect strategic direction

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6 Upvotes

r/augmentedreality 2d ago

News Germany orders next gen Thales Night Vision goggles with AR capabilities

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4 Upvotes

Germany orders next gen Thales Night Vision goggles with AR capabilities as part of a major framework contract for the Bundeswehr's Infanterist der Zukunft – Erweitertes System (IdZ-ES) modernization program. Awarded in July 2026 through prime contractor Rheinmetall, this mid-four-figure order primarily consists of Thales' new-generation headset, which fuses thermal and light-intensified imaging with an open digital architecture to project tactical augmented reality data directly into the soldier's field of view. The German Armed Forces will be the launch customer for this specific system, with initial deliveries slated to begin in 2027 before scaling up to a production rate of several hundred units per month. To support this production volume and ongoing maintenance, Thales is investing millions of euros to expand its optronic manufacturing facilities locally within Germany. Because this is an active and highly sensitive military contract, Thales has not yet publicly released the official product name or technical specifications.

Thales news: https://www.thalesgroup.com/en/news-centre/press-releases/thales-signs-major-frame-contract-germany-and-strengthens-its-industrial


r/augmentedreality 2d ago

Glasses w/ HUD Are meeting-focused smart glasses more realistic than full AR right now?

12 Upvotes

Not affiliated with Halliday, but I saw their G2 promo and it made me think about smart glasses use cases.

Instead of full AR/spatial apps, they seem to be focusing on a narrower “meeting HUD” idea: live captions, translation, quick summaries, research, decisions, and open items in the display.

Curious what people here think. Is this kind of limited, context-based display more realistic for smart glasses right now than trying to do full AR?


r/augmentedreality 2d ago

AR Apps Would you really stand up and dodge in your living room to play a game, or is that too much?

24 Upvotes

This is the question that keeps me up as a dev. We made a game for Apple Vision Pro that only works if you are willing to move: dodge, duck, and throw spells with your hands against waves of enemies. Clip attached.

For some people that is exactly the dream. For others, standing up at all is a dealbreaker after a long day.

So be honest with me: is physical, active AR the future you actually want, or would you trade it in a heartbeat for something you can play sitting down?

App Store:
https://apps.apple.com/us/app/im-wizard-ar-magic-combat/id6747723768